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Master Bug List 2 (SP & MP)


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#151
Ghost

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phillip100 wrote...

Ghost1017 wrote...

You should submit your bug list to BioWare. Its what I did with mine.


How did you submit your bug list? I would like to know.


I went into the MP forum and sent it to one of the BW devs there.

#152
ISeeRainbows

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After a few days playing i wanna correct my bugs what i noticed.

phillip100 wrote...

-You may automatically be revived when killed by enemies.


Only bosses who have instant-kill. When the boss grab you, while u already dead, after the insta-kill u find yourself revived with full hp. Simple enemies cant do that.

phillip100 wrote...

-Drones may still fall underground during the escort mission, making your team lose the match. Workaround: Host needs to quit to reset the drone escort mission.


That happens only on Firebase Vancouver at the stairs what leading to the "Ventilation Deck". Other maps dont have that error when i played. But i met that bug on this map 3 times since i posted this bug.

phillip100 wrote...

-The Earth Mastery challenge may not register all of your extractions on the Earth DLC maps like Firebase London.


Not just Earth DLC maps. that can happen on every map with N7 characters. 

Modifié par ISeeRainbows, 22 octobre 2012 - 10:21 .


#153
Cheylus

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I posted this elsewhere:

"Some issues were solved, but I have new ones and it's going to kill the game for me:
- my game froze when I tried to access the Origin overlay in "spectator mode" (I guess this is Origin-related)
- sometimes, alt-tab froze the game (Origin related as well? Kinda disappointing now with the HQ, I wish to check my progress between games on the website)
- sometimes, I don't see my allies or phantoms (or my allies doesn't see the other players)...
- I'm often simply disconnected from the server...
- sometimes, I don't see any enemy
- sometimes I'm unable to fire or use power

I love MP, I play it since day 1. I've never had so many game-breaking issues with it.

edit: I forget, a LOT of micro freezes (at the end of wave 10 or not)

edit2 : I forget too, I had two times no sound at all while playing the entire game (no music, no sound effects, no dialog)."

#154
phillip100

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ISeeRainbows wrote...

After a few days playing i wanna correct my bugs what i noticed.

phillip100 wrote...

-You may automatically be revived when killed by enemies.


Only bosses who have instant-kill. When the boss grab you, while u already dead, after the insta-kill u find yourself revived with full hp. Simple enemies cant do that.

phillip100 wrote...

-Drones may still fall underground during the escort mission, making your team lose the match. Workaround: Host needs to quit to reset the drone escort mission.


That happens only on Firebase Vancouver at the stairs what leading to the "Ventilation Deck". Other maps dont have that error when i played. But i met that bug on this map 3 times since i posted this bug.

phillip100 wrote...

-The Earth Mastery challenge may not register all of your extractions on the Earth DLC maps like Firebase London.


Not just Earth DLC maps. that can happen on every map with N7 characters. 


Thanks. I have edited these bugs.

#155
ISeeRainbows

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MP:

If someone rocket a target, and you shoot it with your weapon in same time (not with the rocket launcher), game registers that you killed the enemy, and you get the full points for it.

Example: I shoot a Praetorian with a Harrier, but someone hit it with rocket to kill instantly, the game sometimes write that i killed it, and i got all of the points for it. Its a rare bug, but appears sometimes.

Same bug, when i kill an enemy what have low hp, may i get huge amount of points for it. 

Example: Ravager gives 1100 on silver. I see one what have 1-2 bars of its hp, and i kill it. And may i get like 6-700 points for it. Not like  150-200 what is the usual.

Sorry if i post it in pieces, but sometimes i dont remember on all bugs what i noticed, and i dont have much time to write here.

I wanna clarify an another "bug" what i mentioned before. Actually its not a bug, only latency problem.

phillip100 wrote...

-Biotic Charge may not work even if there are no obstacles


Solution: Be the host.

I just made 2 solo silver with my Slayer, and it was very smooth. Guess you can delete this from the bug list because charge fine as well until you are the host.
Maybe Shadow Strike have the same problem, but i didnt unlocked the char, so i cant test it.

Modifié par ISeeRainbows, 23 octobre 2012 - 01:03 .


#156
Niels_C

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On occasions when I don't host a match (never happens as host), the shuttle hangs motionless in the air throughout the mission. It's my "feeling" there's something amiss in the mission (especially warp could be broken, but haven't played biotic since the last update or so), e.g. lag where you're killed when you thought you took cover in "good time".

Sometimes a squad can be in a real bind when you're revived and each 1/10 of a second counts. The game will ocassionally play your revival animation *twice* when there's really no time for such folly.

Getting a missilelauncher out can take forever/several attempts.

Shields/health vanish like dew before the morning sun with no apparant enemy in sight, or is affected several seconds after you took cover. (May tie into the "enemies not rendered" bug).

In SP the ending is a m.... nvm. :P

#157
shedevil3001

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disconnected from ea server 3 times in a row, just trying to level up my classess, and boom connection lost, so annoying, also i thought bioware said they were fixing the character cards in mp so when a class is maxed out and at level 20 you aren't supposed to get that character training card anymore, yet many times i have got classes already maxed and leveled all the way up, i guess it never got fixed ?

#158
phillip100

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ISeeRainbows wrote...

MP:

If someone rocket a target, and you shoot it with your weapon in same time (not with the rocket launcher), game registers that you killed the enemy, and you get the full points for it.

Example: I shoot a Praetorian with a Harrier, but someone hit it with rocket to kill instantly, the game sometimes write that i killed it, and i got all of the points for it. Its a rare bug, but appears sometimes.


Could you clarify on this? I don't know what you mean.

#159
phillip100

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I have added them into the bug list.

#160
ISeeRainbows

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phillip100 wrote...

ISeeRainbows wrote...

