@Ellestor: Good post! Thanks!
LobselVith8 wrote...
Avejajed wrote...
I think it's interesting that people who dislike real world religion also do not like made-up video game religion.
I think it's disingenuous to say people hate the Andrastian Chantry because they hate real life religion. The issue (among most fans who dislike the Chantry of Andraste) is that some people have an issue with the Chantry of Andraste specifically, not with real life religion in general. People who find the actions of the Chantry repugnant when it comes to the plight of the elves, the treatment of the mages, or their view of non-Andrastians as "heathens" is why some of us view the Chantry with disdain.
Yes, it's probably a gross oversimplification to lump people who chafe at the idea of a unanimously universal Thedosian religion into one group, no matter what that group is. Some people hate religion. Others are actually quite devout (or not) in real life, but have a hard time accepting an Andrastian player character for any of a number of reasons (see above, but that's only a partial list). And another group simply doesn't want to be locked into playing the same "Maker have mercy upon us" character each and every time. Personally, I like to mix it up, alternating between believers and heretics across multiple playthroughs. Restricting that to a single option removes at least 50% of the game's enjoyment value. Possibly more, because the knowledge that one thing isn't available makes it harder to appreciate the thing that is. It's the reason I don't enjoy playing The Witcher. No matter what kind of character you want to play, it's always going to be Geralt. It's hard to appreciate the "choices and consequences" element when you're stuck in a toon you don't like.
Would it kill anybody to accommodate people who would prefer to decide their character's faith for themselves? It isn't tough. Leave Andraste and the Maker out of their barks and either avoid or provide alternatives to blatantly religious statements like "He's with the Maker." Assuming that the game really isn't about the life and times of an eager chantry initiate, that's about all you need to do. No alternate pathway required. Some players would enjoy the opportunity to tear down the chantry as an institution, but that is a little too big to work in as simple appeasement.
Anyway, I keep saying that I've said all I wanted to say on this subject.