yeah Metal Gear 2 wasnt that good.Kroitz wrote...
Ghost1017 wrote...
ZackG312 wrote...
Do not bring MGS3 into this, Bioware is no where near Hideo Kojima
ME3>MG2
You mean the NTSC Version on NES?
Yeah, I could give you that. But it still had a better ending.
Prequels do NOT suck
#201
Posté 24 septembre 2012 - 03:02
#202
Posté 24 septembre 2012 - 05:18
#203
Posté 24 septembre 2012 - 05:26
Halo: Reach. Good prequel.
Deus Ex: Human Revolution. Epic prequel.
Movies:
Prometheus. Epic prequel.
#204
Posté 24 septembre 2012 - 05:51
It's like starting with ME3, then playing ME1, and not transfering the save file.
Sure, might be nice, but we already now how it all ends.
#205
Posté 24 septembre 2012 - 07:06
a) The writer contridict whats to come (star wars / Enterprise)
Its like rewatching a film because it´s over. It´s creating something in a universe that has already come to a close or a dead spot (Star Trek)
#206
Posté 24 septembre 2012 - 10:05
Jade8aby88 wrote...
The biggest problem about a prequel in the Mass Effect universe is you know it's not going to involve humans.
Every game has to have at least 1 human race.
I absolutely agree with this.
#207
Posté 24 septembre 2012 - 10:15
Wasnt resident evil 0 a prequel and that was pretty terrible
isnt gears doing a prequel aswell?
Deus ex HR was done well though
#208
Posté 24 septembre 2012 - 11:30
ZackG312 wrote...
Do not bring MGS3 into this, Bioware is no where near Hideo Kojima
Sorry. You're right. But it is a damn good prequel right? Or should I add Portable Ops and/or Peace Walker to the good list instead?
#209
Posté 25 septembre 2012 - 12:58
Wowky wrote...
Deadpool9 wrote...
What concerns me is that I recall how many think ME3 was rushed by EA. They're already thinking about or even working on ME4? That should be alarming to everyone..
I kind of see it is a positive - it means they really want to keep the universe going and I'm sure they are extremely eager to make a game that utterly blows away people's expectations after the luke warm response to ME3 from consumers.
Yes, it's a positive in that it's an indication of future investment in the universe. But I'm skeptical if they plan on rushing out there right away instead of taking some time to think deeply and carefully on where the story goes next. I don't like it when fighters get knocked out and then try to fight another fight immediately, either. It can be disastrous.
#210
Posté 25 septembre 2012 - 01:24
#211
Posté 25 septembre 2012 - 02:20
Why would I want to play a new hero during the first encounter war with the Turians? I know what happens, nothing I can do will change it.
Why would I want to play a forgotten dead race 70 thousand years in the past? Nothing I do matters, it is already written, that race is destroyed.
Nothing I do matters, it all ends with the 3 colors.
#212
Posté 27 septembre 2012 - 04:24
LookingGlass93 wrote...
Here's a reason prequels would work less well than a sequel; combat mechanics. Namely biotics and thermal clips.
Human biotics only started appearing after eezo accidents in the 2150s (which I believe was confirmed in one of the novels to be a Cerberus plot). People like Kaidan who are biotics because of this are essentially the first generation of biotics. Why is this a problem? If you want to be able to play as an adept or a vaguard and have your character be older than a teenager then the story would have to be set in the 2170s or later, and even then the character would be pretty young (in comparison, Shepard is 29 in ME1).
Thermal clips (in)famously only came about in 2185, the mission to find Jacob's father not withstanding. Why is that a problem? All gameplay around weapons is built around the availability of thermal clips. If they went to the past for the next ME they'd have to either rebuild the weapon system (again) or retcon thermal clips (again).
Lastly, any past games are confined to the relatively brief period between the First Contact War and ME1 because most people want to play as a human. DA:O telemetry backed this up; in a game where players could choose between 6 origins, only 2 of them human, only 20% of people even started a non-human playthrough (15% elf, 5% dwarf).
As a player I find the prospect of playing a ME game with these sorts of constraints to be far less appealing than seeing what happens in the ME universe after the Reapers are taken care of.
That is the same problem with MGS Rising (origanlly as interquel to MGS2 to MGS4) because the devs wanted to show how Raidan became a cyborg in MGS4. In their case, they have to limit their creativity and technolgy setting on how the game set in before MGS4 unless they make it to a sequel which they did.
#213
Posté 28 septembre 2012 - 12:00





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