While I love the concept of Origin stories, the foundation can easily take the PC to pretty unsatisfying directions.
Way DA:O let you pick between Dalish Elf, Human Noble or Lowlife Dorf or etc was indeed awesome.
It is less awesome how 90% of the game is identical regardless of what you pick. Combine Origins stories with the ability to take take main plot and half a dozen of big side chains in couple of entirely different directions and we are cooking. Different directions in literal fashion, mind ye. Not different directions in a sense that you clear the same mobs from a same dungeon and then in the end get to decide if you want to set buss full of babies in fire or not.
....Ofc, this falls firmly in " if this were perfect world, then.." category. There's no way EA would waste valuable time, money and resources in making content you don't even get to see on one playthrough.
Modifié par LTD, 22 septembre 2012 - 03:45 .