No but seriously there is something about your games I've always been annoyed with. When my super nice Shepard or Hawke can all the sudden in the final act be an ass. I know you want us to have the choice which i like but I wish that my choices over time help dictate who i become. For ex. the bonus option in DA2 where if you were sarcastic alot you unlocked certain special sarcastic dialogue over time......Make that more prominate, and make those around notice. I want my squadmates to take note that I'm generally a nice guy or that I'm a funny girl.
So here is my offical proposol on how to do it. Start with the same general dialogue wheel we've grown accustom too. But let our personality dictate the wheel later on. For ex. If i'm sarcastic the first 80 out of 100 conversations I have. Slowly slide from having a nice mean and sarcastic option to have more sarcastic options and less chances to be a jerk. (but still make it obvious that we can choose to help or not to help but have it be sarcastic either way).
I want it to be that if I'm nice all the time but don't agree with this particular blood mage that it still reflects I'm nice but I obviously disagree with this character......this post makes no sense.





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