I like any idea that makes it a bit more of a challenge, romance has generally gotten WAY too easy. At least with the Isabella romance there was some challenge involved, but with Merrill there was zip, and going back to DAO those romances weren't that tough either. No aspect of the game should be so insanely easy that you just see the little icon, click that one, and its auto-win every single time. Maybe if there's like, three different heart icon options, with a wide variety of good or bad results depending on which one you pick, that could work, but if theres just one heart icon for each conversation, and if you click that each time, after 3 or 4 conversations you're automaticly in a relationship with that person, that's just way too easy. Way too easy isn't rewarding, challenging is rewarding, it doesn't have to be insanely hard or anything, but I definitely like the idea of multiple heart options, some working positively and some negatively. Makes things much more interesting.