Listening to fans is great, but...
#1
Posté 21 septembre 2012 - 08:08
I think I like Dragon Age 2 because it was exactly what I wasn't expecting. I think some people still can't get over that. We all know it's flaws, but it had great characters, and took the franchise in a very interesting direction. We met new people, still got to see our old friends (which is important...don't waste valuble characters....), but Gaider and company had a vision of where it was going. That vision, despite what you feel about the GAME of Dragon Age 2, is a good one.
So, keep me on my toes. Keep me surprised. A little fan service is great. But let's not go overboard. Don't be afraid to experiment because a lot of people on these forums are still ranting because things didn't go exactly as they envisioned. If it went exactly as you envisioned, why the play the game?
#2
Posté 21 septembre 2012 - 09:12
nedpepper wrote...
You're never going to please them all. Look, from a game look, play control, combat, stats, et al., it's fine listening to what the fans want . The story on the other hand should come from the writers. I want to go in with fresh eyes and I want to be taken on a journey, suprised, touched, revolted, excited. The writers know what they're doing.
I think I like Dragon Age 2 because it was exactly what I wasn't expecting. I think some people still can't get over that. We all know it's flaws, but it had great characters, and took the franchise in a very interesting direction. We met new people, still got to see our old friends (which is important...don't waste valuble characters....), but Gaider and company had a vision of where it was going. That vision, despite what you feel about the GAME of Dragon Age 2, is a good one.
So, keep me on my toes. Keep me surprised. A little fan service is great. But let's not go overboard. Don't be afraid to experiment because a lot of people on these forums are still ranting because things didn't go exactly as they envisioned. If it went exactly as you envisioned, why the play the game?
Heh. I think this is the first time on these forums someone suggests we shouldn't listen to the fans.
Suffice it to say that we do indeed want to engage the fans in a conversation. "Listening" does not mean we are sitting on the forums, waiting for the fans to tell us what we should make... as if we were writing down a list of story ideas and features, and had no idea of our own regarding what kind of game we wanted. I know some fans seem to think that's what listening is, but those who do probably have as much difficulty with the concept of communication -- meaning that their ability to influence the way we think is the same as their ability to influence the way anyone thinks; the principle is the same. Yelling and being obnoxious has about as much chance of doing that here as it does in real life... if such people know how communication works in real life, of course, I can't rightly say.
Yes, listening too much has its dangers... but so does listening too little. It's entirely possible that what a fan wants is simply not what we're going to do, period the end. It's also possible (even likely) that their suggestions lack the context of resources and business realities that we must contend with, and thus have limited bearing. But it's also possible that they have something interesting to say, and can provide food for thought. If they're satisfied with that qualification for our interaction, then I imagine so are we.
Modifié par David Gaider, 21 septembre 2012 - 09:14 .





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