When scrubbing the timeline or playing a cutscene in the cutscene editor I get constant harddrive access.
This stresses the harddrive a lot when working on a cutscene. Any content and file should be held in memory, but
it seems that's not the case with the editor. Is there anything I can do to load the data in memory that noc drive access is necessary during working in the timeline? Or what am I doing wrong when working in that editor.
cutscene editor stresses harddrive
Débuté par
Machinima
, déc. 27 2009 01:19
#1
Posté 27 décembre 2009 - 01:19
#2
Posté 03 janvier 2010 - 01:01
That sounds like the toolset eats up your memory and your windows starts swapping. Fixing the size of your swap file might do the trick... of course, I might be totally wrong. The toolset can't take up much more than 2GBs before it goes pufff anyway.
In any case, I doubt it's because you're doing something wrong. I also doubt there's much you can do about it.
In any case, I doubt it's because you're doing something wrong. I also doubt there's much you can do about it.
#3
Posté 04 janvier 2010 - 10:00
I doubt it's windows swapping. I have 2GB memory and the toolset only uses a small part of that.
If I'm doing anything else within the toolset it doesnt access the drive like that.
From my impression it's the access to the VO sound files. Without VO or FaceFx the
harddrive access is ok. Look like the sound files are not cached during previews of the cutscene.
Dunno exactly to be sure. maybe Bioware can tell us more
If I'm doing anything else within the toolset it doesnt access the drive like that.
From my impression it's the access to the VO sound files. Without VO or FaceFx the
harddrive access is ok. Look like the sound files are not cached during previews of the cutscene.
Dunno exactly to be sure. maybe Bioware can tell us more





Retour en haut






