Aller au contenu

Photo

Master Bug List 2 (SP & MP)


  • Veuillez vous connecter pour répondre
262 réponses à ce sujet

#101
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
i was using a krogan in mp on firebase ghost, i got stuck and was unable to move or shoot, the only way i could move was by heavy meelee'ing all the way to the terminal spot, i must of looked crazy to my teammates, heavy meelee'ing fresh air all over the map just to move :(

#102
phillip100

phillip100
  • Members
  • 1 250 messages

shedevil3001 wrote...

i was using a krogan in mp on firebase ghost, i got stuck and was unable to move or shoot, the only way i could move was by heavy meelee'ing all the way to the terminal spot, i must of looked crazy to my teammates, heavy meelee'ing fresh air all over the map just to move :(


Added this glitch and the memorial scene glitch into the bug list.

Modifié par phillip100, 11 octobre 2012 - 10:19 .


#103
phillip100

phillip100
  • Members
  • 1 250 messages
Anymore bugs?

#104
Serial_H

Serial_H
  • Members
  • 45 messages
From this thread:
http://social.biowar...106/33#14469441

- Ops Survival Packs now grant a one second damage immunity when consumed
What you guys forgot to mention is that you get the immunity when you are already down. Very helpful!

- I just had Cerberus Assault Trooper, literally piling up, on the far side of FB Reactor. They also were resistant to bullets but could be killed with biotic powers. It actually looked funny, to see 3 of them, standing on top of each other...

- The Match before, I could not even move on Reactor. The Match started and some other dude and I got stuck at the spawn. We could only look around, but not move. I even waited to get downed by an enemy, so I could use a medgel, hoping I would be able to play afterwards, but no avail. It was a Gold game, and I lost and entire set of level 3 and 4 equipment to a stupid bug. Things like this will make me hate a game. And I am pretty sure there are more people who feel the same way about this...

- Connecting to multi-player games seems bugged lately. I am very often getting the error "Connection to host was lost" even though I can hear the people on game chat.

- I also seem to end up in Gold matches quite often since the update, when I was actually searching for silver or bronze. It's not really fun to play with a Level 5 character on gold, if you actually intended to play bronze.

- New auto kill for brute having no animation or method of escape. In the few hours I've played with this new feature I have been picked up and smashed on the ground in about half a second flat with no pre-warning over 20 times. All of these times the brute was either: not facing me/his back was turned, was several meters away, grabbed me while I was using a biotic jump, grabbed me while cloaked, or grabbed me as I was in a full on sprint/dive rolling away. Needless to say this is annoying as crap, and has ruined many, otherwise perfect, runs.

- Your new lack of mercy from enemies. While understandable since it is war, it is way over the top. While enemies in the past knocked you down and then focused their attention on your remaining squadmates who were still a threat, the new revised enemies drop everything they are doing just to come and step on you. For instance, I went down once and was a good 10 meters away from the enemy that shot me, and instead of turning to target my squadmate who was shooting him in the back about 4 meters away from him, he jumped over several obstacles just to come and step on my skull. Every single match is like this, and it is especially bad when enemies are in groups because all of them try to step on you the second you go down. My friends and I also discovered that even if you stagger them with grenades or a power like biotic charge and cancel out the stepping animation the downed player still dies. Also even while you are reviving your friend, they still persist. Instead of targeting the medic, they focus on the person who is being revived and most of the time they step on them in the revival process. The result is we end up wasting all our hard earned medigel because if we don't we quite literally get trolled to death. :(

- Disconnection issues. As a match is starting and the loading screen appears about 1/3 of the time everyone but the host gets kicked with the message that the mass effect servers are down, when they clearly aren't. (and this is regardless of who is the host)

- The tactical cloak canceling itself out randomly before the set duration is over

- Being killed by nonexistent enemies. Sometimes when in a game we will be running through a cleared out area maybe getting some ammo or something and next thing you know your character collapses on the ground dead followed by the prompt: "Username was taken down by ____ " and it is quite literally blank, if you are lucky you can gel, if not then it's an instant kill leaving your character on the ground unable to be revived but still giving the prompt to your teammates. Sometimes you even remain dead after the wave is completed.

