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Prequels do NOT suck


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#26
LucasShark

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Prequels don't suck by definition (there are good ones). The problem is the ME universe has no room for a prequel which still involves humans.

Also: Narnia isn't exactly a great book series when it comes to story as it is basically Christian propaganda in disguise.

Modifié par LucasShark, 21 septembre 2012 - 02:37 .


#27
fil009

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Shannara is LOTR rewritten, not the best fantasy series to use since its gotten way too long and has flown off the handle.

And yes a prequel would suck for the ME universe. Original content only please.

#28
mastesargent

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hostaman wrote...

JimJamBimBam wrote...

Seriously?! The Hobbit was written before Lord of the Rings dude... that's not a prequel...


Beat me to it.


Ok name one Prequel Movie that didn't suck?  Or Prequel game - if there is one?

Despite all the hate it gets, Halo: Reach had a decent campaign, it was just so hyped that disappointment was inevitable. Star Wars Episode III was actually pretty good, despite Hayden Christensen still being in the movie.

#29
dancarrero

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arial wrote...

 Hey,



The argument on these forums against Prequels always seems to be "No prequels suck!"

Im assumeing the only Prequels youve ever seen are the Star wars prequels.


Ever Read the Hobbit? it was a great book, but it was a PREQUEL to LOTR

Ever read "Narnia: The Magicians Nephew"? It was a good book, but it was a PREQUEl, to the lion the witch and the wardrobe

Ever read "First King of Shannara" it was a great book,, but at the same time it was a PREQUEL to the Sword of Shannara.



So anyways, prequels CAN suck, but it is not doomed to suck simply because it is a prequel.



I would personally love a prequel!


You dont know what youre talking about.The Hobbit was written many years before the Lord
Of The Rings. Egads,these people who make statements without being sure what theyre saying.

#30
mumba

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JimJamBimBam wrote...

Seriously?! The Hobbit was written before Lord of the Rings dude... that's not a prequel...

I'm going to go ahead and quote this again.

#31
StElmo

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JimJamBimBam wrote...

Seriously?! The Hobbit was written before Lord of the Rings dude... that's not a prequel...


^ He has a strong point. Hobbit was NOT an afterthought.

#32
Jamie9

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Prequels are often better than sequels, I find. Prequels usually have a purpose for existing, whereas sequels sometimes are creating because, you know, let's go forward, make more stuff.

Prequels can have the character drama of any sequel, but with the added emotional impact of the player knowing what will happen. A smart prequel will make you want to change what you know will happen, you want these people to survive even though you know they will die.

I don't know if I can attribute people hating prequels as personal preference. It seems more like a closed mind to me, after all, you can have the exact same amount of drama and excitement.

Also, as above, MGS3. Oh, and Halo: Reach has the best story/campaign. And DE:HR was awesome.

#33
Argolas

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Maybe some of you feel like me, and did not only want to beat the Reapers, I mostly cared about the characters. I never had actual doubts that I was going to stop the Reapers, I did not expect to fail, but what really motivated me to beat ME3 in less than one week (that is extremely fast in my terms) was rather this:

What, or specifically, who do I have to sacrifice in order to do it?

If someone told me that I will successfully save the galaxy at the end of ME3, I would not feel spoilered. If someone told me which characters I can and can´t save, however, this would have been far worse because this is what I actually wanted to know and experience.
It was rather the universe itself and its characters that I cared about. I loved the dossiers in LotSB although they were only text that has not even anything to do with my war against reapers, collectors or whatever.
If they set a story in the First Contact wars we already know that this war is going to be stopped by the council, but that does not mean the story is boring. Maybe our primary goal is something else here, maybe a very important friend is captured after 50% of the game and we rush for his/her life until the ending? That´s just one idea.
My Point: Bioware could give us a primary goal that is not mentioned in ME history yet, although the main events around them may be. That is why I think a prequel could be good, I even hope for one.

