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The Dialogue Wheel - how will it change in DA3?


191 réponses à ce sujet

#1
Anny78

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BioWare is sticking to the dialogue wheel, not going back to 6 line selection, that's clear.
How will the wheel look like in DA3? Will it be like in Mass Effect, SW:TOR or Dragon Age 2?

I liked the DA2 version very much, with all the colors/personalities and special icons and I'd like to keep it for DA3, although I wouldn't mind if the romance/heart icons disappeared.

What do you think it will/should look like?

Modifié par Anny78, 21 septembre 2012 - 03:40 .


#2
Maclimes

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I'd like a 4th option, a neutral non-smartass option. Sort of a "wise/contemplative" option, if you will.

So you have two extremes in the "Rude" vs "Polite" aspect. But in DA2, if we didn't want to go to either extreme, our only option was "Sarcastic". I'd like a true neutral option in there as well.

#3
b09boy

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I think it should be removed flat out, end of story. The entire purpose of it is to make it easier for controllers to select options. That's it. The singular benefit. Meanwhile, all the options have to be paraphrased to fit the screen, so what is there is never indicative.

Recently Laidlaw stated that he was under the impression that the flaw from DA2 was that people didn't understand what they were selecting when deciding major choices, but this is wrong. The major choices were fine because we were given the pictures which showed when were going to attack, give away money, flirt, etc. The problem was every single other choice. I never knew what Hawke was going to say, only that it would be nice/snarky/aggressive. Rarely did I know how nice/snarky/aggressive. This is a problem inherent with the dialogue wheel which will never be removed. So stop f****** using it! There's a reason nobody outside of Bioware has caught onto using this abortion of game design outside of testing (and even then, heavily modified - Alpha Protocol decided not to insult our intelligence and went purely tone-based).

#4
wsandista

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Anny78 wrote...

What do you think it will/shoud look like?


I think that they should remove paraphrases and the tone incons. Instead I would like options to be descriptive words like "Flirt", "Insult", or "Respect" that let the player know what the PC is trying to accomplish. Also, I would like a second wheel in a top corner that determines tone or intent.

#5
DarkKnightHolmes

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Hopefully they won't stream it down to two choices only.

#6
Potato Cat

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Why can't we have the Origins system? Just keep the icon describing what decision you will make. I hate the Dialogue Wheel with a passion and want it to die in a ditch somewhere. Origins was great. Just add the icon. Pwease?

#7
ScarMK

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Elfman wrote...

Why can't we have the Origins system? Just keep the icon describing what decision you will make. I hate the Dialogue Wheel with a passion and want it to die in a ditch somewhere. Origins was great. Just add the icon. Pwease?


As much as I would love for Origins dialogue to return, if the PC is a voiced protagonist, the chances of the dialogue wheel being used again are really high. :sick:

#8
JediMB

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It really needs to be more about what you actually want to say, and less about if you want to be nice, rude or clever.

#9
Dubozz

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I demand trollface option.

#10
Maclimes

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JediMB wrote...

It really needs to be more about what you actually want to say, and less about if you want to be nice, rude or clever.


There was a picture going around a few months ago about a "Intent" wheel instead of a "Tone" wheel. I really liked the idea. No clue where it is now, or how to find it though. I think the guy called it "The Compass" or something similar.

Dubozz wrote...

I demand trollface option.

 

They already had that in DA2. :whistle:

#11
Cultist

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They already said they'll be keeping this abomination. So we can only hope BioWare would not dumb conversations down even further to 2 options and "Continue" for autodialogues.

#12
muy_thaiguy

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More clarity on what your dialogue will lead up to. Too many times you would have a friendly conversation, and then you'll get to a point where it's 3 romance options, and 1 "renegade" option to ****** them off. That was one thing that really threw me off.

#13
Gibb_Shepard

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As Maclimes said, i want a neutral option. The sarcastic option should honestly only be contextual, while the neutral option should take it's place as a staple.

#14
Androme

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b09boy wrote...

I think it should be removed flat out, end of story. The entire purpose of it is to make it easier for controllers to select options. That's it. The singular benefit. Meanwhile, all the options have to be paraphrased to fit the screen, so what is there is never indicative.

Recently Laidlaw stated that he was under the impression that the flaw from DA2 was that people didn't understand what they were selecting when deciding major choices, but this is wrong. The major choices were fine because we were given the pictures which showed when were going to attack, give away money, flirt, etc. The problem was every single other choice. I never knew what Hawke was going to say, only that it would be nice/snarky/aggressive. Rarely did I know how nice/snarky/aggressive. This is a problem inherent with the dialogue wheel which will never be removed. So stop f****** using it! There's a reason nobody outside of Bioware has caught onto using this abortion of game design outside of testing (and even then, heavily modified - Alpha Protocol decided not to insult our intelligence and went purely tone-based).



#15
MichaelStuart

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I would like to get rid of all words and just keep the icons.