- Glitched matches. Occasionally when a match is started and the enemies start to attack you find yourself unable to do any damage to them at all or only about half the time. Regardless of how many times you shoot them or use your powers it doesn't affect the enemy or it lags giving the kill to someone else in the lobby while you only get an assist. This is not too common, but I've had 3 matches like this where even with a fully decked out vorcha flamer being used every possible second at point blank (and we all know how much dps those things have), I only got 25 kills for the entire match and over 75 assists. And that was a good outcome compared to the other 2 times when I wasn't using a vorcha.

- Glitched Murauders appearing at the end of a wave. Usually they are the last enemy but no matter what you throw at him he takes no damage. He also often times has a messed up walk animation (which is actually pretty funny) that causes him to take a bunch of little steps and walk backwards in a sort of trotting motion. He also tends to follow 1 player nonstop around the map, and while he can't melee he can still shoot you. The only way I've been able to get rid of him is to lure him to a set of stairs and keep railing on him until he falls through the map, which can take a good 20 to 30 minutes.

- Consumables not activating. No matter how many times you click on them nothing happens, or you activate it and nothing happens but you still lose one of your consumables. Also with the missile launchers, sometimes when you shoot them they don't explode or they pass straight through an enemy and do nothing.


And this one too:
http://social.biowar.../index/14472024

1.) In around 4-6 solo matches, primarily against Geth, enemies which enter a reloading animation cannot be staggered. Examples: (all games played Wednesday afternoon (2:00pm - 4:00pm CST) or Thursday morning (5:30am - 7:00am CST)

- Geth, Bronze, Rio - Lvl 20 Salarian Infiltrator: Use of Energy Drain (staggers Geth Troopers 100% of the time) fails to stagger any enemy which is doing a reload animation, and sometimes an enemy which is beginning a melee animation. It also appeared that the damage normally done by ED was being negated, not just the stagger effect.

- Geth, Silver, Giant - Lvl 18 Geth Engineer: Using the Geth Plasma Shotgun with Hunter mode active, most Geth units would stagger 100% of the time when hit with an uncharged shot. Also, the energy pulse from my drone would reliably stagger Geth Troopers. However, any Geth unit using a reload animation displayed immunity to stagger from either source.

- Reapers, Silver, Various - Lvl 18 Geth Engineer & Lvl 20 Salarian Infiltraitor: Energy Drain, uncharged GPS shots, and drone seemed not to stagger Marauders which appeared to be reloading or using a melee attack.

2.) Teammates who die on a ramp cannot be revived by a player standing below their body. Examples: (Thursday morning game: Unk/Unk/Gold = Reapers/Hydra/Gold between 6:45am - 7:10am CST)

- A squadmate was downed near the ramp immediately forward and to the left of the starting area. His body slid down the ramp and stopped slightly before the bottom. I attempted to revive him from the bottom of the ramp, but the icon would not display, and the command would not begin reviving him. I moved above the body on the ramp and looked down at him before the icon would appear. After reviving him, his character disappeared, only to reappear at the top of the ramp apparently. (Note: there was some minor lag in game, but not severe enough to account for the 5 second + delay it took me to get above him on the ramp. (a brute was complicating the situation.))

3.) Shadowstriking a Geth Rocket Trooper consistently results in an instant rocket explosion which breaks the Shadow's sheilds and staggers her. Example: (This match happened shortly after the latest patch release, Firebase Vancouver, Geth, Silver, Solo with Lvl 20 Shadow if I recall.)

