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Sheathed Weaponry


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#26
hoorayforicecream

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o Ventus wrote...

I personally don't want sheaths. What if I have a really badass looking weapon that I want to look at without staring at my inventory screen?


I agree. I prefer no sheaths as well. One of the problems I had with the Witcher 2 was that all the swords looked alike. The handle might have a slightly different texture, but that was it. It was barely noticeable in combat. I had a very similar problem with SWTOR's lightsabers. They mostly looked the same (save for color crystal), and it was almost impossible to tell the difference in the handles from the normal view. This sort of homogenization was necessary because they all had to fit into the same sheaths and maintain the same dimensions.

They could solve this problem by creating weapon-specific sheaths, but I'd rather have more variety of the way weapons look than having sheaths for each weapon.

Modifié par hoorayforicecream, 22 septembre 2012 - 07:10 .

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#27
slimgrin

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Allan Schumacher wrote...

Plus, sheaths would help reduce clipping if capes, flowing hair, and such things were included.


How so? Unless we're sheathing at a different location (like the hip), it doesn't make the item outright disappear.


Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...


To my knowledge you only sheath swords. Other weapons can dangle.

#28
upsettingshorts

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I'd be fine without sheaths specifically as long as I can understand how a weapon might be equipped in the way it is (eg. belt loop).

As it stands, I have to assume there are magnets in play.

Modifié par Upsettingshorts, 22 septembre 2012 - 07:12 .

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#29
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Allan Schumacher wrote...
I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


Yup, I wish i could ignore it. For me, it is an unavoidable eyesore. Floating weapons and unsheathed blades are both annoying to me. Generally, verisimilitude is supposed to be so subtle that it is barely noticable, but I think when a small detail like this is absent, it becomes glaringly obvious.

#30
Fredward

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It's not something that's ever really bothered me either tbh.

#31
slimgrin

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hoorayforicecream wrote...

I agree. I prefer no sheaths as well. One of the problems I had with the Witcher 2 was that all the swords looked alike. 


Aside from the length, width, runes incribed, oils applied, pommel and handle. 

#32
hoorayforicecream

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slimgrin wrote...

hoorayforicecream wrote...

I agree. I prefer no sheaths as well. One of the problems I had with the Witcher 2 was that all the swords looked alike. 


Aside from the length, width, runes incribed, oils applied, pommel and handle. 


I eagerly await your screenshots of the sheathed weapons to prove me wrong. I already mentioned the handles. I didn't see any other differences when sheathed.

Here, I even found some of my own. Note that the only visible difference is the handles.

Posted ImagePosted Image

Modifié par hoorayforicecream, 22 septembre 2012 - 07:36 .


#33
LPPrince

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Allan Schumacher wrote...

Unless we're sheathing at a different location (like the hip)


Twas what I was thinking.

#34
Sejborg

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Allan Schumacher wrote...

Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...


So sheaths would not allow you to make ugly weird looking cartoon swords?

One more reason to hope for sheaths! :wizard:
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#35
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Regarding the stylistic design of sheaths, I would say Skyrim is a great example of a lot of cosmetic variety. Lots of patterns, colors and dimension differences. It definitely can be done, it just has to be considered valuable enough. I think Skyrim does a good job with the placement of the weapons as well. All 1h swords are sheathed on the left hip. All 1h axes and maces are kept on the right hip in a leather loop. Skyrim's 2h weapons are still a bit wonky though. I dislike the look of the giant 2h axes and hammers looking glued to my back.

#36
Shadow Warior

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More weapons or weapons with custom sheaths?

both would be nice, but then the artists will have to work on sheath instead of more caves and stuff, so no thanx

#37
upsettingshorts

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Pretty sure modelers and level designers are different jobs.

But then I'm not an expert on either.

#38
Shadow Warior

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Upsettingshorts wrote...

Pretty sure modelers and level designers are different jobs.

But then I'm not an expert on either.


More work for the modelers then Posted Image

#39
Wulfram

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Allan Schumacher wrote...

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


It doesn't bother me most of the game.  But then you get a side shot in a cinematic where the weapon isn't drawn and it just looks ridiculous.

Modifié par Wulfram, 22 septembre 2012 - 07:40 .


#40
Eternal Phoenix

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I'll just be happy if the weapons actually *connect* onto your character and don't float on their back. I mean even Mass Effect 1 got this right way back in 2007. Dragon Age has yet to get this right.
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#41
upsettingshorts

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Shadow Warior wrote...

