Lefties
#1
Posté 21 septembre 2012 - 11:11
Will there be a character that's a lefty? It doesn't have to be the PC - it could be an NPC (and it could be more feasible if it requires unique equipment). Surely Thedas has some left handed combatants!
#2
Posté 21 septembre 2012 - 11:16
#3
Posté 21 septembre 2012 - 11:18
no, it would actually be cool to see a leftie just for the change in animations; it wouldn't be a big thing, but sometimes the smallest of things can keep things feeling fresh and/or different.
#4
Posté 21 septembre 2012 - 11:25
Oddly enough historically they have it accurate, you were trained to fight right because the majority are right. If the majority were left, then you would train people to fight like that.
#5
Posté 21 septembre 2012 - 11:27
#6
Posté 21 septembre 2012 - 11:27
Gabey5 wrote...
Dual wield
Ambidextrous =/= lefty.
Naughty.
Modifié par Biotic_Warlock, 21 septembre 2012 - 11:27 .
#7
Posté 21 septembre 2012 - 11:28
#8
Guest_EntropicAngel_*
Posté 21 septembre 2012 - 11:28
Guest_EntropicAngel_*
Si-Shen wrote...
It makes a realistic sense not to have lefties in game, why? Simple, lefties are a minority, meaning if you were to join my army, be it a roman legion or some kings royal guard, you would be trained and told to use your right. This is to ensure you work with your fellows and not against them, opening up holes in your rank.
Oddly enough historically they have it accurate, you were trained to fight right because the majority are right. If the majority were left, then you would train people to fight like that.
They aren't talking about fighting necessarily, just anybody.
And, Hawke wasn't in the army, at least some Hawkes. And the Wardens all probably had varying chances for whether their circumstance could have supported or not supported left handers.
As for the topic, i imagine you could just reverse the animations.
Modifié par EntropicAngel, 21 septembre 2012 - 11:28 .
#9
Posté 21 septembre 2012 - 11:28
Biotic_Warlock wrote...
It would be tricky because they'd have different animations. I agree it would be awesome, but it might be too complicated
You could do it for ranged characters if that's the case, considering ranged character supermodels don't interact with other supermodels like melee character supermodels do (bodies = supermodels | equipment = submodels)
#10
Posté 21 septembre 2012 - 11:30
MKDAWUSS wrote...
Biotic_Warlock wrote...
It would be tricky because they'd have different animations. I agree it would be awesome, but it might be too complicated
You could do it for ranged characters if that's the case, considering ranged character supermodels don't interact with other supermodels like melee character supermodels do (bodies = supermodels | equipment = submodels)
Depends on what they do when the ranged character enters a melee. Will they hit with the bow/staff/ranged implement, continue to shoot at point blank or pull a knife etc.
#11
Posté 21 septembre 2012 - 11:32
#12
Guest_IIDovahChiiefII_*
Posté 21 septembre 2012 - 11:36
Guest_IIDovahChiiefII_*
would it be nice, cool i guess.but it dosnt matter.i want a character whos an actual alcoholic and drinks mid battle
Modifié par IIDovahChiiefII, 21 septembre 2012 - 11:37 .
#13
Posté 21 septembre 2012 - 11:37
Only after proper bowstring implementation has been developed.Pelle6666 wrote...
Yeah, coz it's like totally discriminating against left handed people! How are they supposed to relate to a right handed character!? Totally unfair!
#14
Posté 21 septembre 2012 - 11:39
But I know nothing.
#15
Posté 22 septembre 2012 - 12:14
Gabey5 wrote...
Dual wield
Right handed dual wielders would fight a little differently than left handed dual wielders. The "off-hand" weapon would change, and *maybe* the fighter's stance as well.
#16
Posté 22 septembre 2012 - 12:37
I do for once sympathize with the problem though - I recall there was some strategy game a while back, where they used a left -handed actor for motion capturing, and all soldiers in all armies were using their left - which was actually surprisingly irritating, even from a largely bird-eye perspective.
#17
Posté 22 septembre 2012 - 12:42





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