Modding tools for DA3
#1
Posté 22 septembre 2012 - 04:17
Personally i never understood why they didnt include a tool kit for DA2 after the success of the modding community in DA:Origins, for the record i am not a modder but have used many mods through both Dragon Age titles which to me added to the games.
In short "Dragon Age Nexus" has roughly 2000 mods for origins all of which bring new things to the orignal game, Items, Clothing, Levels and Cutscenes. Simple things like changing the charactors looks to suit your imagination and vision to more complex things, like a cinematics to add a different perspective to the story or a personal favourite, cinematics that show a wedding between F[Warden] and Alistair
All of these mods are free to download but add to the existing game.
At the end of the day Origin is trying to compete with steam, however steam has launched "Steam Workshop" which has been massively successful with Skyrims modding community posting over 11,000 mods onto steam workshop. Just a simple tool kit realease has boosted an already great game.
"Find the best mods for you game"
"Finding and installing your favourite mods is easier than ever before. Mod-makers also enjoy a streamlined process for uploading your mods directly to steam"
So if Dragon age 3 was to offer a toolkit, and origin was to offer a service like "Steam Workshop" wouldnt it be taking a step in the right direction?
Bioware prides themselves for listening to their fans, then why not get some good PR and realease a toolset like "CD Projekt"
"CD Projekt is hard at work on its upcoming modding tools, collectively known as the Red Kit. Scheduled for release sometime in 2013, it gives users the tools to establish their own worlds, quests, and branching storylines within the Witcher's reality. It's a spiritual successor to their Djinni toolkit based on the original Witcher, but the entire interface and workflow have been refined to make the process simpler to use and easier to understand.Everyone using Red Kit will have access to all assets from The Witcher 2, including character models, textures, shaders, animations, and sound effects--essentially everything you need to create you own Witcher adventure."
http://uk.gamespot.c...cher-2-6391899/
It would bring countless free add ons to DA3 for the low cost of releasing a tool set.
Something to think about?
#2
Posté 22 septembre 2012 - 04:26
Also,
ლ(ಠ益ಠლ) WHY U NO GIVE US TOOLSET?!
Modifié par Parmida, 22 septembre 2012 - 04:33 .
#3
Posté 22 septembre 2012 - 04:33
There is a substantial downside to releasing the toolset, and we should not pretend it doesn't exist.
However the upside is a much longer game life time. I personally hope they release a toolset for DA3 because its better for me as a consumer.
#4
Posté 22 septembre 2012 - 04:45
Vandicus wrote...
There is a substantial downside to releasing the toolset, and we should not pretend it doesn't exist.
I agree, however their official reason for not realeasing DA2 i do believe was that the tools would be too hard to use, i'd rather leave that one up to the modders tbh :/
#5
Posté 22 septembre 2012 - 04:51
#6
Posté 22 septembre 2012 - 05:38
Jamesnew2 wrote...
Vandicus wrote...
There is a substantial downside to releasing the toolset, and we should not pretend it doesn't exist.
I agree, however their official reason for not realeasing DA2 i do believe was that the tools would be too hard to use, i'd rather leave that one up to the modders tbh :/
A Free toolkit/SDK would damage EA's future DLC plans because if you can craft your own adventures why would you pay out an extra 10 bucks for DLC? Don't get me wrong I'd love to see a tool-kit and SDK's on other games have been massivle successful, games like Little Big Planet have brought SDK's to consoles very well but I don't think its likely as much as I would like one.
#7
Posté 22 septembre 2012 - 05:46
#8
Posté 22 septembre 2012 - 05:47
If Bioware had shipped official mod tools for DA2, there might still be millions of people playing the game today, making mods and sharing them with the rest of the community, and you would have a huge fan base eagerly awaiting the next installment of the franchise, as well as any DLC that adds new gameplay features mod authors can incorporate into their projects.
There are so many talented mod authors who would be thrilled to create quests and new content, spells, weapons, even gameplay mechanics, customized for all the different tastes and preferences.
Incorporating a way to publish our mods via Origin would not only make it easy to share and download mods, but enhance the value of the Origin client itself.
Modifié par naughty99, 22 septembre 2012 - 05:48 .
#9
Posté 22 septembre 2012 - 06:13
BF 1942 had one of the biggest modding communities I had ever seen. Hell new games were basically created from it. Why they have moved in a direction that limits a games lifespan I do not know.
I mean to use the mods, you still have to get the game so its not like mods hurt the sales of the standard product, it most likely increases its value if anything.