- On every occasion which I used Shadow Strike on a Rocket Trooper (cloaked, uncloaked, aware of me or firing at my last known location with me behind it already) upon teleporting behind the RT and striking it, a rocket explosion would invariably occur on contact, even with the RT facing away from me. It would instantly drain shields and often stagger my character, leading to instant death. SS is basically a suicide button when used on them now.

4.) All Geth units see through cloak, even at range or during Shadow Strike teleportation. Example: (during the same match as above, and during the Rio, Geth, Bronze, Salarian Infiltrator match from above.)

- Generally, Geth enemies of all types (Troopers, Rocket Troopers, Pyros, Primes, Hunters, and Bombers apparently) are equally unaffected by cloaking. Regardless of distance, cloaking has no effect on enemy accuracy and does not appear to conceal movement. Only by putting walls or opaque cover between you and Troopers (then flanking around it) can their attention be diverted. But if you cloak and walk into a 360* line of sight of any Geth unit (regardless of distance or facing) they seem to immediately turn and open fire with pinpoint accuracy.

- Also, there were several occasions where I would move out of sight, circle behind Troopers, Pyros, etc... cloak, then SS the target, only to have the enemy become aware of me, turn, and melee me on arrival and before the SS was complete.

I believe the cloaking issue has been brought up before, but the others I could not find when searching the tech help.



#105
phillip100

phillip100
  • Members
  • 1 250 messages
Added lots and lots of MP bugs into the bug list.

#106
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
it might be a while before i find any bugs in mp, i'm taking a break from it til some of these bugs get fixed because its just getting me way too annoyed at the moment, i just played a game had a banshee right infront of me, i used a missile launcher pointed right at her and it didnt do a thing, i got insta killed, this isnt the first time either, this game is just too bugged for me to enjoy it lately :(

#107
outsidefactor

outsidefactor
  • Members
  • 64 messages

phillip100 wrote...

Anymore bugs?


The Redeem Online Pass bug is still current and affecting people. I have not been able to play for four days now amd EA Help are saying 5 to 6 days before someone looks at the case.

There are numerous posts here (I posted a list previously) and on answers.ea.com.

#108
sentinel_87

sentinel_87
  • Members
  • 277 messages
This was posted in another thread, but I have seen it as well. Jacob's loyalty mission from ME2 is not flagged correctly in the career save file. The flags are not set for if the mission is completed and what outcome occurred, even if the mission was indeed completed in ME2. Not sure if Bioware can do anything about this with a ME3 patch.

I have always used Gibbed's save editor to get around this. Without this Jacob always responds with "Haunts me more like.", whenever he is asked about his father.

#109
phillip100

phillip100
  • Members
  • 1 250 messages

outsidefactor wrote...

phillip100 wrote...

Anymore bugs?


The Redeem Online Pass bug is still current and affecting people. I have not been able to play for four days now amd EA Help are saying 5 to 6 days before someone looks at the case.

There are numerous posts here (I posted a list previously) and on answers.ea.com.


Already added that bug.

#110
phillip100

phillip100
  • Members
  • 1 250 messages

sentinel_87 wrote...

This was posted in another thread, but I have seen it as well. Jacob's loyalty mission from ME2 is not flagged correctly in the career save file. The flags are not set for if the mission is completed and what outcome occurred, even if the mission was indeed completed in ME2. Not sure if Bioware can do anything about this with a ME3 patch.

I have always used Gibbed's save editor to get around this. Without this Jacob always responds with "Haunts me more like.", whenever he is asked about his father.


I have added this into the bug list. BTW, could you show me a video of the conversation with Jacob with Gibbed save editor fixing this issue?

Modifié par phillip100, 12 octobre 2012 - 09:54 .


#111
LexD85O

LexD85O
  • Members
  • 45 messages
This is more of an observation than a bug report, but might warrant a consolidation of issues into one condensed section.

All of the following errors seem to occur during, or as a direct result of a state transition/animation in progress.

