Dhiro wrote...
The icons are there to clarify the intent of the PC when using that line.
But they do an awful job at that. They give absolutely uncertain and mostly irrelevant hints towards how the protag will act. Worthless really.
The negatives are much more evident. To write it up simply and without further ado - it doesn't come off natural, or in away that supports immersive RP, in the classical sense. Also, it magnifies mannerisms and character-types for different options that are contradictory or simply unsavory with other options - "sarcastic", "diplomatic" and "aggressive" are more like different personalities, as wholes rather than consistent character-shaping options.
It should be seen as this way too - without the red-colored glasses on: with three main options there is too much of a conflict between making the options different, yet retaining the same fluidity of character. For solving this, I'd propose to let go of the rudiments of classical RP-style altogether (though I'd much rather they'd head in opposite direction to go back to Origins' silent PC), rather focusing on different-functioning responses. "Aggressive" should not be very different from the other two from a "distinctiveness" perspective, and rather differ in what way the NPC or the situation will react.




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