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Sheathed Weaponry


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#76
MorningBird

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The Ethereal Writer, your entire post is sexy.

edit: ...awkawrd first post on a new page... *whoops*

Modifié par MorningBird, 23 septembre 2012 - 03:32 .


#77
Allan Schumacher

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filetemo wrote...

Allan Schumacher wrote...




Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...


which is a good thing because massive 2 handed swords the size of a surf table can't be sheathed on the hip :P



Although the addition of sheaths would likely not have an impact on the size of the weapons.

#78
Darimaru

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o Ventus wrote...

I personally don't want sheaths. What if I have a really badass looking weapon that I want to look at without staring at my inventory screen?


Those kinds of weapons are the ones theat should have specially designed sheaths, like straps or something.  

#79
HighMoon

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 Sheathed weapons would be cool. But if it is too much of a hassle to include then I don't mind if they just have the weapons floating a little closer to PC. I also wouldn't object to the Jade Empire method (which, btw, had the coolest weapons ever).

I just want to have the option to unequip my weapon and be unarmed. I didn't like that Hawke had to carry a big stick around with her at all times. 

#80
TEWR

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MorningBird wrote...

The Ethereal Writer, your entire post is sexy.


It's the "whooshy" part, isn't it? Girls can't resist the whoosh.

Guys either, at times.

Modifié par The Ethereal Writer Redux, 23 septembre 2012 - 03:46 .


#81
Leonia

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Keep that whoosh sheathed!

Any who, had hoped this was a romance scene discussion thread, but alas it is not. I'll go with the "just make them disappear altogether" method.

Modifié par leonia42, 23 septembre 2012 - 03:56 .


#82
Zakhutson

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hoorayforicecream
wrote...



I eagerly await your screenshots of the
sheathed weapons to prove me wrong. I already mentioned the handles.
I didn't see any other differences when sheathed.



Here, I even found some of my own. Note that
the only visible difference is the handles.




Well to be honest most historical weapons (or real
world styled weapons) the major difference was blade length and the cross guard/grip/pommel
where the fiddly bits were and the Witcher aims in that direction more than the
dragon age series does. 



Allan Schumacher wrote...



Although the addition of sheaths would likely not
have an impact on the size of the weapons.






Well sheathing a big ol sword on ones back is
kinda hard to do anyway as you have to get the entire length free to lose the
thing and putting it away is also a bit of a challenge on that front. 



Over all Take it or leave it on the sheathe front
I just want one handed weapons on the hip and greatweapons on the back for the
visual diversity that it brings to a mob of both NPCs and Party members. Also
if the daggers went to the small of the back (crossed of course) you could
probably spot the type of foe it is without having to name them assassin or
what have you.

#83
TEWR

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My whoosh shall not be sheathed! It's too awesome to resist!

You can't ignore my whoosh.

#84
Guest_Puddi III_*

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I thought sheaths were impractical for the really big swords, so you needed a harness of leather straps and hooks and such if you wanted to carry it on your back. Otherwise it stayed in the hands.

So I guess you could have it harnassed and then in battle you'd remove the whole harnass+sword and then shake off the harnass from the sword, badassfully. Or your servant Gorim could unstrap it for you.

#85
TEWR

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Seriously though, my (sexy) post on the previous page. That's the answer here.

#86
MorningBird

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The Ethereal Writer Redux wrote...

Seriously though, my (sexy) post on the previous page. That's the answer here.


looool, I may have ruined this for you.  I apologize. :lol:

#87
TEWR

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No apology necessary! I'm happy that you liked my post, in all seriousness.

Modifié par The Ethereal Writer Redux, 23 septembre 2012 - 04:55 .


#88
TheBlackBaron

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Allan Schumacher wrote...

filetemo wrote...

Allan Schumacher wrote...




Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...


which is a good thing because massive 2 handed swords the size of a surf table can't be sheathed on the hip :P



Although the addition of sheaths would likely not have an impact on the size of the weapons.


There were, after all, sheaths that went over the shoulders and back, similar to holsters that we have now. 

#89
nightscrawl

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Allan Schumacher wrote...

The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?

Can't unsee? I think that's part of it yes.