- Enemy cannot be staggered (Reload animation / transition to non-combative state in progress)

- Enemy unaffected by Cobra Missile (Most times I see this when an enemy is in an animation or state trensition. I.e. Banshee initiating melee or synch kill, enemy reloading, enemy vaulting cover, etc...)

- Enemy shooting when vaulting cover, ragdolled, staggered, etc... (enemy is actively animating a vault, stagger animation, or is transitioning into a ragdolled/non-combative state.)

Also, one alteration to a bug on the list. The "invulnerable Marauder" at wave end is too narrow a definition. I have experienced this error with Geth Troopers, Hunters, and Centurions as well. It seems to be more of a general error with the last enemy of any type in a wave becoming immobile and invulnerable. Though, it seems more prevalent with lower tier enemies and those with health and barriers/shields for some reason.

#112
phillip100

phillip100
  • Members
  • 1 250 messages

LexD85O wrote...

This is more of an observation than a bug report, but might warrant a consolidation of issues into one condensed section.

All of the following errors seem to occur during, or as a direct result of a state transition/animation in progress.

- Enemy cannot be staggered (Reload animation / transition to non-combative state in progress)

- Enemy unaffected by Cobra Missile (Most times I see this when an enemy is in an animation or state trensition. I.e. Banshee initiating melee or synch kill, enemy reloading, enemy vaulting cover, etc...)

- Enemy shooting when vaulting cover, ragdolled, staggered, etc... (enemy is actively animating a vault, stagger animation, or is transitioning into a ragdolled/non-combative state.)

Also, one alteration to a bug on the list. The "invulnerable Marauder" at wave end is too narrow a definition. I have experienced this error with Geth Troopers, Hunters, and Centurions as well. It seems to be more of a general error with the last enemy of any type in a wave becoming immobile and invulnerable. Though, it seems more prevalent with lower tier enemies and those with health and barriers/shields for some reason.


The bugs you mentioned have been edited.

#113
phillip100

phillip100
  • Members
  • 1 250 messages
I know that this is my thread, but I need to tell everyone about this. About three times while playing MP, I was down and then somehow revived without any use of medigel. The first time this happened, nobody, but an Atlas was around me when this happened and I didn't even have any medigel left to revive myself. The second time this happened was when 3 players, including me, revived without warning. Not even the player who was still alive was close to us when this happened. The third time(in the same game as 2nd occurrence) was very similar to the first, except I was fighting the Geth. Has anybody else experienced this glitch? I am adding this into the bug list.

Edit: Never mind. I found out why this occurs. This occurs because of a new gear item called the Medi-gel Transmitter. Removing it from the bug list.

Modifié par phillip100, 14 octobre 2012 - 04:14 .


#114
phillip100

phillip100
  • Members
  • 1 250 messages
Anymore bugs?

#115
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
a glitch my lad found, he revived me, yet i bled out still, even though he fully revived me without moving or anything, it acted as though i hadnt been revived and showed me still lying on the ground, i had no medi gels which left me to bleed out cause of this weird bug

Modifié par shedevil3001, 13 octobre 2012 - 05:27 .


#116
phillip100

phillip100
  • Members
  • 1 250 messages

shedevil3001 wrote...

a glitch my lad found, he revived me, yet i bled out still, even though he fully revived me without moving or anything, it acted as though i hadnt been revived and showed me still lying on the ground, i had no medi gels which left me to bleed out cause of this weird bug


I have added this into the bug list.

#117
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
cool if i encounter anymore, or if my fiance does i'll post them

#118
phillip100

phillip100
  • Members
  • 1 250 messages
Anymore bugs?

#119
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
n7 shadow, i pressed 3=shadow strike power 11 times it didnt work i died 4 times in a row due to this, and it got me so annoyed, i broke my keyboard shelf due to slamming my fingers on the 3 key furiously, god the ammount of bugs in this game is ridiculous, also yesterday playing cylon hazard map i think it's called *the reactor map* enemies were getting stuck in the tube up above the core reactor, we had to quit the game as we could not shoot them and our powers/missile launchers weren't doing anything, also another bug i think, i've tried up against all enemies, and with tactical cloak activated out of sight enemies still shoot/attack me even though i'm cloaked, it's happened in every match for me playing my infiltrators, all of them making tactical cloak a waste of time :(

Modifié par shedevil3001, 14 octobre 2012 - 05:20 .


