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Does anyone actually uses the Wraith?


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141 réponses à ce sujet

#76
Gamemako

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Cyonan wrote...

Shall I use the Particle Rifle? N7 Hurricane? Arc Pistol? N7 Typhoon?

Talon is nowhere close to being the highest damaging weapon in the game according to theorycrafting. Theorycrafting in itself is not even the only tool that should be used in balancing. That is why we call is theorycrafting, because it's only theory.

Given that you decided to completely ignore the Claymore's weight when comparing it to the Wraith, I'm sure you'll be willing overlook it in this case(though in the Hurricane's case it is lower), in the interest of not being biased =P


PPR's single-clip DPS is lower due to warm-up time, and you know I can show this mathematically. On a sustained basis, the PPR is much lower than the Talon against any type of target. Typhoon is in the same boat, though the Typhoon never meets Talon's DPS against shields and barriers anyway. With both burst and sustained, the Talon is superior against anything but armor. We can go on and on. Not sure what the Arc Pistol one is about since it has lower sustained DPS in all cases, and barely-higher burst DPS against health and armor (while getting trounced by 50% against shields and barriers). No need for concern about weight here. :innocent:

#77
NuclearTech76

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I've used it but it is my lowest level UR. The refire time really annoys me because I can utilize the claymore better with reload cancel and put out way more DPS. The weight is nice for a caster class but there are way more options that I prefer. I may have to dust it off when it gets higher level though.

#78
Tankcommander

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It is the only thing that synergies well with my Paladin (other than the Paladin, heheh), but I use Graal or Reegar on everyone else that carries a shotgun

#79
bogsters23

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 if only they increase the ROF i will use it.  it seems forever to shoot the 2nd clip even on a turian with marksman. i believe the talon has a better dps than the wraith.  it already has a fast reload time.  too bad this could be a really great shotgun.  ^_^

#80
FrozenShadow

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Wraith alone is only barely decent. It had nice damage, but slow RoF and long reload time.

However, what makes Wraith truly good it's use with powers and mods. Wraith with disruptor ammo and some tech skill character (preferably one with incinerate) and you have real killer. First shot sets up TB, use incinerate to set off and then second shot. Then reload and repeat. Easy way to get lot of TB's, which makes it easier to kill enemies.

And this is possible because Wraith gives you really high cooldown on higher levels. Also this way slow RoF is not really an issue. Quite contrary, TB gives you a "third" shot.

#81
ZombieGambit

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BeardyMcGoo wrote...

ZombieGambit wrote...

At the very least it needs its third shot back.

Why did they nerf the already weakest UR and give it such a huge shotcoming in comparison to its uncommon twin? So dumb.


It never had a third shot. Part of the lore of the gun is that it holds less shots in exchange for more power and less weight.

I love the wraith. Slap it on an asari and go vanguarding like it's ME2. Love it on a batarian soldier, too. Mine's only at III, but I can still wreck with it on gold.

Hmm, I think I must have confused that with a different blance change. I must look funny with egg on my face.

#82
VladImpalerIII

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Thanks Gamemako for the analysis which is spot on. I recall a time when I exclusively used the M-22 Eviscerator and thought about how great it would be when I would finally unlock and replace it with the elusive UR Wraith. Given that it's the only UR shotgun, and shotguns are arguably the best overall weapons in this this game, I assumed it would blow away the rare's the lower tier weapons. Of course it was a disappointment and the fact that's it an UR taking up 10 UR drops was even more of a frustration to me.

#83
Pedro Costa

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I just can't find any reason to use it over the Talon...
And that itself should mean something to the BW devs.

#84
stayposi1990

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Yes. I just got it a few days ago and immediately liked it a lot.

I need to upgrade it for it to be really useful though.

#85
thegamefreek78648

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I don't use the wraith but only because its at level 1 and still a bit to heavy.

I do know some one who uses it a great deal and he slaughters things with it, even at long range.

#86
Daihannya

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I really like that gun. I really think it was meant to be used for power/melee users. I use mine on my kroguard a lot. Charge/melee/shoot/melee/shoot/reload/charge repeat. Even on my human soldier, I would do shoot/concussive shot/shoot combo with it. The power use actually causes a reload cancel too.

