Conversations are dumbed down to the point where you may not even read the paraphrases, just go by colour as 90% of all dialogues never go beyond "Yes", "No" and "Investigate".Remove the icons, at least make people
read the lines. They are not mentally challenged imbeciles, who can't understand or figure the meaning of the phrase. make them analyze the dialogue they are in, even the primitive ones we got iin DA2.
Flirt Icon
Almost eveyone took heart icon as a romance initiator. And in any further dialogue with heart icon it was a no-brainer what option to choose. Aveline was the only instance where heart icon would not lead to romance, and Zevran
maybe. So players would not think or read the lines\\paraphrases - they already knew that choosing heart icon is the only right ontion as it will progress romance one step further. Now compare it with Origins or Baldurs Gate 2 - you have to read carefully and understand what lines to choose. You have to understand each character, because some liked it rough, some preferred direct approach, some delicate, and so on. You have to understand and predict how each character will react to your lines.
Viconia would not be one of the most interesting and captivating love interests in RPGs if along her long romance there would be indicators to hint players - "that anwser will progress romance". And let me remind you that her romance lasted for two games and each dialogue has 5-7 options on each step. And each time you should think what should you answer to another strange line of hers, born out of alien drow mind.
Dragon Age 2 - Gain aopproval by Charming\\Dimplomatic=>heart=>heart=>heart. the end. that contributed to the disappointment with DA2 characters as game prevented understanding the characters and forced player to chose from 3 options, with one "right", one "wrong" and one neutral, which in most cases were "wrong" as well.
As Devs said that dialogue wheel is here to stay, but can be transformed into something less harmful, take inspiration from Deus EX: HR. they still got tones but you must choose from different options of one tone and each option resulted in different outcomes.
Modifié par Cultist, 21 septembre 2012 - 07:06 .




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