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Sheathed Weaponry


143 réponses à ce sujet

#1
Lithuasil

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There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics. 
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#2
Wulfram

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I'd rather have the weapons disappear than have them floating.

#3
0Sion0

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I agree with the OP. Would be great if we could actually sheath a weapon rather then have the animation of sheathing and have them 'float about' on your back.

Would add realism, possibly fix some clipping issues(or at the very least have minor ones - In the Witcher 2 weapons can be sheathed with small albeit hardly noticeable clipping.).

#4
Swagger7

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If we can't have sheaths, there should at least be some sort of ring up against the crossguard to hold the sword in place.
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#5
Dragon_Effect 15511

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I agree. Sheathing is a must for DA3. It really looks silly when a rouge is walking around with 2 magical floating daggers on their backs.
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#6
labargegrrrl

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do NOT take away my floating weapons! i LOVED floating weapons. it just wouldn't feel right to see sheaths or ties or slings or...whatever. in thedas, weapons float on your back. on your opponent's backs. on random walls for no good reason. and i know this sounds like i'm being sarcastic or tongue-in-cheek or whatever, but i'm NOT. for me, it's kind of like looting in the middle of a quest you have compelling reasons to not be looting in the middle of. it's just part of the universe, and i'd hate to see it gone.

#7
upsettingshorts

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Wulfram wrote...

I'd rather have the weapons disappear than have them floating.



#8
Savber100

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In Mass Effect, it made sense and there's an explanation on how the guns stick on your back.

In Dragon Age, not so much...
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#9
o Ventus

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I personally don't want sheaths. What if I have a really badass looking weapon that I want to look at without staring at my inventory screen?

#10
Lithuasil

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Savber100 wrote...

In Mass Effect, it made sense and there's an explanation on how the guns stick on your back.

In Dragon Age, not so much...


More importantly, in me the weapons were actually connected to the armor, rather then half a meter behind.

#11
slimgrin

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Savber100 wrote...

In Mass Effect, it made sense and there's an explanation on how the guns stick on your back.

In Dragon Age, not so much...


Velcro. :P

With the new engine I'm sure it could be done.

Modifié par slimgrin, 22 septembre 2012 - 06:52 .


#12
deatharmonic

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I support sheathing, play safe.

#13
Guest_Guest12345_*

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Yes, please let me sheathe my weapon. This is crucial to any game with swords. You can't just let the blade dangle.

#14
Pseudo the Mustachioed

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scyphozoa wrote...

You can't just let the blade dangle.


...lol.

On a serious note, I'm not sure if I agree with weapons disappearing being a better option than just floating, but the floating is kind of... weird.

#15
MrApollon

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Sheathing would be a nice addin. Consider how "well" The Witcher did it. it is possible. But don't take away my anime weapon look :P

#16
Allan Schumacher

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Lithuasil wrote...

There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics. 


The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?
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#17
upsettingshorts

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Pseudocognition wrote...

scyphozoa wrote...

You can't just let the blade dangle.


...lol.

On a serious note, I'm not sure if I agree with weapons disappearing being a better option than just floating, but the floating is kind of... weird.


I'm just basing it on my minding how Jade Empire did it much less than how DA does it.

Modifié par Upsettingshorts, 22 septembre 2012 - 07:04 .


#18
upsettingshorts

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Allan Schumacher wrote...

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


I genuinely hate the weapons glued-to-backs.  It's something I have to stare at for almost the entire game and it's the most persistently irritating aspect of every BioWare game in recent memory.

Basically, it's an eyesore that I can't avoid or ignore.

Modifié par Upsettingshorts, 22 septembre 2012 - 07:04 .

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#19
Il Divo

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Allan Schumacher wrote...

Lithuasil wrote...

There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics. 


The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


I wouldn't say it's bothered me, but there is an added effect of "we're about to throw down" when previously your character's sword was safely tucked away. It was actually one of the things I missed from Assassin's Creed 1 with the transition to #2, where you walk around with a naked sword.

#20
Joah

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Allan Schumacher wrote...

Lithuasil wrote...

There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics. 


The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


For me its something i noticed right away but eventually just learned to deal with. 

And some weird clipping because the scabbard had to stay in the same place on all sets of armor would probably be easier to get used to than floating swords.

#21
LPPrince

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I can withstand no sheathing(because it lets you look at your weapon), but sheaths would be optimal in my opinion.

Plus, sheaths would help reduce clipping if capes, flowing hair, and such things were included.

At least, I imagine so. Appears nice in my head.

#22
Pseudo the Mustachioed

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What if the weapons stayed 'floating' but appeared in a sheath when not in use? Floating weapon in a floating sheath? *shrug* It's not a perfect solution but as Allan says, the cost of making an appropriate & realistic sheath for every weapon on every outfit is enormous.

Modifié par Pseudocognition, 22 septembre 2012 - 07:08 .

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#23
Sejborg

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Allan Schumacher wrote...

Lithuasil wrote...

There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics. 


The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.


Capcom did it with Dragon's Dogma you know. 
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#24
Allan Schumacher

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Plus, sheaths would help reduce clipping if capes, flowing hair, and such things were included.


How so? Unless we're sheathing at a different location (like the hip), it doesn't make the item outright disappear.


Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...

#25
Lithuasil

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Allan Schumacher wrote...

The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


Imho, the animations wouldn't need to be custom, just a default "right shoulder" "hip" "both shoulders" "both hips", pretty much like what the games already have - slight clipping issues in a fluid unsheathing of a weapon are much easier to ignore then something you stare at, all the time.
(And of course with shields/polearms, you could just always carry them in the hands).

For me, the biggest issue is that it very prominently intrudes the dialogue scenes (i.e the much more immersive parts of the game). If something weird happens during gameplay that's one thing, and easy to miss in a sufficiently frantic combat. But if there's a staff that looks like it's literally as heavy as I am floating behind me in all conversations, that's pretty hard to unsee.