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Prequels do NOT suck


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#76
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I disagree with the O/P about prequels. there simply would be no point in this franchise other than to satisfy those who have a vested interest in the series to an almost absurd degree. I simply see no point to a prequel where the ending of the main conflict is carved in stone and divisive.

There would be no overall element of suspense or surprise for me unless the writing deviated drastically from the current lore.

#77
Kulbelbolka

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I don't mind of spin-off kind of prequel, but the most interesting and intriguing thing is what will be after events of ME3 ending. How world did world changed? How our friends are doing? Where is Shepard (if he is still alive)?

So my point is that story must go on, but spin-off prequel would be interesting too.

#78
NM_Che56

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Jamie9 wrote...

To all the people that don't like the idea of a prequel:

Do you replay games? Rewatch movies? Reread books?


Hence I would replay the current ME trilogy.

The problem here is that unless the pre-quel effects the Shepard story via some game importer that alters ME1-3 OR they deal with an unrelated problem, then any choices you make will be hollow.

#79
Dubozz

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Jamie9 wrote...

ld1449 wrote...

Thing about prequels is...you already know how it ends. Making a game with anderson looses all tension because you know who's gonna be with you at the end of it and who wont. Sanders lives, that random Shepard kid he found lives, hacket lives, Udina lives, ect ect ect. You already KNOW, there is no tension. Kotor is not a prequel because it happens SO far in the past it has no bearing on anything in the future. Furthermore they can completely revise/change things because its so far in the past history is now legend and legends are open to metaphors.


KotoR is 4,000 years before the films.

The Prothean era is 50,000 years before the trilogy.

Now go and extrapolate it on ME universe. ME: Babylonian Kingdom and ME: Secrets of Paleolit. Nice prequels man!

Modifié par Dubozz, 21 septembre 2012 - 05:20 .


#80
Obeded the 2nd

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We already know what happened though, so it would be like arrival but as a full game.

#81
Mavqt

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Sure, prequals can work. But, I don't think it will work with the Mass Effect Universe. Due to reasons already mentioned.

#82
Code_R

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Prequels are usually lame when they are an after thought, and not originally part of the set narrative, and basically done for extra cash. Guess what this kind will be.

#83
JamesFaith

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Obeded the 2nd wrote...

We already know what happened though, so it would be like arrival but as a full game.


Yes, we already know end of Reapers war.

But what if prequels end months or years before end of ME3?

What if there would be plot separated from main storyline of original trilogy or known events from Codex? We have only about 20 entries from 26 years between between FIsrt Contact war and ME1, a lot of uknowns here.  

What if they used totally new characters and left just important NPC like human Councilor or Hackett? We don't know their future before we'll form it.

Really, claiming that you would automatically know end of unspecified prequel is like claiming that criminal story before WWII is pointless because everyone in should die in future war.

#84
Ruined the Franchise

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Ok the OP has a point, prequels don't suck.

Mass effect prequels will suck.

Modifié par Ruined the Franchise, 21 septembre 2012 - 06:18 .


#85
SpamBot2000

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This conflicts with the established truth of the matter, which of course is prequels suck.

#86
Deadlysyns

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Ruined the Franchise wrote...

Ok the OP has a point, prequels don't suck.

Mass effect prequels will suck.

Prequels mostly suck a few good ones don't change the fact that Prequels are horrible plus KOTOR doesn't count because Star wars prequels can change the ending they never talked about TOR in SW the movies so yeah. Books don't count because you read books to find out a story you don't already know Game Prequels suck except for maybe two or three.

#87
Deadlysyns

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JamesFaith wrote...

Obeded the 2nd wrote...

We already know what happened though, so it would be like arrival but as a full game.


Yes, we already know end of Reapers war.

But what if prequels end months or years before end of ME3?

What if there would be plot separated from main storyline of original trilogy or known events from Codex? We have only about 20 entries from 26 years between between FIsrt Contact war and ME1, a lot of uknowns here.  

What if they used totally new characters and left just important NPC like human Councilor or Hackett? We don't know their future before we'll form it.

Really, claiming that you would automatically know end of unspecified prequel is like claiming that criminal story before WWII is pointless because everyone in should die in future war.

This is a Parallel running story not a real prequel as most of it would take place around the same time as the Events of Shepard

#88
AllegedVixEo

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The only way a prequel could work is if it was more of a spin off. 

