PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
lolno
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
naughty99 wrote...
NKKKK wrote...
Not happening, what profit is there for that?
On the one hand, it can result in greatly extending the life of the game. For example, many people are still playing Skyrim nearly a year after release, making mods, sharing them with their friends, and there is an entire community built around reviewing mods and posting videos about mods. Due in part to this free promotion, the game has remained consistently among the top selling games on Steam since release.
And although you might see less interest among PC gamers for very small DLC item packs that add some weapons, etc., I think a vibrant modding community can certainly help to drive increased sales of DLC that adds new quest content or new gameplay features. There would be more people still playing the game by the time the DLC is released, and also DLC that adds gameplay features can provide new tools for mod authors to make something interesting that requires the DLC.
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
I agree. PC players should also remove the majority of keys on their keyboard and then chew and swallow them. It's only fair.PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
iSignIn wrote...
I agree. PC players should also remove the majority of keys on their keyboard and then chew and swallow them. It's only fair.PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
No it didn't. Most of bioware's games had no mod support.Icinix wrote...
EA doesn't support or encourage modding.
But yes - modding used to be a big part of BioWares games - hell were it not for mods - Neverwinter Nights probably would have vanished into Oblivion.
Modifié par Atakuma, 24 septembre 2012 - 09:45 .
Atakuma wrote...
No it didn't. Most of bioware's games had no mod support.Icinix wrote...
EA doesn't support or encourage modding.
But yes - modding used to be a big part of BioWares games - hell were it not for mods - Neverwinter Nights probably would have vanished into Oblivion.
Modifié par Plaintiff, 24 septembre 2012 - 10:34 .
I'm willing to bet that if consoles got exclusive DLC, there'd be some major PC-player ****ing up in here.Melca36 wrote...
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
And if PC users are willing to pay for a toolset, they should be able to.
Plaintiff wrote...
I'm willing to bet that if consoles got exclusive DLC, there'd be some major PC-player ****ing up in here.Melca36 wrote...
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
And if PC users are willing to pay for a toolset, they should be able to.
Nobody likes being left out.
Guest_FemaleMageFan_*
The kind of product doesn't matter in the least. The point is that people don't like being left out generally.joshko wrote...
Plaintiff wrote...
I'm willing to bet that if consoles got exclusive DLC, there'd be some major PC-player ****ing up in here.Melca36 wrote...
PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
And if PC users are willing to pay for a toolset, they should be able to.
Nobody likes being left out.
You're comparing apples and oranges. Mods don't guarantee quality additions, and unless you have a large dedicated and active modding team hey don't change the game in any significant way. DLCs on the other hand are quality products produced by the developers.
Modifié par Plaintiff, 24 septembre 2012 - 10:56 .
Well nothing's stopping you from buying a console. This generation is very cheap now, while the high-end PCs required to run the latest games can cost thousands of dollars (at least they do where I am). And of course, the investment of time required to become a skilled modder is also a significant barrier.joshko wrote...
Well sure people don't like being left out. I am upset I can't play Red Dead Redemption because I don't own a console, but I don't go throw a tantrum over it.
That doesn't follow. If I made an awesome videogame, I wouldn't want people making fundamental alterations to it. When you mod a game, it is not the same game that it was before. It is now a different game. You have not extended the life of Dragon Age : Origins. You have turned it into something else.I disagree, I think developers do want their games to have a long life and care very much that they do.
First it's their baby, their piece of art and they do want their customers to enjoy it. Many times over even.
But a toolset only strengthens a minority section of the userbase, while DLC is available to everyone. So what should Bioware focus on?Second a long life strengthens the fan base and the franchise, making sequels, prequels, and even parallel storylines in the universe to be potentially more profitable.
More people having access to a toolkit means more mods, which means more quality mods.There is an argument that a toolket does count as a quality DLC to some degree. But ultimately it's what the toolkit can produce that people want. It's in this light that I argue that they cannot be compared to directly, and when you do you have to take into account all of the substandard mods that will come out of the toolkit.
Modifié par Plaintiff, 24 septembre 2012 - 11:20 .
Wow, that has to be the worst argument ever.PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
Plaintiff wrote...
Well nothing's stopping you from buying a console.joshko wrote...
Well sure
people don't like being left out. I am upset I can't play Red Dead
Redemption because I don't own a console, but I don't go throw a tantrum
over it.
This generation is very cheap now, while the high-end PCs required to
run the latest games can cost thousands of dollars (at least they do
where I am). And of course, the investment of time required to become a
skilled modder is also a significant barrier.
Plaintiff wrote...
ThatI disagree, I think developers do want their games to have a long life and care very much that they do.
First it's their baby, their piece of art and they do want their customers to enjoy it. Many times over even.
doesn't follow. If I made an awesome videogame, I wouldn't want people
making fundamental alterations to it. When you mod a game, it is not the
same game that it was before. It is now a different game. You have not
extended the life of Dragon Age : Origins. You have turned it into
something else.
Plaintiff wrote...
But a toolset only strengthens a minority section of the userbase, while
DLC is available to everyone. So what should Bioware focus on?
Modifié par Merlex, 25 septembre 2012 - 12:36 .
Plaintiff wrote...
Well nothing's stopping you from buying a console. This generation is very cheap now, while the high-end PCs required to run the latest games can cost thousands of dollars (at least they do where I am).joshko wrote...
Well sure people don't like being left out. I am upset I can't play Red Dead Redemption because I don't own a console, but I don't go throw a tantrum over it.
Plaintiff wrote...
And of course, the investment of time required to become a skilled modder is also a significant barrier.
Tony77A wrote...
Wow, that has to be the worst argument ever.PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
On topic:
They're using the Frostbite engine so a toolkit seems unlikely since DICE owns Frostbite.
Now, DICE has been known to allow modding of previous BF titles, but it seems like they are more interested in selling this version than opening up the code for competitors.
Only time will tell, but I'm not holding my breath so to speak.
naughty99 wrote...
Plaintiff wrote...
Well nothing's stopping you from buying a console. This generation is very cheap now, while the high-end PCs required to run the latest games can cost thousands of dollars (at least they do where I am).joshko wrote...
Well sure people don't like being left out. I am upset I can't play Red Dead Redemption because I don't own a console, but I don't go throw a tantrum over it.
In the US a decent desktop that can run all the recent games at 1920x1080 resolution is around $500-600. And there are plenty of laptops that can do the same under $1k.
If you don't mind gaming at a lower resolution, there are even cheaper options.Plaintiff wrote...
And of course, the investment of time required to become a skilled modder is also a significant barrier.
It really depends on the toolkit and what you want to do. You can learn how to make a dungeon for Legend of Grimrock in about five minutes. If you want to make a simple Skyrim mod that adds a small dungeon, or tweaks some of the game settings, for example, you can learn in a few hours. If you want to make an ambitious quest with lots of new voiced dialogue, or a huge new area to explore, of course that will take a lot more time, but it's fun to make and share mods with your friends.
And if Bioware sets up a way to publish your mods on Origin, from the player's perspective, it can become a very simple one-click process to install new mods.
A vibrant modding community can greatly extend the life of a game, so people are still playing the game months and years after release and as a result, more likely to buy interesting new DLC content or a sequel.