#120
Yabberkanaw

Yabberkanaw
  • Members
  • 162 messages
I have to add another detail to this DRM annoyance (the one that gives you a long waiting time whenever you access the main menu). You can't have any active download while ME3 tries to access the main menu calling this [censored] DRM system, or else it fails. It happened to me every time I had something downloading and I launched ME3.
[Polemical mode on]
So, people with pirated copies of the game can play immediately and download whatever they want and honest people must wait for ages for the game to start, and must have a working connection absolutely free. This is NOT fair to honest people.
[Polemical mode off]

#121
ISeeRainbows

ISeeRainbows
  • Members
  • 324 messages
I found a bug with challenge system too, at "Earth Mastery". I did 4 successful extractions on London, but it registered only 3. It also happened with my N7 Slayer, it didnt registered my 9th run, (which was the same run on Firebase London what i mentioned before). Well its not a big stuff, cuz do an another run is like 15-20 mins, and i got credits+experience, but if its happen on gold or platinum, it can be annoying.

[quote]shedevil3001 wrote...

n7 shadow, i pressed 3=shadow strike power 11 times it didnt work i died 4 times in a row due to this, and it got me so annoyed [/quote]

Same problem with N7 Slayer.Charge sometimes not triggering when i press on it (doesnt not trigger even when i press charge like 5 times (or more) and enemy is right in front of me (no obstacle between us). When i die, it happen in 90% cuz of that. Cant charge away to refill barrier. I didnt get staggered when i press on charge, i was clear to perform it and skill was ready too, but it doesnt triggered ... and i died. Same issue with Krogan vanguard, but i didnt found that annoying with Barrier skill and that tons of HP, but i almost pulled off all of my hair with the Slayer, when i died even on bronze.
(note: my network is fine, i never had problems with it, and my pc is good enough to run the game without lagging, so i think its not my fault.)

Phase Disruptor have long delay between 2 shots, even when i press buttos like a crazy. Seems like not trigger the 2nd shot right after the first, and you must tap the 2 button (which is the hotkey) like a crazy to minimize the delay. Maybe its only on pc, or it happens only with me, i still find that slow, since i saw my friend who played on xbox, and he spammed PD nonstop until his barriers depleted, without any delay between shots.

I saw they fixed the escort mission with drones, when the drone fall underground, now i met this problem again, on Firebase Vancouver today, and we failed of course.

Yesterday on Firebase Giant i met a new bug, with "eliminate targets". It didnt marked any units to eliminate, so we failed on level6, because clock reached 0 and "we didnt killed any targets" (even if we rocketed/killed the whole map).

[quote]Serial_H wrote...

- I just had Cerberus Assault Trooper, literally piling up, on the far side of FB Reactor. They also were resistant to bullets but could be killed with biotic powers. It actually looked funny, to see 3 of them, standing on top of each other...

[/quote][/quote]

I met the same thing on Firebase Glacier, with Phantoms, they didnt did anyhting just stand on top of each other. I also saw with Dragoons.

Oh, and an another annoying thing. When i enter a game with consumable equipments (ammo-armor-weapon upgrades), and host leaving in the middle of the game, even if i wait until it restarts the wave, my bonuses disappear. (or at least ammo type, cuz i cant see that on my weapon).  It can be frustrating even if i know that i have plenty ammo types/numbers remaining.

Modifié par ISeeRainbows, 15 octobre 2012 - 12:46 .


#122
phillip100

phillip100
  • Members
  • 1 250 messages
Added them into the bug list.