Personally, I would even like a prequel of which we already know the outcome, like the final Prothean struggle against the Reapers.
Yes, we all know what is going to happen then, and it will be a really sad ending. About all characters we met would die, our efforts would be mostly in vain, and the Reapers will win, but still, think about this plot:

We are a Prothean soldier in the final years of their race. While we play the game, we experience the final desperate war efforts. We meet the Ardat-Yakshi- worshipping Asari and place Vendetta on Thessia. We visit Sur´Kesh and see primitive Salarians eating flies. We get to know the Quarians who live in symbiosys with their planet Rannoch. Maybe we even visit earth. We could also see places like the metropolis on Feros and witness its destruction. When we get close to the ending, we see the crucible project fail because indoctrinated traitors blabbering about Control sabotaged it. We are furious and hunt them down, and when we are done we realize that everything is lost. We hide our ship on some remote planet and sleep in stasis. When we wake up, everything is silent. While we try to figure out what happened we learn that the reapers are still here and our whole race is almost extinct. We are desperate, of course, but then, we suddenly receive the signal from Ilos on a beacon. We rush there and get to the sanctuary, there we learn about the conduit project. Together with our squad, we escort the scientists through the conduit into the citadel. The reapers did not expect that, so there are only few guards on the station. We fight our way through it and up the tower until we reach the control pannel where we face a final boss, maybe it could already be a collector which would be, of course, a horrifying enemy for a Prothean, we would face the worst of the reapers´ war crimes in the final battle. In the end, we win and sabotage the signal. We know that we are trapped and our race is doomed, but we are proud that we were able to retake the Citadel in the end and we know that we won hope for the young civilizations we met before.

Is a story like this that bad? I, for one, would like to play it.

Modifié par Argolas, 21 septembre 2012 - 02:54 .


#34
Cyberstrike nTo

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Junroku wrote...

We already know whats happened. It's called the codex. Plus, one of the biggest parts of Mass Effect has been player choice. How are you going to make choices for something that has already happened?



^This.

We already know how The Prothean/Reaper War, The Rachni Wars, The Krogan Rebellions, The Morning War, and The First Contact War all ended, so why bother doing a prequel in a series about choices? It wouldn't be wise because it would create alternate timelines and that is a headache to keep straight. I would rather see the franchise move forward not backwards and save all the backstories and prequels for other media and not the games.

#35
dancarrero

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Reth Shepherd wrote...

Guys/gals. Take a look at the last few games Bioware has released. Take a good, lonnnnnnng, look. Now look me in the eye and tell me the odds of Bioware releasing a game, sequel OR prequel, that doesn't absolutely suck.

Oh, and for the record, with Bioware's recent revisionist discarding of Mass Effect's history and lore, no we DON'T nessessarily know what happened! We could suddenly find out tomorrow that humans have been in space for several centuries, or that the First Contact War was a part of the Krogan Rebellions and lasted for nearly two decades, or that the Asari attacked us in the present day and that's where the movie Independance Day came from!


Mass Effect 3 didnt suck.It wasnt as good as the critics said.It
certaintly didnt live up to the hype.And it did throw logic to the wind
in several places.The original endings did suck and the EC is barely satisfying.But it was a pretty good game regardless.Just a letdown compared to what we were expecting.:unsure:

#36
LucasShark

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dancarrero wrote...

Reth Shepherd wrote...

Guys/gals. Take a look at the last few games Bioware has released. Take a good, lonnnnnnng, look. Now look me in the eye and tell me the odds of Bioware releasing a game, sequel OR prequel, that doesn't absolutely suck.

Oh, and for the record, with Bioware's recent revisionist discarding of Mass Effect's history and lore, no we DON'T nessessarily know what happened! We could suddenly find out tomorrow that humans have been in space for several centuries, or that the First Contact War was a part of the Krogan Rebellions and lasted for nearly two decades, or that the Asari attacked us in the present day and that's where the movie Independance Day came from!


Mass Effect 3 didnt suck.It wasnt as good as the critics said.It
certaintly didnt live up to the hype.And it did throw logic to the wind
in several places.The original endings did suck and the EC is barely satisfying.But it was a pretty good game regardless.Just a letdown compared to what we were expecting.:unsure:


If a game fails fundamentally at its primary purpose (in this case delivering a wrap-up to an up to this point brilliant story-centric series), then the label of "suck" is richly deserved in my eyes.  This would be like having a FIFA game where they got the rules of football wrong, or a shooter where the mechanics and hit-boxes didn't work properly.  ME3 bombs the main part of the ME games.