#87
Cyonan

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Gamemako wrote...
PPR's single-clip DPS is lower due to warm-up time, and you know I can show this mathematically. On a sustained basis, the PPR is much lower than the Talon against any type of target. Typhoon is in the same boat, though the Typhoon never meets Talon's DPS against shields and barriers anyway. With both burst and sustained, the Talon is superior against anything but armor. We can go on and on. Not sure what the Arc Pistol one is about since it has lower sustained DPS in all cases, and barely-higher burst DPS against health and armor (while getting trounced by 50% against shields and barriers). No need for concern about weight here. :innocent:


The lovely thing about the Typhoon, is that it gets that 1.5x damage modifier against every defence type.

Also the PPR is actually only slightly lower average per clip(with higher DPS once charged), and about equal sustained(before modifiers, of course).  The clip in the PPR also happens to last more than twice as long. meaning your burst DPS lasts much longer.

There is also the fact that even mentioning sustained DPS is downright laughable due to how many variables result in you not getting the theorycrafted number. A similar argument can be made for burst, but there are less factors affecting it.

Arc Pistol is still about similar burst numbers(the far more important of the two) before modifiers, same weight, much more accurate, and can even be charged for a power shot. While having those modifiers is worthy of consideration, it does not work against every bar. Arc wins against health and armour, Talon wins against shields and barriers(Kind of ironic, actually).

I also notice that the Hurricane is lacking mention in your post.

There's also this: The Javelin on my Quarian Female Infiltrator can 1 shot any unit in the game with a head(even Phantoms) from pretty much any range. I can kill any non boss mob significantly faster from a longer range with it than I can with my Talon. My Talon has higher DPS numbers and yet my Javelin out performs it.

#88
Gamemako

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Cyonan wrote...

The lovely thing about the Typhoon, is that it gets that 1.5x damage modifier against every defence type.


Accounted for. Not an undergrad. Talon is superior against everything but armor.

Cyonan wrote...

Also the PPR is actually only slightly lower average per clip(with higher DPS once charged), and about equal sustained(before modifiers, of course).  The clip in the PPR also happens to last more than twice as long. meaning your burst DPS lasts much longer.


Average clip DPS for a PPR X, no other clip size bonus is 1014. Talon X is 878.25 for health/armor and 1317.375 for shields/barrier. Unattainable maximum sustained DPS for a PPR X is 573, RC'd sustained DPS for a Talon X is 696/1044. That's not even close.

PPR benefits less from ROF bonuses due to shifting the average toward lower-DPS time and more from clip size bonuses for the same reason. To be most favorable toward the PPR, let's give each a clip and no ROF. That shifts your PPR average single-clip DPS to 1158 and unattainable sustained to 792. Talon keeps the same 878/1317 burst and hits 764/1146 sustained. That makes the Talon slightly -- barely -- weaker than the PPR against health/armor and once again vastly superior against shields/barriers. Still the Talon looks good.

Cyonan wrote...

There is also the fact that even mentioning sustained DPS is downright laughable due to how many variables result in you not getting the theorycrafted number. A similar argument can be made for burst, but there are less factors affecting it.


I'd be lying if I said I had any clue what you're talking about. Everything but accuracy is easily accounted for. Clip size, ROF differences, suboptimal reload cancels, etc. are all easily calculated.

Cyonan wrote...

Arc Pistol is still about similar burst numbers(the far more important of the two) before modifiers, same weight, much more accurate, and can even be charged for a power shot. While having those modifiers is worthy of consideration, it does not work against every bar. Arc wins against health and armour, Talon wins against shields and barriers(Kind of ironic, actually).


Arc wins in burst DPS against health/armor by less than 1%. That 0.72% will probably be made up in the higher per-round damage from the Talon that hits armor. So the Arc Pistol wins by less than 1% against health and is stomped by 50% against shields and barriers. Hmm, I think there's a clear winner here. Then on a sustained basis, the Talon wins by 12.24% -- non-negligible. The Arc Pistol may be able to charge to deal 6x damage, but the charge time is much greater than the time it takes to fire 6 rounds, so that's largely irrelevant (you lose more than a third of your DPS if you try to use all charged shots, and that's if your timing is perfect).

Cyonan wrote...

I also notice that the Hurricane is lacking mention in your post.


*sigh* You know these numbers. I don't know why you're asking me to display them because you know they don't dispute my point.