More work for the modelers then Posted Image


I'm an extremist on this issue.

I would rather have one sword that wasn't glued to my character's back than a hundred swords that had to be.

The simple truth is that I'm tired of it.  I want some progress in another direction.  Any other direction.

Modifié par Upsettingshorts, 22 septembre 2012 - 07:46 .

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#42
hoorayforicecream

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Upsettingshorts wrote...

Shadow Warior wrote...

More work for the modelers then Posted Image


I'm an extremist on this issue.

I would rather have one sword that wasn't glued to my character's back than a hundred swords that had to be.

The simple truth is that I'm tired of it.  I want some progress in another direction.  Any other direction.


Would you be satisfied if the weapons were mounted closer to the backs, rather than floating so far away? Assassin's Creed, for example, also floats their weapons, but they don't give as much space.

#43
Wulfram

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Would it bother people all that much if some of the weirder swords didn't look like they'd fit their sheathes?

Elton John is dead wrote...

I'll just be happy if the weapons actually *connect* onto your character and don't float on their back. I mean even Mass Effect 1 got this right way back in 2007. Dragon Age has yet to get this right.


ME1 could conveniently fold up it's weapons into convenient sizes.  So the weapons fit on the back where there's no real issue of clipping because it doesn't flex.  Whereas DA weapons are too big to do that, so you end up with either floating or clipping.  And as long as  you're not looking from the side, floating is less obvious than clipping.

#44
upsettingshorts

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hoorayforicecream wrote...

Would you be satisfied if the weapons were mounted closer to the backs, rather than floating so far away? Assassin's Creed, for example, also floats their weapons, but they don't give as much space.


Not really, no.

I mean, I don't want to get too carried away here.  If DA3 has magnet-operated back-equipped weapons again it's not like I'm gonna cancel my preorder.

But yeah, I'd like something new.

#45
axl99

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FYI. Level designers and modelers [character or environment] all have different jobs.

#46
Apollo Starflare

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Upsettingshorts wrote...

Allan Schumacher wrote...

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


I genuinely hate the weapons glued-to-backs.  It's something I have to stare at for almost the entire game and it's the most persistently irritating aspect of every BioWare game in recent memory.

Basically, it's an eyesore that I can't avoid or ignore.


Pretty much this. I understand it's not as easy to resolve as it sounds, but it's definitely worth looking into. I swear I have played other fantasy/sword related games that have handled it better than the floaty swords of DA?

Also, bowstrings. >.>

#47
Swagger7

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Allan Schumacher wrote...

Lithuasil wrote...

There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics. 


The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


It was something that annoyed me from day one in DAO.  You could just add in bands of leather to hold them in place; that wouldn't give you trouble with different scabbard positions.  I'm thinking of something like this:

http://chainmailshir...-get-in6507.jpg
or this:
http://www.latex-wea...n_IF_101530.jpg

the blade could just hang down while that leather loop is attached to the back, waist, etc.  This has the added advantage of working for axes and mauls too.  Honestly I'd rather have scabbards, but this would work too.

At the very least I think the bare weapons should stick directly onto the backs of the characters, or that the player should have the option to turn sheathed weapons invisible, just like we could with helmets in DA2.

EDIT:  I also agree with Apollo Starfire:  Bowstrings!

Modifié par Swagger7, 22 septembre 2012 - 08:03 .


#48
Dutchess

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No more weapings magically floating at a decent distance behind you would be nice, yes.

Also no staves/swords that go through the bench or bed when the character takes a seat.

#49
mesmerizedish

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scyphozoa wrote...

Regarding the stylistic design of sheaths, I would say Skyrim is a great example of a lot of cosmetic variety. Lots of patterns, colors and dimension differences. It definitely can be done, it just has to be considered valuable enough. I think Skyrim does a good job with the placement of the weapons as well. All 1h swords are sheathed on the left hip. All 1h axes and maces are kept on the right hip in a leather loop. Skyrim's 2h weapons are still a bit wonky though. I dislike the look of the giant 2h axes and hammers looking glued to my back.


It's very possible to mod in sheathes for 2h swords or some other attachment device for axes/hammers.

Out of curiosity, do you have any ideas about what would work for the hammers/axes? Two loops along the haft or something?

#50
Cutlasskiwi

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Wulfram wrote...

I'd rather have the weapons disappear than have them floating.


If we can't have sword belts then this would be preferable.

Modifié par Cutlasskiwi, 22 septembre 2012 - 08:52 .