MP:

If someone rocket a target, and you shoot it with your weapon in same time (not with the rocket launcher), game registers that you killed the enemy, and you get the full points for it.

Example: I shoot a Praetorian with a Harrier, but someone hit it with rocket to kill instantly, the game sometimes write that i killed it, and i got all of the points for it. Its a rare bug, but appears sometimes.


Could you clarify on this? I don't know what you mean.


Its simple. When you shoot an enemy, and someone hit it with rocket, it writes that you killed it, even if your teammate did with rocket, and you just "assisted". But the system somehow register as your kill, and you got the full points for it.
Sorry, for my bad english, sometimes im in trouble with explaining things :pinched:

#161
phillip100

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ISeeRainbows wrote...

phillip100 wrote...

ISeeRainbows wrote...

MP:

If someone rocket a target, and you shoot it with your weapon in same time (not with the rocket launcher), game registers that you killed the enemy, and you get the full points for it.

Example: I shoot a Praetorian with a Harrier, but someone hit it with rocket to kill instantly, the game sometimes write that i killed it, and i got all of the points for it. Its a rare bug, but appears sometimes.


Could you clarify on this? I don't know what you mean.


Its simple. When you shoot an enemy, and someone hit it with rocket, it writes that you killed it, even if your teammate did with rocket, and you just "assisted". But the system somehow register as your kill, and you got the full points for it.
Sorry, for my bad english, sometimes im in trouble with explaining things :pinched:


Thanks for the clarification and thanks for helping me with the bug list. I have added this bug into the bug list.

Modifié par phillip100, 23 octobre 2012 - 01:18 .


#162
Lykurgos88

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Did you see this?

http://social.biowar.../index/14594001

The bug with Tyhpoons recoil that was fixed in multiplayer is now again present in singleplayer. For those who don't know the recoil gets STRONGER for every level purchased. You will only be shooting ceilings with Typhoon X.

#163
phillip100

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Lykurgos88 wrote...

Did you see this?

http://social.biowar.../index/14594001

The bug with Tyhpoons recoil that was fixed in multiplayer is now again present in singleplayer. For those who don't know the recoil gets STRONGER for every level purchased. You will only be shooting ceilings with Typhoon X.


It is now in the bug list.

#164
phillip100

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I have added a bug regarding the N7 HQ.

Modifié par phillip100, 24 octobre 2012 - 03:53 .


#165
phillip100

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Anymore bugs?

#166
phillip100

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Anyone?

#167
Saito404

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Another Ashley bug
Camera glitch in the recruit scene

Modifié par Saito404, 25 octobre 2012 - 01:56 .


#168
Xerorei

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Sound loop crash in Firebase Glacier Hazard map.
The swarm that follows you and takes your shield, it's sound effect will cause eventual looping and instant program crash-freeze.

#169
phillip100

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Thank you, guys. I have added them into the bug list.

#170
Lykurgos88

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Here is just a couple game mechanics issues (not "bugs"):

The reloading animation starts from the beginning every time you enter or exit a cover. With weapons that have short reloading times this is hardly noticeable. However with weapons like Collector SMG and Sniper rifle you'll have to be consistantly on the move because of their low clip sizes so that it becomes exceedingly irritating to have your VERY long reload animation reseted when you "accidentally" enter or exit a cover too early. I understand that fixing the reload animation, so that it continues while entering/exiting cover, might need some engine tweaks but for future's sake I really hope that it would get fixed.

And speaking of Spray & Pray weapons, I think that Indra, Collector Sniper and Incisor should NOT have the hipfire damage penalty that all the snipers have. These weapons lose a lot of their usefulness if you can't use them more like "assault rifle - sniper hybrids" which they clearly are.

-----

And then a friendly advice for your master bug list. I suggest that you concentrate purely on precise game content issues so that the list doesn't get too complicated and big for developers to get through. Those vague connection errors that are more likely caused by bad EA servers are hardly useful for any Bioware developer to take notice on. So I recommend that you clean your list a little and erase all those bug (or connection error) reports that are impossible to trace or replicate.

Or another solution: Make another bug list consisting ONLY of connection errors.

Modifié par Lykurgos88, 25 octobre 2012 - 04:52 .


#171
Malokai The Hallowed

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Noticed one on my Krogan Shaman Adept this evening...in two MP matches, my shockwave stopped hitting any targets at all after about wave 4 or 5. It would not detonate explosions, or even register contact with any amount of targets at any distance, near or far. Apparently, this is a commonly known problem with shockwave on the PC, and I just hadn't hear about it yet.

#172
wengaiden

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have the N7 Shadow's Shadow Strike been blocked to use it against atlas? (i didnt see anthing about this in the last 24 balance)

add this bug: is about devastator mode and the n7 hurricane. the weapon get stuck in 1 bullet and need to reload manual (usuallly reach 0 and reload automactic)

#173
phillip100

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Lykurgos88 wrote...

And then a friendly advice for your master bug list. I suggest that you concentrate purely on precise game content issues so that the list doesn't get too complicated and big for developers to get through. Those vague connection errors that are more likely caused by bad EA servers are hardly useful for any Bioware developer to take notice on. So I recommend that you clean your list a little and erase all those bug (or connection error) reports that are impossible to trace or replicate.

Or another solution: Make another bug list consisting ONLY of connection errors.


Thanks for the feedback. I will adjust the bug list very soon.

#174
Yabberkanaw

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I have an advice, too. Why don't you make this thread sticky? This way you won't have to bump it to keep it visible. Well, I mean: if it's possible.

#175
phillip100

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cirripuzzo wrote...

I have an advice, too. Why don't you make this thread sticky? This way you won't have to bump it to keep it visible. Well, I mean: if it's possible.


I wish i could, but I can't. I think that only the BioWare moderators can do that.