sarakirrer wrote...
Gotholhorakh wrote...
Well as you've rightly identified, Isabela is one of the first characters that springs to my mind when we raise such a concept.
On the one hand I think she is a good example of why a "never flirt with me" would be a disaster for free writing und the wrong circumstances, or why a "never romance me unless I ask" option would have to stop short of messing up the dialog eg: flirtatiousness.
That said, if you don't want to be romanced unless you ask, her not flirting with you is kinda what you want, isn't it? That particular sliver of the pie seems like it would might be a non-issue, doesn't it?
I'd just find it really odd, story- and character-wise, if it was never explained WHY that character wasn't flirting with you beyond "I [the player] ticked this box in the options." Though it may be that a person who doesn't enjoy the romances and who would enjoy that sort of option wouldn't mind if it was never explained in-game why a character who would otherwise have flirted with you wasn't.
Roleplaying-wise, I'd argue that it would make more sense to include more in-character rejection options so that a person can still "turn off" that romance, but there is a reason why that companion has stopped making advances.
Or do some people really find the romances so abrasive that they'd rather tick an option to turn them ALL off rather than having to deal with anyone flirting with them? (This is a genuine question, not a dig at those people who would prefer that.)
I don't know if I really qualify to answer that since I'm not really anti romance as much as... would much prefer to be able to ignore it if possible.
My POV would be: that romance a) seems just too important to a lot of players to seriously nerf but

can create a slight immersion problem for me.
Occasionally, once in a blue moon (two NPCs in all of the BioWare games I have played), a romantic possibility something I might vaguely look for as part of the experience - I think that in an RPG the choice is great - BUT in an escapist fantasy situation it can seem inappropriate so on the whole it would be better discoverable than overt for me.
That isn't to do anyone down who loves it, it just seems like a way we could all be pleased. In the hypothetical situation where I wanted a toggle, I would not be wanting to turn romance itself off, just any kind of solicitation of it by the NPCs in the future if the core experience were to lean in that direction, so I can choose to have my bro/sis wink at me, slap my ass and suggest a roll in the hay after we slay a dragon, or stand down unless I come sniffing around.

DaringMoosejaw wrote...
I
think once you start giving options for people to turn off scenes or
dialogue because some people might not like it, I don't see where it
ends. Toggle scenes where a character's rape is implied? Toggle scenes
where someone is being a bigot? Toggle scenes where someone says
something hurtful to you? I just think it should be left alone, and to
handle this kind of thing in-universe with gentle letdowns instead of
ticking a box. In-universe solutions always make far more sense to me
than toggling.
I would have to agree on the integrity of the artists creation, without interfering in the reality that has been created to suit people's sensibilities, on principle really.
I think my ideal situation without any kind of switch or toggle would be the ability for you and the NPC to be sensitive and decent to each other when a romance is suggested, and the ability to breeze on through the game with nobody soliciting romance from you, or possibly a single very well-written NPC developing an attachment to you in a way that is believable and a bit more idealised and lovely than shag-centric. (because that would be a lot more valuable to the story to me, as someone who does not come for the romantic relationships)
Modifié par Gotholhorakh, 14 février 2013 - 01:41 .