PinkDiamondstl wrote...
If the console players can't mod then the PC players should't get to either. It's only fair.
..What? I believe someone used the word 'absurd'. That sounds about right.
Plaintiff wrote...
Why should they care about extending the life of the game? They're not getting any money for it.
If not for the DA:O toolset, I likely wouldn't have remained interested long enough to purchase those Origins DLCs. Similarly, if they had released a toolset for DA2, I might have been able to make the game enjoyable enough for me to be interested in DLC for that game.
Plaintiff wrote...
I'm willing to bet that if consoles got exclusive DLC, there'd be some major PC-player ****ing up in here.
Nobody likes being left out.
The main difference being, it's hard to justify a reason for platform exclusive DLC. On the other hand, PC exclusive modding is easy to understand when you hear all about the difficulties Bethesda - who have been trying to get mods on consoles for some time - have encountered. PCs are more powerful, and console manufacturers are very apprehensive about allowing the ability to download files that can essentially corrupt their product, or the game.
Plaintiff wrote...
Well nothing's stopping you from buying a console.joshko wrote...
Well sure people don't like being left out. I am upset I can't play Red Dead Redemption because I don't own a console, but I don't go throw a tantrum over it.
Likewise, nothing is stopping someone from buying a decent PC.
This generation is very cheap now, while the high-end PCs required to run the latest games can cost thousands of dollars (at least they do where I am).
I've always had difficulty understanding this argument. I can honestly say that the investment in my PCs over the years has saved me money over buying consoles. Sure, you can pay a couple thousand for a top of the line machine, but like you said, this generation is much cheaper and that holds for PCs as well. You can buy a mid-range PC for well south of a thousand, and it will still be much more powerful than the current generation of consoles. Besides, don't the vast majority of people have computers at home by now, anyway? It's not a big jump to add decent gaming capability.
And of course, the investment of time required to become a skilled modder is also a significant barrier.
Depending on what you want to make, perhaps. But the investment of time to enjoy those mods is very small.
Modifié par Anomaly-, 25 septembre 2012 - 04:40 .





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