The Hurricane X, unobtainable as it may be (but we're putting this dog down proper), is 1281 burst and 732 sustained. Once again, the Talon X is 878/1317 burst and 696/1044 sustained. Ye Olde Talon is once again the superior option against shields on a burst and sustained basis, with the sustained DPS in general being more favorable toward the Talon. Add a clip to each and it's 904 for the Hurricane and 764/1146 for the Talon. Once again, Talon is better against shields/barriers.

And don't give me that crap about burst DPS being the ultimate stat when a clip from a Hurricane X is all of 2500 base damage and Talon is all of 2800 base damage.

Cyonan wrote...

There's also this: The Javelin on my Quarian Female Infiltrator can 1 shot any unit in the game with a head(even Phantoms) from pretty much any range. I can kill any non boss mob significantly faster from a longer range with it than I can with my Talon. My Talon has higher DPS numbers and yet my Javelin out performs it.


There's also this: I solo'd Diamond difficulty using Nyan Cat and a phaser set to stun. :alien:

#89
Uh Cold

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No it's bad, there are better choices setup wise.
Reasoning gets thrown out the window with weapon selection with bias conclusions.
The weapon is not up to par for its UR status.

#90
BeardyMcGoo

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ZombieGambit wrote...

Hmm, I think I must have confused that with a different blance change.


You might be confusing it with the paladin clip reduction from forever ago.

thegamefreek78648 wrote...

I do know some one who uses it a great deal and he slaughters things with it, even at long range.


That would be me! :wizard:

#91
Cyonan

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Gamemako wrote...

Accounted for. Not an undergrad. Talon is superior against everything but armor.


Turns out the Typhoon is a liar and it doesn't shoot at 650 RPM(It's also not bugged as you thought), making its' DPS not as high.

Gamemako wrote... 
Average clip DPS for a PPR X, no other clip size bonus is 1014. Talon X is 878.25 for health/armor and 1317.375 for shields/barrier. Unattainable maximum sustained DPS for a PPR X is 573, RC'd sustained DPS for a Talon X is 696/1044. That's not even close.

PPR benefits less from ROF bonuses due to shifting the average toward lower-DPS time and more from clip size bonuses for the same reason. To be most favorable toward the PPR, let's give each a clip and no ROF. That shifts your PPR average single-clip DPS to 1158 and unattainable sustained to 792. Talon keeps the same 878/1317 burst and hits 764/1146 sustained. That makes the Talon slightly -- barely -- weaker than the PPR against health/armor and once again vastly superior against shields/barriers. Still the Talon looks good.


PPR also pulls a higher DPS once charged, and the clip lasts significantly longer than the Talon's, meaning your burst DPS holds for much longer before it turns into sustained DPS because of reload times.

Gamemako wrote... 
I'd be lying if I said I had any clue what you're talking about. Everything but accuracy is easily accounted for. Clip size, ROF differences, suboptimal reload cancels, etc. are all easily calculated.


Of course those are accountable, but I wasn't talking about gun mechanics. Since I love World of Warcraft example so much...

Every so often, before they changed the class, somebody would come along and "discover" a DPS rotation for Warriors that in theory had considerably higher DPS than what was currently widely being used in-game. Every single time when they went to test this in-game, they discovered it was a considerable DPS loss, despite what the math said. Basically, theorycrafting numbers isn't bulletproof, and will never trump in-game experience(Kind of like my signature now says).

Sustained DPS numbers only hold up if you can have sustained fire on the target. Unless you're playing a Krogan Vanguard, good luck with that one on Gold/Platinum.

Why do you think that the Claymore was the best gun for speed running prior to the Piranha showing up? It wasn't that it had the best sustained DPS, because it didn't.

Gamemako wrote... 

Arc wins in burst DPS against health/armor by less than 1%. That 0.72% will probably be made up in the higher per-round damage from the Talon that hits armor. So the Arc Pistol wins by less than 1% against health and is stomped by 50% against shields and barriers. Hmm, I think there's a clear winner here. Then on a sustained basis, the Talon wins by 12.24% -- non-negligible. The Arc Pistol may be able to charge to deal 6x damage, but the charge time is much greater than the time it takes to fire 6 rounds, so that's largely irrelevant (you lose more than a third of your DPS if you try to use all charged shots, and that's if your timing is perfect).


The Arc Pistol's charge can be used on the first shot(which you'll already have charged prior to seeing the enemy), and then the rest just unloaded. The Arc Pistol's effective range also annhilates the Talon's.

Gamemako wrote... 
*sigh* You know these numbers. I don't know why you're asking me to display them because you know they don't dispute my point.

