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Change two-handed weapons attack speed please


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30 réponses à ce sujet

#1
Cultist

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In Dragon Age 2 Two-Handed weapons have the fastest attack speed. Even faster than daggers! Please, change it.
Here's what we are dealing with in DA2:
Image IPBImage IPBImage IPB
That is why people calling DA2 cartoonish, anime-like and jRPG.
In other thread people pointed out that real-life two-handed sword were actually agile and fast weapon. But in our situation we are dealing with 3 meter swords, hammers the size of a stump and other grotesque anime-like weapons. and the problem is not with swing speed but with intervals between swings. Battle axes, mauls and hammers were another problem as you swing them as they are featherweight just like swords.

#2
Paul E Dangerously

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DAO: "Two handed weapons are too slow!"
DA2: "Two handed weapons are too fast!"

Never pleasing some people, I suppose.

#3
Savber100

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I agree.

Make the weapons feel like it has weight rather than slashing and dashing like Cloud Strife from FF7. :P

Sopa de Gato wrote...

DAO: "Two handed weapons are too slow!"
DA2: "Two handed weapons are too fast!"

Never pleasing some people, I suppose.

 

Don't be thick. There's easily a compromise betweent the weapon speed in DA:O and DA2. 

Compare the two games... The original was slow but jumping from extreme to another is not a solution. It's not an impossibility to have a blade move fast yet realistically. <_<

Modifié par Savber100, 22 septembre 2012 - 08:18 .


#4
Androme

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Sopa de Gato.

How about an in-between? I can absolutely not see the technical difficulities in doing so, faster than DAO slower than DA2, what's so hard about that?

#5
Paul E Dangerously

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The fact that someone - or several someones - will inevitably be irritated at it and complain again, causing them to try and fix it for the next installment, and so on.

#6
Cultist

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If we can't avoid having grotesque 2-handed weapons, they at least they should act like one. I wouldn't mide if huge 2-handed Cleaver would act like this
[img]http://img-cache.cdn.gaiaonline.com/588e372d07d09729e94f7454dd85746a/http://i552.photobucket.com/albums/jj329/BloodyXbellum9/PyramidHeadSlash.gif[/img]

#7
philippe willaume

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well a Two handed sword is faster than a dagger so all is well.
But as cultist said, a maul or a two handed axe (or any top heavy blade) can't be that
If you go for blade the size of a barn door, it should act like one.

ideally I would like Two handed sword to be as fast as they are in DA:2 and two handed hammer maul and axes to be as slow as DA:0

phil

#8
KiwiQuiche

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Well, I would like that two handed weapons meant Hawke actually held the damn weapon with two hands while attacking...

#9
Wulfram

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Two handed attack speed is not faster than dual wielding. Unless perhaps you've got Fervor going. Sword and Shield is fastest, somewhat surprisingly

#10
Fyurian2

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Am I the only one who'd like to see a standard sized sword wielded with both hands?
Not just as part of cutscenes either, but actually a part of game play.

Two-handed wielding of a sword - as fast as DA2 two-handed swords but less damaging than a two-handed sword.
Two-handed sword - as fast as DA two-handed swords and most damaging melee attack.

The only time I've seen Bioware do two-handed wielding of a standard size melee weapon (and lower) was in KoTOR.
Since all melee weapons had the same combat animations, Vibro Swords and Vibro Blades defaulted to two-handed grip when only one was equipped, the same as Lightsabers and short Lightsabers.
They could do that again, so that two-handed grip and two-handed swords had the same animations.

#11
Swagger7

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Fyurian2 wrote...

Am I the only one who'd like to see a standard sized sword wielded with both hands?
Not just as part of cutscenes either, but actually a part of game play.

Two-handed wielding of a sword - as fast as DA2 two-handed swords but less damaging than a two-handed sword.
Two-handed sword - as fast as DA two-handed swords and most damaging melee attack.

The only time I've seen Bioware do two-handed wielding of a standard size melee weapon (and lower) was in KoTOR.
Since all melee weapons had the same combat animations, Vibro Swords and Vibro Blades defaulted to two-handed grip when only one was equipped, the same as Lightsabers and short Lightsabers.
They could do that again, so that two-handed grip and two-handed swords had the same animations.


I think that's great idea!  I've always been annoyed at how stupidly large two-handers are in DA.  If the devs gave us the option to use their traditional two-handers (slower with great damage), or to weild a one-hander with two hands (faster attack speed, less base damage) that would please most people I think. 

Alternatively they could add another "type" of two-hander: the Bastard Sword.  Much like mauls have different stats from battleaxes and two-handed swords, the Bastard Sword would be faster but do less damage per swing, while being a much slimmer blade with a shorter handle.

#12
Il Divo

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I think both Dark Souls and the Assassin's Creed 2 heavy weapon counter-kills did a great job of capturing the weight behind heavy weapons, while still making them feel extremely brutal.

#13
CoffeeHolic93

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Il Divo wrote...

I think both Dark Souls and the Assassin's Creed 2 heavy weapon counter-kills did a great job of capturing the weight behind heavy weapons, while still making them feel extremely brutal.


In Dark Souls, heavy weapons staggered enemies (Hell, the Zweihander's 2HR2 can stagger smough with ease.) which counters their slow swing. If you miss a swing, you're gonna get punished, but on the flipside you get insane burst damage and the ability to stagger/one-shot the majority of enemies.

I don't know if Dragon Age III will implement a stagger mechanic (probably not), but that's how DkS did it.

