Allan Schumacher wrote...
Lithuasil wrote...
There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics.
The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others. This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.
I see this topic come up a lot though, which I do find surprising. In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me. Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?
It was something that annoyed me from day one in DAO. You could just add in bands of leather to hold them in place; that wouldn't give you trouble with different scabbard positions. I'm thinking of something like this:
http://chainmailshir...-get-in6507.jpgor this:
http://www.latex-wea...n_IF_101530.jpgthe blade could just hang down while that leather loop is attached to the back, waist, etc. This has the added advantage of working for axes and mauls too. Honestly I'd rather have scabbards, but this would work too.
At the very least I think the bare weapons should stick directly onto the backs of the characters, or that the player should have the option to turn sheathed weapons invisible, just like we could with helmets in DA2.
EDIT: I also agree with Apollo Starfire: Bowstrings!
Modifié par Swagger7, 22 septembre 2012 - 08:03 .