Picking up in another part of the Galaxy during one of the many skirmishes that we know about throughout the ME universe, long before Shepard's time - Like the Krogan Rebellions.

A different main character, a different story line leading up to a different main event.  It could take place before the ME trilogy, but would that even really be a prequel?  I don't know.

I think a prequel of the Shepard story with the same characters but younger, would just be kind of depressing.  Don't get me wrong, I love the Shepard story, and I think ME3 is a great game.  But I've already laid Shepard to rest so I don't want to see a prequel in her time.

What am I saying, I would buy it anyway.

#89
inversevideo

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JamesFaith wrote...

Obeded the 2nd wrote...

We already know what happened though, so it would be like arrival but as a full game.


Yes, we already know end of Reapers war.

But what if prequels end months or years before end of ME3?

What if there would be plot separated from main storyline of original trilogy or known events from Codex? We have only about 20 entries from 26 years between between FIsrt Contact war and ME1, a lot of uknowns here.  

What if they used totally new characters and left just important NPC like human Councilor or Hackett? We don't know their future before we'll form it.

Really, claiming that you would automatically know end of unspecified prequel is like claiming that criminal story before WWII is pointless because everyone in should die in future war.


It's one thing when the story ends on a more or less upbeat hopeful note. 
I'm not a fan of prequels. I would rather move forward than look back.  Surprise me with a storyline I do not know, rather than tell me the history of a storyline I do know. =]

Also, when the original story ends on a 'sour note', then there is no hope  there for anyone in the prequel.
That's why I did not see  "The Thing 2011', which was a prequel to John Carpenter's The Thing. I already knew how things were going to turn out for the characters in the prequel, it would have been hard to care about them as they were already dead. I know, you find that weird, right?  But I already know that whatever they do, no matter how hard they try, 'in the end it really does not matter', their fate is sealed. At that point I lose interest. :unsure:

ME is the same way. There is no chance for anyone, in the prequel, to alter one of four not so optimistic endings (I don't find any optimism in any of them).   :o

If the future state of the galaxy is full of optimism, rather than grim-dark, then there is hope for the characters, in the prequel, both that they are struggling to make that better tomorrow, and that they or their offspring, will have a place in that better tomorrow. As such, I can relax and allow myself to become emotionally invested in the characters and their story. ^_^

#90
Jamie9

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3DandBeyond wrote...
Yes, but only those with uplifting messages.  There can be sacrifices for good reasons or redeeming values contained within that have meaningful endings, but not just those that end in death and that lead ultimately to more death for no reason.

Some of the most uplifting books I've ever read end in sadness, but are about overcoming things in life and making life worthwhile.

A prequel would eventually lead to the ME3 endings and the choices there are not meaningful because they do not lead to something that is ultimately and unequivocally good.  They are not uplifting and do not affirm that there was value to all previous sacrifices made.

I read a book, "Tuesdays With Morrie" about a man who died at the end-I cried about all that.  But, I read it again and saw the movie.  Why?  Because Morrie had imparted some wisdom to the man telling the story of about what life is about and how to try and fully live it.  It had a good message.  ME3 does not.  If it did, a prequel might be fun. 

But, prequels are still very hard to get right and a new ME was stated might contain new technology.  Could mean it will be geared to new consoles.  Look at the Phantom Menace.  Lucas had a lot of new technology to use and he forgot what Star Wars was all about.  He over-used CGI and tried too hard to adapt a CGI character in it and then went with a kind of whiny kid.  And Star Wars eventually ended well.  Then Lucas went back and decided to embrace the CGI.  That went well.


So you don't like "sad" experiences. This does lead me to question why you are playing a war game. ME3 IS a war game, and they should have advertised it as such.

From what I gather, you very much don't like the ending to ME3. Are you saying you would buy a sequel, but not a prequel? I've got to question that logic, as I've previously said, both have the same capacity for telling a great story.

Ugh. The Phantom Menace. Why did you have to bring that up? Yes, I hated that film. However, the two prequels after that made up for it, recapturing the feel of Star Wars for me. I especially like having "Attack of the Clones" as the first film, as both the Clone and Droid armies are first seen in action at the first battle of the Clone Wars. The build-up to that as great...

...and it doesn't exist if The Phantom Menace does.