The Hurricane X, unobtainable as it may be (but we're putting this dog down proper), is 1281 burst and 732 sustained. Once again, the Talon X is 878/1317 burst and 696/1044 sustained. Ye Olde Talon is once again the superior option against shields on a burst and sustained basis, with the sustained DPS in general being more favorable toward the Talon. Add a clip to each and it's 904 for the Hurricane and 764/1146 for the Talon. Once again, Talon is better against shields/barriers.

And don't give me that crap about burst DPS being the ultimate stat when a clip from a Hurricane X is all of 2500 base damage and Talon is all of 2800 base damage.


How nice of you to calculate the Hurricane using not reload cancelled numbers but the Talon using reload cancelled numbers.

Gamemako wrote... 
There's also this: I solo'd Diamond difficulty using Nyan Cat and a phaser set to stun. :alien:


My Javelin X 1 shots any unit with a head on Gold, meaning time to kill is 0.25 seconds(provided I don't miss), from any range. Against an Atlas I'm also going to do more damage thanks to the piercing bug.

Show me how my Talon X can do the same or better.

#92
Gamemako

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Cyonan wrote...

Turns out the Typhoon is a liar and it doesn't shoot at 650 RPM(It's also not bugged as you thought), making its' DPS not as high.


I acknowledge about a month ago with corlist's tests that my damage testing was flawed (stupid Atlas canopy), and I reiterated that in the thread about 2 weeks ago when it popped up again. That is, unless you're talking about the ROF being bugged, in which case I'd like to hear how the gun is supposed to work -- my testing suggested that it was bugged and locked at 600/900, and that is the assumption I used for my calculations. If you have new data on the ROF, feel free to let me know.

Cyonan wrote...

PPR also pulls a higher DPS once charged, and the clip lasts significantly longer than the Talon's, meaning your burst DPS holds for much longer before it turns into sustained DPS because of reload times.


Your average burst damage is technically increasing for the duration of fire. For all times less than firing 100% of the clip, your DPS is less. It takes the entire clip to reach max average DPS. Considering that is largely irrelevant no matter how you slice it.

Cyonan wrote...

Of course those are accountable, but I wasn't talking about gun mechanics. Since I love World of Warcraft example so much...


Gods, I haven't touched WoW since 2005.

Cyonan wrote...

Every so often, before they changed the class, somebody would come along and "discover" a DPS rotation for Warriors that in theory had considerably higher DPS than what was currently widely being used in-game. Every single time when they went to test this in-game, they discovered it was a considerable DPS loss, despite what the math said. Basically, theorycrafting numbers isn't bulletproof, and will never trump in-game experience(Kind of like my signature now says).


*sigh*

Yeah, theorycrafting isn't perfect. But there's something you've neglected in a spectacular way: the ways in which theorycrafting fall short have predictable causes (generally built into the assumptions made in the theorycrafting, such as 100% accuracy) and easily-verifiable outcomes.

One cause would be bugs or inobvious mechanics, like the Typhoon. It should fire at 650RPM, no? Yet, the reality is that it fires at only 600RPM or 900RPM. This is a perturbation that is not borne out in initial calculations because it isn't immediately apparent that the function is nonstandard. I would imagine your WoW example falls into the same category: assumptions were made about the downtime between attacks that was not correct. Or perhaps an assumption was made that the player could accomplish a feat that is unreasonable. That would be equivalent to questioning assumptions about, say, reload-canceling or hitting 100% headshots. In some cases, like reload canceling, the deviation is very small and generally negligible -- less than or equal to 1 tenth of a second after practice. In other cases, like headshots, the deviation is obviously vast.

The main problem with theorycrafted numbers is not that they do not reflect ingame performance. They do so perfectly in the absence of bugs or player error. The problem is in failing to understand the actual meaning of the numbers and the assumptions that go into them. You can't snipe  a Phantom from across the map with a Piranha, but the DPS isn't going to tell you that because of the assumption of 100% accuracy. You can kill many opponents in one headshot with a Javelin, but that won't show up because of the assumption of no headshots. You can reasonably estimate weapon accuracy and headshot percentage, but they will vary according to player skill. That's why we typically don't bother and just estimate it.

So what's missing? Are you getting 100% headshots with the Typhoon and none with the Talon? Are you sniping with the Hurricane these days? What is the reason that you want to claim a deviation from theory here?

Cyonan wrote...

