Pelle6666 wrote...
Mass effect 2, perfect model for the use of a dialog wheel. Many options that defines your character.
I couldn't stand the way ME2 system worked. I played it after Origins and was just using the system to whatever and however I wanted to have Shepard speak. Sometimes nice, diplomatic or rough. It was towards the end of the game when I started realizing that playing a middle of the road character locks you out of certain response options because I wasn't high enough in either paragon or renegade. I couldn't defuse the Jack and Miranda situation. Totally hated the ME2 conversation system because of this.
I was sort of glad that they only had two options for ME3 because then I didn't have to worry about playing how I wanted anymore. Not that only two options was good, it wasn't, just that I didn't have to worry about getting railroaded into one personality or other.
Modifié par Jerrybnsn, 21 septembre 2012 - 11:41 .





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