Cyonan wrote...
You've already pointed out the flaws in theorycrafting. Due to that many flaws and the fact that numbers must be estimated, it is no longer the best tool to be used in balancing things.
What is the best tool? Arbitrary guesses? Listening to people who think that the Eagle is anything other than an embarrassing piece of rubbish?
That's a crock of **** and you know it -- or maybe you don't. Maybe you've been convinced that intuition carries any validity whatsoever. It does not. A
randomly-weighted linear model is more accurate than intuition. Theorycrafting is the only valid way to obtain a picture of utility that has any --
ANY -- validity whatosever. You experimentally supplement initial estimates with more refined ones. Speaking of which--
Cyonan wrote...
As pointed out the Claymore only theoretically broke 800 sustained DPS, but nobody could actually pull off perfect reloads.
Pure reaction times for the expected player demographic are such that you could go purely by reaction and pull off 778 sustained DPS -- which was, at the time,
HIGHER THAN ANY OTHER ****ING GUN. You can EASILY exceed 0.1s lag time with practice, increasing the gap.
Cyonan wrote...
I've used the Wraith in speed runs.
Clearly wasn't a good one.
Cyonan wrote...
Your first shot will(or should) always be charged with any weapons that are chargable.
Nonsense. Total nonsense. You only charge when
1) There are NO other targets in range
2) Your next action is likely to be a shot
3) Your gun does not need to be reloaded
This basically means that you charge while running between targets after reloading. As someone who makes extensive use of the Acolyte, the occasions on which I have an opportunity to pre-charge my gun are limited. Unless I'm doing Glacier and have just crushed a spawn, there's probably someone else waiting in line to be shot.
Cyonan wrote...
The Hurricane wins by a larger margin on health/armour than the Talon does on shields/barriers, and the Hurricane is lighter.
If we're talking about other things, the Hurricane is also less accurate and, you know, completely unobtainable. But I thought you wanted to set that stuff aside.
If I had a Hurricane X, I'd use the **** out of it. Alas, I do not.

Cyonan wrote...
I'm not talking about an isolated case here. The only thing in which the Talon can compete(provided you're in range) over the Javelin for a weapons user is the Prime or Banshee.
However if you look at DPS numbers, Wraith is middle of the pack for Ultra-Rares. The ones that it beats are:
Javelin(Can't really calculate burst for this one)
Sabre
Scorpion
Black Widow
Indra
It might even beat the N7 Typhoon.
Sniper rifles: Duh. Of course they do. If only the game didn't ruin long-range combat with perfect enemy accuracy... Though to be unfair, the Indra with the SR bonus from TC will out-DPS the Wraith. Just sayin.'
Scorpion: Only assuming one hit per shot. 1.31 hits per shot -- 2 targets hit every third shot would be more than enough -- will put the Scorpion's DPS above the Wraith's. Also, stagger, which is most of the reason I see most people using the gun.
Sabre: Oh, I do think the Saber needs a buff as well, but it's still basically a sniper rifle without a scope -- or a Paladin with gimped ROF and higher recoil.

N7 Typhoon: Against health, this is true -- albeit slightly. Against everything else, the Typhoon wins handily thanks the the +50% modifiers.
Cyonan wrote...
Also if we're using just DPS numbers, then I could call the Carnifex the worst pistol in the game. Funny how it used to be the best pistol in the game, and not every pistol has been buffed.
It wasn't ever the best, At launch, it was 21st in burst DPS and 15th in sustained (no RC) DPS -- I made sortable DPS tables back then and still have them.
It also isn't used now because it's best. It is used because it's a versatile weapon for those whose focus is not weapons. It's easy-to-use and all-range Aiming a Mantis while setting off biotic combos doesn't work very well. Bringing a Claymore will crush your cooldowns. The Carnifex happens to fall into a nice spot, filling all ranges and having no particular weaknesses without harming cooldowns. Light and versatile.
Modifié par Gamemako, 22 septembre 2012 - 03:02 .