And I don't mean the bladed staves that mages used in DA2.
How about the possibility of a specialty that allows warriors to use these weapons as part of a primarily defensive/tank set up? Or just make it an exclusive trait for warriors to be able to use, some would be two handed while others could be wielded one-handed with a shield if their strength was high enough.
Spears, Glaives and lances as weapons
Débuté par
ShadowLordXII
, sept. 22 2012 06:50
#1
Posté 22 septembre 2012 - 06:50
#2
Posté 22 septembre 2012 - 07:28
I've been thinking about this since origins. Outside of the lances implication of mounted combat I've yet to see any reason they shouldn't make it an option. Were you thinking Glaives on the Two-Hand spec and Spears for shield tanking?
#3
Posté 22 septembre 2012 - 07:32
I definately support spears and polearms (their consistent abscence in so many games is frustrating) but i am not so sure about restricitng them to warriors.
#4
Posté 22 septembre 2012 - 07:34
The Qunari in DA2 already throw spears or javelines. Lances would probably only work on Chevalier in Orlais, and only on horses, which BioWare seems reluctant to do. As for glaives, those are some of the stupidest looking weapons, so Creators, NO!
#5
Posté 22 septembre 2012 - 07:44
Orian Tabris wrote...
The Qunari in DA2 already throw spears or javelines. Lances would probably only work on Chevalier in Orlais, and only on horses, which BioWare seems reluctant to do. As for glaives, those are some of the stupidest looking weapons, so Creators, NO!
I think the glaive he meant is the polearm weapon, with something like the bottom pic attached to the end of the staff, not that silly boomerang/shuriken thing that can be seen in some fantasy games/settings. basically a slashing/thrusting blade on a staff, i think that would be very very cool.
edit: another picture from dark souls, for reference

i would imagine thats what an actual glaive would look like. i say that can be a very good addition to the DA3 arsenal.
Modifié par ithurtz, 22 septembre 2012 - 07:52 .
#6
Posté 22 septembre 2012 - 07:45
Yes please. I'd love to see some 1h and 2h spears and polearms in DA3. So many RPGs don't include them as a weapon for some reason.
#7
Posté 22 septembre 2012 - 07:58
Two-handed Halberds, one/two-handed spears, one-handed HAMMERS (two-handed already exists).
plz
plz
#8
Posté 22 septembre 2012 - 08:13
[quote]AntiChri5 wrote...
I definately support spears and polearms (their consistent abscence in so many games is frustrating)
I definately support spears and polearms (their consistent abscence in so many games is frustrating)
#9
Posté 22 septembre 2012 - 09:00
yes it is good idea.
http://gallery.burro...post/view/23098
I think glaive as a pole weapon is a Victorian word, i have never seen it in that context in a medieval text. To be fair the name of the same weapon varies from country to country.
The way one could look at it is to see pole arme as a nomal weapon head on a long spear like handle and it developed from there in form and function.. (The same concept as the much earlier romphaia)
medieval manuscript often mention demi-lance r demi-axed, it is just a pole axe with a shorted handle.
the problem that games have, is that a porper military pole arm from the 12th to the 16th is like a Swiss knife.
so it is even worse than a sword a spear with a bladed head, which can both thrust and cut or do contondant damage. (do test cutting with a spear, you will never look at one the same way again)
if you take a noble axe http://flaez.ch/talhoffer/teil6.html (go to image 110)
you can see the head and the tail can be modular.
so unless you have damage design that is based on the making a difference in the effect of thrust, chop, slash and contusion pole arm are a pain to simulate.
as well if you have not trained, test cutted or versed in hoplologie you will have a hard time finding out what each bit is doing.
Ie if you take an early halberd.
It has an ax, a knife blade/sword tip and a hammer on the head and a stabling tip on the tail.
if you take a later halberd
the axe is replaced by a bec de corbin, the hammer is a three pronged spiked hammed and the knife blade is a big spike.
the later version is designed to work against plate, so it has no cutting ability what so ever. but the bec de crorbin can be used a hook to unbalance, trip or manipulate you opponents.
phil
PS a good manual is "le jeu de la hache"
http://www.thearma.o...EUDELAHACHE.htm
http://gallery.burro...post/view/23098
I think glaive as a pole weapon is a Victorian word, i have never seen it in that context in a medieval text. To be fair the name of the same weapon varies from country to country.
The way one could look at it is to see pole arme as a nomal weapon head on a long spear like handle and it developed from there in form and function.. (The same concept as the much earlier romphaia)
medieval manuscript often mention demi-lance r demi-axed, it is just a pole axe with a shorted handle.
the problem that games have, is that a porper military pole arm from the 12th to the 16th is like a Swiss knife.
so it is even worse than a sword a spear with a bladed head, which can both thrust and cut or do contondant damage. (do test cutting with a spear, you will never look at one the same way again)
if you take a noble axe http://flaez.ch/talhoffer/teil6.html (go to image 110)
you can see the head and the tail can be modular.
so unless you have damage design that is based on the making a difference in the effect of thrust, chop, slash and contusion pole arm are a pain to simulate.
as well if you have not trained, test cutted or versed in hoplologie you will have a hard time finding out what each bit is doing.
Ie if you take an early halberd.
It has an ax, a knife blade/sword tip and a hammer on the head and a stabling tip on the tail.
if you take a later halberd
the axe is replaced by a bec de corbin, the hammer is a three pronged spiked hammed and the knife blade is a big spike.
the later version is designed to work against plate, so it has no cutting ability what so ever. but the bec de crorbin can be used a hook to unbalance, trip or manipulate you opponents.
phil
PS a good manual is "le jeu de la hache"
http://www.thearma.o...EUDELAHACHE.htm
Modifié par philippe willaume, 22 septembre 2012 - 10:18 .
#10
Posté 22 septembre 2012 - 09:33
I really would like to see a halberd.
Modifié par Bfler, 22 septembre 2012 - 09:34 .
#11
Posté 22 septembre 2012 - 04:17
The lack of spears in films and games in 'sword and sandal' settings is odd, considering in human history polearms were far more common in any era than swords. Even some armies that people typically imagine as being filled with swordmen, largely fought with spears or other polearms. The German enemies of ancient Rome (German is derived from Gar Man, meaning Spear Man), the Spartans, and Feudal Japanese armies are a few examples.
Modifié par Han Shot First, 22 septembre 2012 - 04:18 .
#12
Posté 22 septembre 2012 - 04:19
Imperius from Diablo 3 was quite the spear-master.
#14
Posté 22 septembre 2012 - 04:46
Long stabity death is always fun.
#15
Posté 22 septembre 2012 - 04:50
It'd be cool if your mage could choose to weild a polearm rather than a staff, trading ranged damage for the ability to melee....
#16
Posté 22 septembre 2012 - 04:58
Oh god yes. I have no idea why games like Skyrim don't have them. They're in dark souls and they're absolutely glorious. They would also fit lore-wise and look freaking awesome in 3rd person.





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