#37
JamesFaith

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LucasShark wrote...

Prequels don't suck by definition (there are good ones). The problem is the ME universe has no room for a prequel which still involves humans.


Really?

First contact war - 2157
Eden Prime beacon - 2183

I see 26 years. This is a lot of time.

#38
LucasShark

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JamesFaith wrote...

LucasShark wrote...

Prequels don't suck by definition (there are good ones). The problem is the ME universe has no room for a prequel which still involves humans.


Really?

First contact war - 2157
Eden Prime beacon - 2183

I see 26 years. This is a lot of time.


A lot of time, in which humans had little to no part in shaping galactic events or were still forging out and establishing colonies.  The "first contact war" consisted of litterally one encounter, Eden Prime wouldn't be a prequel, it would run concurrently.

#39
Dubozz

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JamesFaith wrote...

LucasShark wrote...

Prequels don't suck by definition (there are good ones). The problem is the ME universe has no room for a prequel which still involves humans.


Really?

First contact war - 2157
Eden Prime beacon - 2183

I see 26 years. This is a lot of time.

So First contact Was you say?  "In the end, only six hundred and twenty-three human lives were lost with slightly more turian casualties. The only notable engagements were the turian attack on Shanxi and its subsequent liberation by human forces. " OH Very interesting?

Eden Prime? Why dont you go play ME1 one more time.

Time between these events? There were no notable events that could be somehow compared with the events of ME trilogy.  And we all know how it will end from the beginning! Wow this is so awesome! /sarcasm

Modifié par Dubozz, 21 septembre 2012 - 03:15 .


#40
deatharmonic

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I have no idea where you've seen these arguments OP, but the most common one is that with a prequel, such as something like rachni wars, first contact war etc we already know the outcome so the game is already predefined to some degree which a lot of people don't like. Not saying it can't be done because we don't know all of the finer details, so choices/divergent paths could be worked in but ultimately it would lead to an ending we already know.

#41
Jamie9

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The problem now is how epic the trilogy became. It decided to make a story with galaxy-ending consequences. It has one of the biggest scales of any video game in terms of story.

They HAVE to go smaller in scale for the next game. If they try to top the Reapers, it will be ridiculous, and I won't be able to take it seriously.

#42
Applepie_Svk

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Argolas wrote...


Personally, I would even like a prequel of which we already know the outcome, like the final Prothean struggle against the Reapers.


Certainly I would pay just to see how another main antagonist will die in pain with knowlendge that despite all efforts which he does - it all was pointless.

*sarcasm off*

Do you know what is even RPG ? 

things like - choices matter, your jorney, great story .... these things are not the same as the vision of another ending for nihilists...

#43
LucasShark

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Applepie_Svk wrote...

Argolas wrote...


Personally, I would even like a prequel of which we already know the outcome, like the final Prothean struggle against the Reapers.


Certainly I would pay just to see how another main antagonist will die in pain with knowlendge that despite all efforts which he does - it all was pointless.

*sarcasm off*

Do you know what is even RPG ? 

things like - choices matter, your jorney, great story .... these things are not the same as the vision of another ending for nihilists...


Unfortunately: I spent multiple hours trying to explain how "choices mattering" was a core part of the ME series on these very forums... such things should be self evident... but then again, we live in a world where some watch the Flinstones as a documentary...

#44
BigEvil

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Jamie9 wrote...
They HAVE to go smaller in scale for the next game. If they try to top the Reapers, it will be ridiculous, and I won't be able to take it seriously.


I agree, unfortunately a lot of people seem to hate the idea of games being on a smaller scale to previous installments. Personally I think a smaller scale game where the consequences revolve around an interesting cast of characters and what happens to them rather than the galaxy could be great.

#45
LucasShark

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BigEvil wrote...