On the other hand, when I play a Zelda game and Link is running around with the Master Sword sheathed on his back, stops to fight some goblins, and draws it, it's really awesome. On the other hand, Link only ever has 1-3 blades available per game, so it's really easy for Nintendo do do a custom thing for each of those -- Actually, now that I think about it, in Ocarina of Time I think his only sheathed sword is the Master Sword, the Kokiri Sword and 2-handed Goron Sword go without.

For Dragon Age, ignoring sheaths for the moment, I would like longswords to be on the hip. Shields clipping through weapons was a big irritation for me in DA2 and dictated what model of shield I used. The pose of Aveline on the character select screen is really great, but you can't have that in the actual game because longswords go on the back.


The Ethereal Writer Redux wrote...

Daggers could also go on both sides of the hips, and then be pulled out by the character in question.

I thought of this. However, if you consider that a person will have to cross their arms over the body to draw each dagger on the opposite side, it might pose some problems with the arms clipping through each other. The back-draw for daggers eliminates that issue.

Something that could be done however are dagger leg straps! The downside of this is that it would have to be directly incorporated into armor design. Having a bow rogue with fake dagger sheaths on this legs might be kind of lame (although any resourceful rogue worth his salt should have a multitude of weapons).

Modifié par nightscrawl, 23 septembre 2012 - 07:10 .


#90
ZtalkerRM

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I think it'd one of those 'eye for detail' things. Dragon Age had a medieval setting which is very recognisable and immersive. If you then watch your hero (or you yourself, for most players, including myself) it's just awkward and a bit immersion-breaking to see your weapon float next to you, or to see it clip through your armor.

You are right that it's not an 'extremely Essential' thing, but for a game that's all about immersion and the player being the hero in their own Story, it will be One of those things players will notice and like.

#91
vania z

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Using procedurally generated animation will solve a lot of problems.
capes and hair 
overgrowth has some nice procedural animations for sheathing 

Modifié par vania z, 23 septembre 2012 - 08:42 .


#92
Aulis Vaara

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Allan Schumacher wrote...

Plus, sheaths would help reduce clipping if capes, flowing hair, and such things were included.


How so? Unless we're sheathing at a different location (like the hip), it doesn't make the item outright disappear.


Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...


Not if you have a sheath for each weapon. Skyrim did this as well.

Modifié par Aulis Vaara, 23 septembre 2012 - 09:36 .


#93
KiwiQuiche

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Well, in Dragons Dogma my Magic Archer carriers her daggers on either side of her waist with her bow on her back which is a lot more natural looking. Then cramming them all back there.
Same with a sword-and-shield. Sword on hip, shield on back. Staffs/two handed would have to be on the back as well, other wise they are too long for hip placements, so not sure how that would work...

#94
Maverick827

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vania z wrote...

overgrowth has some nice procedural animations for sheathing 

That honestly looks very silly to me, and I don't mean the giant, anthropomorphic rabbits.  The sheathing animations are way too quick.

#95
Steppenwolf

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Is it any more ridiculous than swinging a massive and unbalanced sword like The Empress' Point at the speed of sound? Or making people explode when you stab them with a dagger?

#96
Zeralos

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But. but, but the floating weapons were my 2nd favorite things from da, (1st thing were the exploding enemies), how can you remove them? >:(

#97
Guest_FemaleMageFan_*

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I feel like this is a sort of bells and whistles thing. it would be an extra and floating weapons would not take away from the experience

#98
MissA-Black

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I don't mind the floating weaponry...actually, I like to see my daggers/swords hanging there.

#99
Guest_Mikael_Sebastia_*

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Modifié par Mikael_Sebastia, 04 novembre 2012 - 02:10 .


#100
Vilegrim

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Allan Schumacher wrote...

Lithuasil wrote...

There's lots of threads floating around, that demand less ridiculous anime weaponry, and a more grounded design. While we're at that, can we please do away with weapons hovering in the air half a meter behind characters, and instead include sheathed graphics? That'd also fix the (still pretty massive) clipping issues, since the sheath could be individually located on each armor, as to not interfere with the graphics. 


The tricky thing about this is that, should sheaths/scabbards be located in different locations, is that animations and custom rigs will then need to be created for each set of armor that differs from others.  This starts to actually become pretty expensive, and I'm curious if it'd really be worth the gain.

I see this topic come up a lot though, which I do find surprising.  In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?


It kind of bugs me yes, if War of the Roses and Witcher can manage it (among others) while having a huge variety of weapons I don't see the problem.