I don't think we can just compare an ME prequel to "The Phantom Menace". You've picked one of the worst prequels ever written. Of course that's going to swing in favour of "don't make a prequel".

#91
Deadlysyns

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Jamie9 wrote...

3DandBeyond wrote...
Yes, but only those with uplifting messages.  There can be sacrifices for good reasons or redeeming values contained within that have meaningful endings, but not just those that end in death and that lead ultimately to more death for no reason.

Some of the most uplifting books I've ever read end in sadness, but are about overcoming things in life and making life worthwhile.

A prequel would eventually lead to the ME3 endings and the choices there are not meaningful because they do not lead to something that is ultimately and unequivocally good.  They are not uplifting and do not affirm that there was value to all previous sacrifices made.

I read a book, "Tuesdays With Morrie" about a man who died at the end-I cried about all that.  But, I read it again and saw the movie.  Why?  Because Morrie had imparted some wisdom to the man telling the story of about what life is about and how to try and fully live it.  It had a good message.  ME3 does not.  If it did, a prequel might be fun. 

But, prequels are still very hard to get right and a new ME was stated might contain new technology.  Could mean it will be geared to new consoles.  Look at the Phantom Menace.  Lucas had a lot of new technology to use and he forgot what Star Wars was all about.  He over-used CGI and tried too hard to adapt a CGI character in it and then went with a kind of whiny kid.  And Star Wars eventually ended well.  Then Lucas went back and decided to embrace the CGI.  That went well.


So you don't like "sad" experiences. This does lead me to question why you are playing a war game. ME3 IS a war game, and they should have advertised it as such.

From what I gather, you very much don't like the ending to ME3. Are you saying you would buy a sequel, but not a prequel? I've got to question that logic, as I've previously said, both have the same capacity for telling a great story.

Ugh. The Phantom Menace. Why did you have to bring that up? Yes, I hated that film. However, the two prequels after that made up for it, recapturing the feel of Star Wars for me. I especially like having "Attack of the Clones" as the first film, as both the Clone and Droid armies are first seen in action at the first battle of the Clone Wars. The build-up to that as great...

...and it doesn't exist if The Phantom Menace does.

I don't think we can just compare an ME prequel to "The Phantom Menace". You've picked one of the worst prequels ever written. Of course that's going to swing in favour of "don't make a prequel".

But the Phantom Menance set the mood of the Creeping in the Shadows Sith order. it wasn't as horrible as people think but it could of done without the Gungans and the fact that Anakin was a Child who somehow Aged super fast so he could be with Padme. 

#92
Jamie9

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Deadlysyns wrote...
But the Phantom Menance set the mood of the Creeping in the Shadows Sith order. it wasn't as horrible as people think but it could of done without the Gungans and the fact that Anakin was a Child who somehow Aged super fast so he could be with Padme. 


Midichlorians... no explanation required.

Qui-Gon Jinn. However much I like Liam Neeson, his role was completely detrimental to Obi-Wan's character development. Obi-Wan should have been the one that wanted Anakin in the order, and made the mistake that he regrets in Ep4. Instead, Qui-Gon practically "forces" him into it. Stupid. Stupid writing.

Darth Maul. What a waste of a character. He says 2-3 lines then dies. He exists to have a lightsaber battle and flip around. I've been watching "The Clone Wars" TV series and Maul is on that. Thank god he's actually USED there and is legitimately interesting.

But the worst crime of "The Phantom Menace" is it doesn't know who it's audience is. Is it aiming for adults? The ones who may actually be interested in the politics of the Republic and the Trade Federation? Or the younger audience with Jar Jar Binks and young Anakin Skywalker?

Or is it aiming for teenagers with it's high-octane action?

It's aiming for all of the above. And by trying to reach every audience, it fails in capturing any of them.

I'm a big Star Wars fan and I don't hate TPM just because it's the cool thing to do. I actually love the other 2 prequels. I really think Lucas learned from his mistakes in TPM.

Modifié par Jamie9, 21 septembre 2012 - 06:59 .


#93
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Prequels SUCK.

Well, not always, but often. I just can't see how Mass Effect could go for one. It's extremely difficult to pull off a good prequel.

Modifié par Sion1138, 21 septembre 2012 - 06:59 .


#94
Deadlysyns

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Jamie9 wrote...