Modifié par Fawx9, 22 septembre 2012 - 06:13 .
#10
Posté 22 septembre 2012 - 06:24
Were the mod tools too restrictive or buggy? Perhaps it was too complicated for players to install new quest content integrated with the base game?
Modifié par naughty99, 22 septembre 2012 - 06:25 .
#11
Posté 22 septembre 2012 - 06:56
naughty99 wrote...
This is what I'm hoping for more than anything else in DA3.
If Bioware had shipped official mod tools for DA2, there might still be millions of people playing the game today, making mods and sharing them with the rest of the community, and you would have a huge fan base eagerly awaiting the next installment of the franchise, as well as any DLC that adds new gameplay features mod authors can incorporate into their projects.
There are so many talented mod authors who would be thrilled to create quests and new content, spells, weapons, even gameplay mechanics, customized for all the different tastes and preferences.
Incorporating a way to publish our mods via Origin would not only make it easy to share and download mods, but enhance the value of the Origin client itself.
I completely agree. And dragon age origins may of had a small mod base with incompatiblities being a bit of an issue, however their were some truly stunning mods created there.
#12
Posté 22 septembre 2012 - 07:31
Captain McBuck wrote...
Jamesnew2 wrote...
Vandicus wrote...
There is a substantial downside to releasing the toolset, and we should not
pretend it doesn't exist.
I agree, however their official reason for not realeasing DA2 i do believe was
that the tools would be too hard to use, i'd rather leave that one up to the
modders tbh :/
A Free toolkit/SDK would damage EA's future DLC plans because if you can
craft your own adventures why would you pay out an extra 10 bucks for
DLC? Don't get me wrong I'd love to see a tool-kit and SDK's on other
games have been massivle successful, games like Little Big Planet have
brought SDK's to consoles very well but I don't think its likely as much as I
would like one.
Not at all.
First off there are hardcoded things that modders cannot change that bioware
could in a DLC.
Second modders are average people who make content as a hobby, and most are not
professionals who can create a quality product like Bioware's professional
staff.
Third modders do not have access to professional voice actors or writers who
actually add to the stories of these DLCs. Most voice acting in mods come from volunteers
who may be good, but they also may not be. Also the voice recording technology
is not as sophisticated as Bioware's. While some mod authors may be good story
tellers they may lack the actors that could really bring life into a story, and
not all mod authors are good story tellers.
So yes, people would and should buy DLCs because DLCs, as long as they're not something
stupid like horse armor, can far surpass the quality of most mods.
+1 for toolkit!
Modifié par joshko, 22 septembre 2012 - 07:31 .
#13
Posté 22 septembre 2012 - 07:49
joshko wrote...
Captain McBuck wrote...
Jamesnew2 wrote...
Vandicus wrote...
There is a substantial downside to releasing the toolset, and we should not
pretend it doesn't exist.
I agree, however their official reason for not realeasing DA2 i do believe was
that the tools would be too hard to use, i'd rather leave that one up to the
modders tbh :/
A Free toolkit/SDK would damage EA's future DLC plans because if you can
craft your own adventures why would you pay out an extra 10 bucks for
DLC? Don't get me wrong I'd love to see a tool-kit and SDK's on other
games have been massivle successful, games like Little Big Planet have
brought SDK's to consoles very well but I don't think its likely as much as I
would like one.
Not at all.
First off there are hardcoded things that modders cannot change that bioware
could in a DLC.
Second modders are average people who make content as a hobby, and most are not
professionals who can create a quality product like Bioware's professional
staff.
Third modders do not have access to professional voice actors or writers who
actually add to the stories of these DLCs. Most voice acting in mods come from volunteers
who may be good, but they also may not be. Also the voice recording technology
is not as sophisticated as Bioware's. While some mod authors may be good story
tellers they may lack the actors that could really bring life into a story, and
not all mod authors are good story tellers.
So yes, people would and should buy DLCs because DLCs, as long as they're not something
stupid like horse armor, can far surpass the quality of most mods.
+1 for toolkit!
Cheers for explaining that
#14
Posté 22 septembre 2012 - 08:00
Captain McBuck wrote...
Jamesnew2 wrote...
Vandicus wrote...
There is a substantial downside to releasing the toolset, and we should not pretend it doesn't exist.
I agree, however their official reason for not realeasing DA2 i do believe was that the tools would be too hard to use, i'd rather leave that one up to the modders tbh :/
A Free toolkit/SDK would damage EA's future DLC plans because if you can craft your own adventures why would you pay out an extra 10 bucks for DLC? Don't get me wrong I'd love to see a tool-kit and SDK's on other games have been massivle successful, games like Little Big Planet have brought SDK's to consoles very well but I don't think its likely as much as I would like one.
