I'd like to often be given a "..." option. The ability to remain silent, make no comment, be indecisive, etc. One thing that annoys me is the gimmick of choosing dialog and making decisions is often overplayed IMO and comes off like you're forced to play a controlling attention wh*re who has to interrupt everyone every 5 seconds to make comments. I'd like to play a character who may not know what to do in a situation, have nothing to say, or be someone of actions rather than words.
As far as the actual format of the wheel, I liked how Deus Ex did it too, and at least the option (meaning you could turn it off) to preview some of what will be said would be nice for many.
The icons were useful, IMO. Oftentimes, words and phrases can have multiple meanings, and you need to know the tone in which they're meant. Is something going to be delivered as a joke, or in seriousness? Is this a regular complement, or a flirt? Etc. Even DAO had issues, where NPCs would react to something because what the writer intended to line to mean is different from the players' interpretation.
Modifié par Rojahar, 21 septembre 2012 - 05:39 .