#16
Maclimes

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Look, I know everyone is entitled to their opinions, and lord knows we all have them. But to those of you just saying, "No wheel at all"... it's not helpful. Bioware has outright said, without question, that the dialogue wheel will be in the game. Let's try to keep the comments to ways that the wheel can be improved and implemented, instead of just saying, "No wheel".

#17
ScarMK

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Maclimes wrote...

Look, I know everyone is entitled to their opinions, and lord knows we all have them. But to those of you just saying, "No wheel at all"... it's not helpful. Bioware has outright said, without question, that the dialogue wheel will be in the game. Let's try to keep the comments to ways that the wheel can be improved and implemented, instead of just saying, "No wheel".


But having no wheel IS an improvement. :P

On a more serious note, do not restrict us to three basic personalities.  Have the wheel branch out a bit more and do not paraphrase what the PC will say.

#18
Anny78

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Thank you guys, for all the answers!
I wrote, that I liked it, and I did, after I got used to it (after playing Origins). I liked it becuse it was easier to pick (maybe also because I don't speak English that well), because it imo better fit a voiced PC and because I really liked the "diffrent personality option".
As for the: "the description wasn't what the PC actually said" - this is true and it was sometimes funny, sometimes annoying, but after a while I just took the descriptiom simply as an "intent" (similar to "investigate") in combination with the personality and learned, that the NPC responded according to that intent (more than to the actual words my Hawke got out of her mouth). In Origins I liked the option, where you could persuade or try to and was more or less succesful according to your coertion skill or you could intimidate (or lie). In DA2 you can too, but it depends on your personality (shows then up as a special option) not on your stats or skills. Hard to say what I liked more.

Modifié par Anny78, 21 septembre 2012 - 05:30 .


#19
NUM13ER

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Firstly I did enjoy a voiced PC over a silent one but can understand some complaints about the wheel. I like the idea of a more neutral option, not every situation calls for the extremes of "make peace" or "kill them all" with making a funny remark being anywhere close to neutral. And some situations did need to make it clearer what was about to be said, even with icons showing intent.

#20
KingRoxas

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Liked the way Deus Ex: Human Revolution did it.

#21
Guest_Rojahar_*

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I'd like to often be given a "..." option. The ability to remain silent, make no comment, be indecisive, etc. One thing that annoys me is the gimmick of choosing dialog and making decisions is often overplayed IMO and comes off like you're forced to play a controlling attention wh*re who has to interrupt everyone every 5 seconds to make comments. I'd like to play a character who may not know what to do in a situation, have nothing to say, or be someone of actions rather than words.

As far as the actual format of the wheel, I liked how Deus Ex did it too, and at least the option (meaning you could turn it off) to preview some of what will be said would be nice for many.

The icons were useful, IMO. Oftentimes, words and phrases can have multiple meanings, and you need to know the tone in which they're meant. Is something going to be delivered as a joke, or in seriousness? Is this a regular complement, or a flirt? Etc. Even DAO had issues, where NPCs would react to something because what the writer intended to line to mean is different from the players' interpretation.

Modifié par Rojahar, 21 septembre 2012 - 05:39 .


#22
Joy Divison

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Cultist wrote...

They already said they'll be keeping this abomination. So we can only hope BioWare would not dumb conversations down even further to 2 options and "Continue" for autodialogues.


Don't give them any ideas :wizard:

#23
Korusus

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Maclimes wrote...

Look, I know everyone is entitled to their opinions, and lord knows we all have them. But to those of you just saying, "No wheel at all"... it's not helpful. Bioware has outright said, without question, that the dialogue wheel will be in the game. Let's try to keep the comments to ways that the wheel can be improved and implemented, instead of just saying, "No wheel".


While no wheel would be best option (obviously in my opinion), the dialogue wheel would be tolerable if and only if it was drastically overhauled.  I have yet to see a valid reason from BioWare for not allowing us to at least toggle a way to see the entire spoken line before selecting it.  Their reasoning being that action and context often have no way of being expressed solely in text.  I don't care.  

The summary system stinks, it's not fun, it's not enjoyable.  The only way I've seen the dialogue wheel implemented that was even slightly enjoyable was SWTOR where you can not only choose to toggle any and all icons, you can also back out of the conversation and repeat it if your character says something that is wildy out of character for how you imagine them to be.  Not a perfect solution, but way better than the dialogue wheel has ever been implemented in the single player BioWare games.

But ultimately removing it entirely is the best thing BioWare could do, I know they don't believe that and I know its futile to say it, but I want them to see it repeated as often as possible from as many different people as posslble.

#24
MillKill

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The dialogue wheel was just fine. I have no idea what people were complaining about when they said they were surprised at what Hawke said. You can always guess the general gist of what he/she will say from the paraphrase and icon.

It's certainly better than the mute, dead-eyed, puppet Warden that the old system gave us.

#25
Sylvius the Mad

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Make it so that when we choose an option, we know exactly what the PC is going to do as a result.

The maximum acceptable level of surprise is zero.

Modifié par Sylvius the Mad, 21 septembre 2012 - 05:57 .