I'm having this problem on my map as well, only thing is, I WANT to use static/animated lights for some torches. Here's a screenshot of the issue:

And the chunk boundaries:

I'm not quite sure what I need to do to fix this. If I move the torches around, across the boundaries, sometimes it shows the light properly when its directly over the boundary, but then the effect occurs on DIFFERENT boundaries, so I fix one, only to shift the problem to a different place on the level.
One workaround is to only put these torches directly in the middle of the chunks, so that there obviously wouldn't be a boundary issue if the light doesn't extend that far, but then that limits my placement of them (I don't want to have to a torch slap-bang in the middle of a road...).
Any ideas? I've noticed getting several error messages at the start of lightmap rendering, stating
"Unable to find lightmap for terrain chunk"
and a whole ton of error messages like:
"The same source texture (lmhav100n_xx_x_xxx) occurs in more than one atlas"
where the x's are a bunch of random letters and numbers.
It seems to be similar to an issue I had with an interior level where static lights sitting right next to a wall wasn't lighting it up until I increased either the colour intensity, or the radius of the light, and I was able to fix it easily by just doing that (since it's a big cave, I don't have to worry much about making large-radius static lights). Only I can't do it on this exterior level, because having the bulk torch light reach 100m away would be really weird-looking.
So, anyway, suggestions?