Not at all. In Baldur's Gate, if you are not prepared, you could lose your companions without any chance of resurrection. So you have to plan. Have to sacrifice precious cleric and mage spell slots for various protection spells. Gather and buy expensive defensive potions. And when the fight was won, you felt like it was an achievement, not "well, the fight is over, goodbye another n+1 clones"
Make injuries more punishing
Débuté par
Cultist
, sept. 21 2012 07:04
#26
Posté 24 septembre 2012 - 08:02
#27
Posté 24 septembre 2012 - 08:24
Make them have various effects (though nothing too harmful) which become permanant if they don't get cured by the next knockdown, it would cause players to be cautious with their injury kits rather than chucking them away and would make players more cautious about going somewhere unprepared.
#28
Posté 24 septembre 2012 - 08:45
Foolsfolly wrote...
God knows I just reloaded in Baldur's when someone died in battle. Found it frustrating and stupid.
It's not that simple. There are people who really like that kind of stuff. When a follower dies, they stick with it, search for Raise Dead or what not. It changes the narrative quite a bit, especially if you're hard into roleplaying.
And even for others, I still think the NPC death brings something important to the table. Yes, you can always reload, but the mere possiblity of someone dying makes players change the way they approach combat encounters. They are naturally more cautious, forced to pay more attention to the ebb and flow of battle, knowing that in even the simplest encounters **** could happen and someone could die.
I don't know about you, but for me that made combat encounter a much more dreaded affair. I was more involved, nervous even, knowing that one wrong turn could spell disaster. And frankly, that's how combat should look like. In DA, I know I'm pretty much invincible (unless whole party dies). I don't pay much attention to encounters and tend to just point-click breeze through them without a moment's thought.
Modifié par Mr Fixit, 24 septembre 2012 - 08:46 .
#29
Posté 24 septembre 2012 - 10:00
I still remember clearing of Beholder Lair in BG2 and how carefully I placed traps and planned retreat course after provoking beholders with casted Simulacrum.
#30
Posté 24 septembre 2012 - 10:36
Bah, I would hate to pay to fix my injuries
#31
Posté 26 septembre 2012 - 08:23
We pay for potions already. Injuries are not much different





Retour en haut