What a bunch of crap. I bought all DLC for Origins DA2 and ME1 and 2 Toolsets have no impact on developer DLC mainly because of the quality the developer turns out far outstrips what modders produce. The service modders provide is everything the developer does not particularly care about such as cosmetics, PC customization, alternate outfits and appearance packs and let us not forget
The bugfixes. DAO in its vanilla form was full of bugs that were never fixed by the developers because I guess they just didn't care but modders fixed them and in doing made a good game great.
I know for a fact I am not an exception I am the rule when it comes to buying DLC even with mods available.
I also hope they release a toolset because I have never played a game that was not instantly made more immersive and 100% better when a toolset is released for the game. better hairstyles better textures more awesome costumes, various romance mods and cutscenes and best of all bugfixes.
Toolsets for the win IMO
#15
Posté 22 septembre 2012 - 08:02
naughty99 wrote...
Why do you suppose the DA:O modding scene never quite took off in the way it has for other PC games?
Were the mod tools too restrictive or buggy? Perhaps it was too complicated for players to install new quest content integrated with the base game?
A different way of doing things than some previous toolset ssuch as NWN, it is Data base based rather than file based. It is a system that worked well for BioWare but unfortunately much tougher for the average game modder. Just too much time spent just trying to get things to work unfortunatly. BioWare really tried hard and invested a lot in trying to get a good mod community for Dragon Age but a variety of things have kept if rom being nearly as successful as other toolsets which is too bad as there were HUGE advances in the technology, the awesome cutscene cretaor to name one.
#16
Posté 22 septembre 2012 - 08:16
#17
Posté 22 septembre 2012 - 08:42
#18
Posté 22 septembre 2012 - 08:48
NKKKK wrote...
Not happening, what profit is there for that?
On the one hand, it can result in greatly extending the life of the game. For example, many people are still playing Skyrim nearly a year after release, making mods, sharing them with their friends, and there is an entire community built around reviewing mods and posting videos about mods. Due in part to this free promotion, the game has remained consistently among the top selling games on Steam since release.
And although you might see less interest among PC gamers for very small DLC item packs that add some weapons, etc., I think a vibrant modding community can certainly help to drive increased sales of DLC that adds new quest content or new gameplay features. There would be more people still playing the game by the time the DLC is released, and also DLC that adds gameplay features can provide new tools for mod authors to make something interesting that requires the DLC.
#19
Posté 22 septembre 2012 - 08:55
You never know but I wouldn't expect to see official mod tools for DA3.
#20
Posté 22 septembre 2012 - 09:01
Babizokahh wrote...
I really hope they release a toolset. Its fun and keeps the game alive.
I agree.
#21
Posté 22 septembre 2012 - 09:09
naughty99 wrote...
NKKKK wrote...
Not happening, what profit is there for that?
On the one hand, it can result in greatly extending the life of the game. For example, many people are still playing Skyrim nearly a year after release, making mods, sharing them with their friends, and there is an entire community built around reviewing mods and posting videos about mods. Due in part to this free promotion, the game has remained consistently among the top selling games on Steam since release.
And although you might see less interest among PC gamers for very small DLC item packs that add some weapons, etc., I think a vibrant modding community can certainly help to drive increased sales of DLC that adds new quest content or new gameplay features. There would be more people still playing the game by the time the DLC is released, and also DLC that adds gameplay features can provide new tools for mod authors to make something interesting that requires the DLC.
but the idea to extend the life of a single game is in the oppsite direction of EA's bussniess model. They'd rather release a new game than extend the current game's life. just look at those sports games and expansions for Sims they released each year. That's how they do bussiness.
#22
Posté 22 septembre 2012 - 10:39
#23
Posté 22 septembre 2012 - 11:04
#24
Posté 22 septembre 2012 - 11:06
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
Hell no.
Modifié par DarkKnightHolmes, 22 septembre 2012 - 11:06 .
#25
Posté 22 septembre 2012 - 11:08
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
That's absurd. If the platform (in this case, the PC and it's open nature) can be taken advantage of, then developers should take advantage of it.
Mods are the reason I still play Dragon Age: Origins. I wouldn't have purchased the DLC if I weren't still playing it, so mod tools extend the life of a game, resulting in more DLC sales.
Modifié par DoomHK, 22 septembre 2012 - 11:09 .





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