Sustained DPS numbers only hold up if you can have sustained fire on the target. Unless you're playing a Krogan Vanguard, good luck with that one on Gold/Platinum.


Holawd.

Cyonan wrote...

Why do you think that the Claymore was the best gun for speed running prior to the Piranha showing up? It wasn't that it had the best sustained DPS, because it didn't.


Incorrect; it did have the highest sustained DPS. It was the first weapon with over 800 sustained DPS including reload cancels. Nothing else could do that at all until the Harrier and Reegar showed up. The Reegar requires too much running up to opponents and charging the gun to be good for speed runs, and the Harrier has made its way into quite a few speedruns.

Cyonan wrote...

The Arc Pistol's charge can be used on the first shot(which you'll already have charged prior to seeing the enemy), and then the rest just unloaded. The Arc Pistol's effective range also annhilates the Talon's.


That adds nothing to sustained (since you can't reload and start with a charged round) and 16.67% to maximum burst DPS, though you're taking artistic liberty with the meaning of the stat at that point (it becomes meaningless when you can't apply it except in odd circumstances where you start with a fully-loaded, charged weapon). Not going to nearly catch you up against shields and barriers, of course.

Cyonan wrote...

How nice of you to calculate the Hurricane using not reload cancelled numbers but the Talon using reload cancelled numbers.


Derp, forgot to add the RC'd reload duration on my spreadsheet. Mah b. :blush:

905/1041 are the RC'd numbers compared to Talon's 1044/1146 against shields and 696/764 vs health/armor. Conclusion doesn't change: Talon for shields, Hurricane for health/armor.

Cyonan wrote...

My Javelin X 1 shots any unit with a head on Gold, meaning time to kill is 0.25 seconds(provided I don't miss), from any range. Against an Atlas I'm also going to do more damage thanks to the piercing bug.

Show me how my Talon X can do the same or better.


You clearly missed the point. Let's see if I can be more clear:

ZOMG, teh typhoon are more damage armor, i no now nevar gonna use taylon111!11eleven

It's not relevant, and I don't care.

#93
Guest_Air Quotes_*

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I got Wraith IX and used it on my GI. It wasn't bad really, but I still much prefer the Claymore.

#94
A Wild Snorlax

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It's garbage compared to the reegar/talon/piranha/gps/claymore so no, I don't.

It's dps against armor unless you're using a rail amp 3 and ap 4 or something is so poor, takes ages to kill boss units with it, don't even get me started on platinum. It's fine against everything that can be headshotted but then again what isn't.

It's pretty good on the GI and decent on engineers on gold, against non reapers. Overall it would need a big buff for me to want to use it, right now putting it on feels like gimping yourself majorly. Of course the hipster crowd will say that you're doing it wrong and that it's ''great in the right hands'' or whatever but that's what they do, fact is it's way inferior to the 5 I mentioned above.

#95
MaxShine

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I cannot even remember the last time I have seen someone use the Wraith with some degree of success. I prefer the other shotguns or the Talon... On an infiltrator I do way better with the Claymore... If there was a trading system I would trade my Wraith X for 50 AR III amps

#96
Maker MEDA

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Wraith is useful on my Quarian female engineer, because I need to use power, cryo blast mostly to debuff enemies for the team. And a Piranha with its prolong fire rate doesn't help that. Cryo Blast stack so I find myself pounding it on banshee or geth prime or that sort.

Because Wraith is so slow in between shots, pausing, it really help if you're power user like this. Other time, I don't see a reason why I would pick this over Piranha.

Wraith with Cryo or any other debuff, still works wonder if you like it like that.  Just don't expect it to shine by itself anyway.

Modifié par Maker MEDA, 22 septembre 2012 - 12:18 .


#97
mykejm

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Mine's at V and it's my preferred weapon right now for my Krogan Vanguard. It's light enough to give me a 200% cooldown and does decent damage. I also find that it's two shots fit neatly into the routine of Charge->Shoot->Shoot->Reload->Charge...

Plus, if you get stuck on a map where the others are camping (like on Dagger) you can still shoot some things at a distance while waiting for the enemies to approach.

#98
TheChoobN00b

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I use it on a SI and it rapes all the things :)

#99
Shrakelle

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I used it once, at IV with weapon damage specced Kroldier. Never again, fires too slow and takes to long to reload for the amount of damage you get.

#100
NM_Che56

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It's my fav