Jamie9 wrote...
They HAVE to go smaller in scale for the next game. If they try to top the Reapers, it will be ridiculous, and I won't be able to take it seriously.


I agree, unfortunately a lot of people seem to hate the idea of games being on a smaller scale to previous installments. Personally I think a smaller scale game where the consequences revolve around an interesting cast of characters and what happens to them rather than the galaxy could be great.


It would be interesting to see a more close-in story to be sure.  A "citadel noir" could be neat, ie: a police/detective story centered on C-sec.  I mean they have one of the most amazing settings ever made right there.

#46
AlexMBrennan

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A "citadel noir" could be neat, ie: a police/detective story centered on C-sec. I mean they have one of the most amazing settings ever made right there.

I doubt that that would appeal to the core audience - you'll have to include an AC-130 or they won't buy it. If that's not possible, orbital bombardment may be substituted if you're personally directing it with a laZ0r

Modifié par AlexMBrennan, 21 septembre 2012 - 03:37 .


#47
Almostfaceman

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In general, a prequel just tells me that you're too afraid to carry the story forward.

#48
dancarrero

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LucasShark wrote...

dancarrero wrote...

Reth Shepherd wrote...

Guys/gals. Take a look at the last few games Bioware has released. Take a good, lonnnnnnng, look. Now look me in the eye and tell me the odds of Bioware releasing a game, sequel OR prequel, that doesn't absolutely suck.

Oh, and for the record, with Bioware's recent revisionist discarding of Mass Effect's history and lore, no we DON'T nessessarily know what happened! We could suddenly find out tomorrow that humans have been in space for several centuries, or that the First Contact War was a part of the Krogan Rebellions and lasted for nearly two decades, or that the Asari attacked us in the present day and that's where the movie Independance Day came from!


Mass Effect 3 didnt suck.It wasnt as good as the critics said.It
certaintly didnt live up to the hype.And it did throw logic to the wind
in several places.The original endings did suck and the EC is barely satisfying.But it was a pretty good game regardless.Just a letdown compared to what we were expecting.:unsure:


If a game fails fundamentally at its primary purpose (in this case delivering a wrap-up to an up to this point brilliant story-centric series), then the label of "suck" is richly deserved in my eyes.  This would be like having a FIFA game where they got the rules of football wrong, or a shooter where the mechanics and hit-boxes didn't work properly.  ME3 bombs the main part of the ME games.


In your eyes.Most of my posts regarding ME3 have been negative because I expected one of the absolutely best games ever and I didnt get it.But I believe I am quite objective with my criticism.Saying ME3 sucks as a blanket statement is not objective.If you hated it fine, but it doesnt suck.

#49
crimzontearz

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With the knowledge if how ****ty it all ends then yes a prequel would suck

#50
JamesFaith

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LucasShark wrote...

JamesFaith wrote...

First contact war - 2157
Eden Prime beacon - 2183

I see 26 years. This is a lot of time.


A lot of time, in which humans had little to no part in shaping galactic events or were still forging out and establishing colonies.  The "first contact war" consisted of litterally one encounter, Eden Prime wouldn't be a prequel, it would run concurrently.


For example batarian "cold war" between 2165 - 2178 including Skyllian Blitz and Torfan and who know how many other small conflict and secret military operations between?

Some people here are claiming that this is an "empty time era". Well, for me is hard to imagine more hectic era (except Reaper invasion) then this.

We were newcomers to galaxy. Batarian hate us as concurents in colonisation. Turian hated us because of First contact war. Older galactic civilisations were testing us, if we should be enemy, ally or if thay could use us - and we still didn't know who we can trust.  Whole humanity was trying to find its place between stars. A lot of hidden potentional for good story without including something same or more epic like Reapers.

It reminds me citate of one of my countryman, well know shoemaker magnate Tomas Baťa, about seeing opportunities.

Two my agents returned from Africa. What did they tell me?
First: All people there are walking barefoot. We'll never sell them anything. It is useless.
Second: All people there are walking barefoot. Lets introduce them our boots. It is the biggest dormant market I ever saw.

It is just matter of point of view.