#123
ISeeRainbows

ISeeRainbows
  • Members
  • 324 messages
Sometimes when i fire from cover, it looks like there is a invisible wall in front of me, because i see bullets impact in that, and not reaching the target, just when i move a few steps away. That happened me on several maps. (MP)

I got reloading/firing problems also, when i got ammo but i could not able fire and reload. I must let myself die to solve this problem, which is on gold and platinum not really allowed. Happened me first on Firebase Dagger on gold, then i let myself die cuz i didnt found another way, my squad was like "wtf this doing". But it happened me on other maps too, where still dying was the key to solve it.

Thats all for now, i will post more if i find or i remember for more things.

Edit1: Annoying thing, i dont know its a bug, but it happens me at least 1 time/day, the long loading time. I explain: when i find a game in "quick game" , the loading screen is stay for 1-2 mins, then it says "Waiting for other players" and you dont have another choice, just leaving the lobby, but until that dialog now shows up, you must wait while u pull our your hair. Its frustrating because sometimes you hear ppl talking in microphone or shooting, but you cant join. Sometimes when i finish a match, happens the same when i try return the lobby. I got xp+money but im not able to return the lobby, and start match with the same team again.

Rare thing, but still annoying (especially if you lost a few matches already, or died much of bugs and you are already have anger), when u search a game, and it says "your connection to game has been lost" ... and u must wait until the loading screen finishes. (another time wasting if you didnt wasted enough of long loading times) I dont know its a network problem or not, as i said my network is always fine, not disconnecting, fast enough to play online games, i never have lags, etc.. perfect for gaming)

Edit2: My first game today started with a bug, my charater disappeared, i dont know what i did, only the sword, the shotgun's extended barrel, and the omni tool was visible as the screenshot shows.

imageshack.us/f/534/roflj.jpg/

Modifié par ISeeRainbows, 15 octobre 2012 - 07:54 .


#124
shedevil3001

shedevil3001
  • Members
  • 2 988 messages
on cylon hazard map in mp *reactor* enemies get stuck in the spawn area at the back of the core *up in the air* making the match incompletable, this has happened every time we play this map

#125
phillip100

phillip100
  • Members
  • 1 250 messages

ISeeRainbows wrote...

Sometimes when i fire from cover, it looks like there is a invisible wall in front of me, because i see bullets impact in that, and not reaching the target, just when i move a few steps away. That happened me on several maps. (MP)

I got reloading/firing problems also, when i got ammo but i could not able fire and reload. I must let myself die to solve this problem, which is on gold and platinum not really allowed. Happened me first on Firebase Dagger on gold, then i let myself die cuz i didnt found another way, my squad was like "wtf this doing". But it happened me on other maps too, where still dying was the key to solve it.

Thats all for now, i will post more if i find or i remember for more things.

Edit1: Annoying thing, i dont know its a bug, but it happens me at least 1 time/day, the long loading time. I explain: when i find a game in "quick game" , the loading screen is stay for 1-2 mins, then it says "Waiting for other players" and you dont have another choice, just leaving the lobby, but until that dialog now shows up, you must wait while u pull our your hair. Its frustrating because sometimes you hear ppl talking in microphone or shooting, but you cant join. Sometimes when i finish a match, happens the same when i try return the lobby. I got xp+money but im not able to return the lobby, and start match with the same team again.

Rare thing, but still annoying (especially if you lost a few matches already, or died much of bugs and you are already have anger), when u search a game, and it says "your connection to game has been lost" ... and u must wait until the loading screen finishes. (another time wasting if you didnt wasted enough of long loading times) I dont know its a network problem or not, as i said my network is always fine, not disconnecting, fast enough to play online games, i never have lags, etc.. perfect for gaming)

Edit2: My first game today started with a bug, my charater disappeared, i dont know what i did, only the sword, the shotgun's extended barrel, and the omni tool was visible as the screenshot shows.

imageshack.us/f/534/roflj.jpg/




I have added them into the bug list.