#14
Il Divo

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Mi-Chan wrote...

Il Divo wrote...

I think both Dark Souls and the Assassin's Creed 2 heavy weapon counter-kills did a great job of capturing the weight behind heavy weapons, while still making them feel extremely brutal.


In Dark Souls, heavy weapons staggered enemies (Hell, the Zweihander's 2HR2 can stagger smough with ease.) which counters their slow swing. If you miss a swing, you're gonna get punished, but on the flipside you get insane burst damage and the ability to stagger/one-shot the majority of enemies.

I don't know if Dragon Age III will implement a stagger mechanic (probably not), but that's how DkS did it.


I think this worked really well in Dark Souls (love the Zweihander btw). But even just in terms of aesthetics, doing the jump attack with a greatsword or ultra greatsword really made you understand the weight/power of the weapon. Very difficult/slow to hit with, but one shot is probably all you need. I would love to see combat animations in the style of Dark Souls implemented.

#15
sickpixie

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As I understand it, they're shrinking the size of two-handed weapons in 3 so I'm fine with the current speed. Swords aren't heavy.

#16
CoffeeHolic93

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sickpixie wrote...

As I understand it, they're shrinking the size of two-handed weapons in 3 so I'm fine with the current speed. Swords aren't heavy.



Heavy? No.

Unwieldy? Yes.

There's a lot of power behind a giant slab of metal, and starting and slowing your swings require more power than swinging a longsword would.

There's a reason that soldiers who wielded large swords like the Zweihander received more pay.

#17
Swagger7

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sickpixie wrote...

As I understand it, they're shrinking the size of two-handed weapons in 3 so I'm fine with the current speed. Swords aren't heavy.


Where'd you hear that?  That'd be great news as far as I'm concerned.  I was trying to find diplomatic solution in my suggestion above, but really I favor smaller, faster two-handers myself.

#18
sickpixie

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Swagger7 wrote...

sickpixie wrote...

As I understand it, they're shrinking the size of two-handed weapons in 3 so I'm fine with the current speed. Swords aren't heavy.


Where'd you hear that?  That'd be great news as far as I'm concerned.  I was trying to find diplomatic solution in my suggestion above, but really I favor smaller, faster two-handers myself.

Found it: https://twitter.com/...831835406319617

I might be misremembering but I think the swords were only as big as they were in Origins so they could be visible with the iso-cam. The models were reused in II as a corner-cutting measure.

#19
labargegrrrl

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while we're working out the kinks for 2h warriors...

maybe the sword/shield warriors could be less BORING AS WATCHING PAINT DRY!!!

#20
Swagger7

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sickpixie wrote...

Swagger7 wrote...

sickpixie wrote...

As I understand it, they're shrinking the size of two-handed weapons in 3 so I'm fine with the current speed. Swords aren't heavy.


Where'd you hear that?  That'd be great news as far as I'm concerned.  I was trying to find diplomatic solution in my suggestion above, but really I favor smaller, faster two-handers myself.

Found it: https://twitter.com/...831835406319617

I might be misremembering but I think the swords were only as big as they were in Origins so they could be visible with the iso-cam. The models were reused in II as a corner-cutting measure.


Thanks for the link.

#21
The Night Haunter

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Two-handers in DA2 hit at about 1.33 strikes per sec. (1 hit in .75 sec)
Two-handers in DAO hit at .33 strikes per second.(1 hit in 3 sec)
For DA3 something like .75 strikes per second (1 hit in 1.33 sec) would be more reasonable. (even a little slower, but not too much slower)

#22
The Hierophant

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I hope the handles of the greatswords toned down on.

#23
philippe willaume

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Mi-Chan wrote...

sickpixie wrote...

As I understand it, they're shrinking the size of two-handed weapons in 3 so I'm fine with the current speed. Swords aren't heavy.



Heavy? No.

Unwieldy? Yes.

There's a lot of power behind a giant slab of metal, and starting and slowing your swings require more power than swinging a longsword would.

There's a reason that soldiers who wielded large swords like the Zweihander received more pay.

hello 
They were not the only one, one soldier on 4 was a
"double-pay" in Landsknecht.
the
double pay was it seems because they choose dangerous positions but some were
issued crossbow or harquebuses.

In
fact for zweihander to qualify as double pay. he need to be a "master of long sword" title granted exclusively by the Marxbruder after 1487 . (and later about 1550, by the federfechter from Prague)
They  were taught several other weapons so it seems that they were double pay because they were certified by a reputable organisation.

As i mentioned before, yes the maul and two handed axes are probably too quick, but if the proportion of the swords goes back to something less manga-ish. the speed for the THS is about right.

that being said, a  poster asked for the sword and board to be less boring, it is not that THW is that exciting either, you engage the berserker + vangard  super grinder, when the vanguard bit goes in cool down, scythe, power blow and vanguard has reloaded and so has you stamina for the mooks you minced... repeat and rinse.

P

Modifié par philippe willaume, 22 septembre 2012 - 09:23 .


#24
Cultist

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It's good to know they are reucing the weapons' scale. Hope thry'll reduce attack speed as well.

#25
Swagger7

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philippe willaume wrote...

In
fact for zweihander to qualify as double pay. he need to be a "master of long sword" title granted exclusively by the Marxbruder after 1487 . (and later about 1550, by the federfechter from Prague)


LOL, didn't know the Marx Brothers were masters of the long sword:


i612.photobucket.com/albums/tt207/darkelfmerc7/MarxbrudermitSchwert_zps2a9bd680.jpg