phillip100 wrote...
Ghost1017 wrote...
You should submit your bug list to BioWare. Its what I did with mine.
How did you submit your bug list? I would like to know.
I went into the MP forum and sent it to one of the BW devs there.
phillip100 wrote...
Ghost1017 wrote...
You should submit your bug list to BioWare. Its what I did with mine.
How did you submit your bug list? I would like to know.
phillip100 wrote...
-You may automatically be revived when killed by enemies.
phillip100 wrote...
-Drones may still fall underground during the escort mission, making your team lose the match. Workaround: Host needs to quit to reset the drone escort mission.
phillip100 wrote...
-The Earth Mastery challenge may not register all of your extractions on the Earth DLC maps like Firebase London.
Modifié par ISeeRainbows, 22 octobre 2012 - 10:21 .
ISeeRainbows wrote...
After a few days playing i wanna correct my bugs what i noticed.phillip100 wrote...
-You may automatically be revived when killed by enemies.
Only bosses who have instant-kill. When the boss grab you, while u already dead, after the insta-kill u find yourself revived with full hp. Simple enemies cant do that.phillip100 wrote...
-Drones may still fall underground during the escort mission, making your team lose the match. Workaround: Host needs to quit to reset the drone escort mission.
That happens only on Firebase Vancouver at the stairs what leading to the "Ventilation Deck". Other maps dont have that error when i played. But i met that bug on this map 3 times since i posted this bug.phillip100 wrote...
-The Earth Mastery challenge may not register all of your extractions on the Earth DLC maps like Firebase London.
Not just Earth DLC maps. that can happen on every map with N7 characters.
phillip100 wrote...
-Biotic Charge may not work even if there are no obstacles
Modifié par ISeeRainbows, 23 octobre 2012 - 01:03 .
ISeeRainbows wrote...
MP:
If someone rocket a target, and you shoot it with your weapon in same time (not with the rocket launcher), game registers that you killed the enemy, and you get the full points for it.
Example: I shoot a Praetorian with a Harrier, but someone hit it with rocket to kill instantly, the game sometimes write that i killed it, and i got all of the points for it. Its a rare bug, but appears sometimes.
phillip100 wrote...
ISeeRainbows wrote...
MP:
If someone rocket a target, and you shoot it with your weapon in same time (not with the rocket launcher), game registers that you killed the enemy, and you get the full points for it.
Example: I shoot a Praetorian with a Harrier, but someone hit it with rocket to kill instantly, the game sometimes write that i killed it, and i got all of the points for it. Its a rare bug, but appears sometimes.
Could you clarify on this? I don't know what you mean.
ISeeRainbows wrote...
phillip100 wrote...
ISeeRainbows wrote...
MP:
If someone rocket a target, and you shoot it with your weapon in same time (not with the rocket launcher), game registers that you killed the enemy, and you get the full points for it.
Example: I shoot a Praetorian with a Harrier, but someone hit it with rocket to kill instantly, the game sometimes write that i killed it, and i got all of the points for it. Its a rare bug, but appears sometimes.
Could you clarify on this? I don't know what you mean.
Its simple. When you shoot an enemy, and someone hit it with rocket, it writes that you killed it, even if your teammate did with rocket, and you just "assisted". But the system somehow register as your kill, and you got the full points for it.
Sorry, for my bad english, sometimes im in trouble with explaining things
Modifié par phillip100, 23 octobre 2012 - 01:18 .
Lykurgos88 wrote...
Did you see this?
http://social.biowar.../index/14594001
The bug with Tyhpoons recoil that was fixed in multiplayer is now again present in singleplayer. For those who don't know the recoil gets STRONGER for every level purchased. You will only be shooting ceilings with Typhoon X.
Modifié par phillip100, 24 octobre 2012 - 03:53 .
Modifié par Saito404, 25 octobre 2012 - 01:56 .
Modifié par Lykurgos88, 25 octobre 2012 - 04:52 .
Lykurgos88 wrote...
And then a friendly advice for your master bug list. I suggest that you concentrate purely on precise game content issues so that the list doesn't get too complicated and big for developers to get through. Those vague connection errors that are more likely caused by bad EA servers are hardly useful for any Bioware developer to take notice on. So I recommend that you clean your list a little and erase all those bug (or connection error) reports that are impossible to trace or replicate.
Or another solution: Make another bug list consisting ONLY of connection errors.
cirripuzzo wrote...
I have an advice, too. Why don't you make this thread sticky? This way you won't have to bump it to keep it visible. Well, I mean: if it's possible.