Deadlysyns wrote...
But the Phantom Menance set the mood of the Creeping in the Shadows Sith order. it wasn't as horrible as people think but it could of done without the Gungans and the fact that Anakin was a Child who somehow Aged super fast so he could be with Padme. 


Midichlorians... no explanation required.

Qui-Gon Jinn. However much I like Liam Neeson, his role was completely detrimental to Obi-Wan's character development. Obi-Wan should have been the one that wanted Anakin in the order, and made the mistake that he regrets in Ep4. Instead, Qui-Gon practically "forces" him into it. Stupid. Stupid writing.

Darth Maul. What a waste of a character. He says 2-3 lines then dies. He exists to have a lightsaber battle and flip around. I've been watching "The Clone Wars" TV series and Maul is on that. Thank god he's actually USED there and is legitimately interesting.

But the worst crime of "The Phantom Menace" is it doesn't know who it's audience is. Is it aiming for adults? The ones who may actually be interested in the politics of the Republic and the Trade Federation? Or the younger audience with Jar Jar Binks and young Anakin Skywalker?

Or is it aiming for teenagers with it's high-octane action?

It's aiming for all of the above. And by trying to reach every audience, it fails in capturing any of them.

I'm a big Star Wars fan and I don't hate TPM just because it's the cool thing to do. I actually love the other 2 prequels. I really think Lucas learned from his mistakes in TPM.

Midichlorians are important it helps explain the force and how people are connected to it sure its not the best idea but after 1 you can forget about it i agree with Qui-gon jinn and Darth maul. Maul was the best Sith he should of been around till 3 instead of Tyranus who wasn't unique in anyway 

#95
Crysis I

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NO prequels!!

My opinion into the argument

#96
ld1449

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Jamie9 wrote...

ld1449 wrote...

Thing about prequels is...you already know how it ends. Making a game with anderson looses all tension because you know who's gonna be with you at the end of it and who wont. Sanders lives, that random Shepard kid he found lives, hacket lives, Udina lives, ect ect ect. You already KNOW, there is no tension. Kotor is not a prequel because it happens SO far in the past it has no bearing on anything in the future. Furthermore they can completely revise/change things because its so far in the past history is now legend and legends are open to metaphors.


KotoR is 4,000 years before the films.

The Prothean era is 50,000 years before the trilogy.


That's assuming everyone wants to play as a Prothean.

I really don't.

#97
Jamie9

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ld1449 wrote...
That's assuming everyone wants to play as a Prothean.

I really don't.


I wonder how cool and interesting the servant races were... imagine if we could play as them!

#98
JBPBRC

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ld1449 wrote...

Jamie9 wrote...

ld1449 wrote...

Thing about prequels is...you already know how it ends. Making a game with anderson looses all tension because you know who's gonna be with you at the end of it and who wont. Sanders lives, that random Shepard kid he found lives, hacket lives, Udina lives, ect ect ect. You already KNOW, there is no tension. Kotor is not a prequel because it happens SO far in the past it has no bearing on anything in the future. Furthermore they can completely revise/change things because its so far in the past history is now legend and legends are open to metaphors.


KotoR is 4,000 years before the films.

The Prothean era is 50,000 years before the trilogy.


That's assuming everyone wants to play as a Prothean.

I really don't.



Indeed. Dinosaurs are the way to go, not Protheans.

#99
Obeded the 2nd

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JamesFaith wrote...

Obeded the 2nd wrote...

We already know what happened though, so it would be like arrival but as a full game.


Yes, we already know end of Reapers war.

But what if prequels end months or years before end of ME3?

What if there would be plot separated from main storyline of original trilogy or known events from Codex? We have only about 20 entries from 26 years between between FIsrt Contact war and ME1, a lot of uknowns here.  

What if they used totally new characters and left just important NPC like human Councilor or Hackett? We don't know their future before we'll form it.

Really, claiming that you would automatically know end of unspecified prequel is like claiming that criminal story before WWII is pointless because everyone in should die in future war.


No, I don't see how  it could happen, wpuld could it be? nothing we already know more or less everything.

#100
RiouHotaru

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For people saying you can't do a prequel because choice doesn't matter because it's an RPG?

Final Fantasy 7: Crisis Core

A fantastic RPG with an awesome story and an expansion to existing lore with a heartbreaking, pre-determined outcome that you cannot change.

I rest my case.