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Sheathed Weaponry


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#101
Ridwan

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Less anime looking weapon and sheated stuff? I approve.

#102
Kyle Kabanya

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ME did it great by having the guns unfold after being removed from the back.

Its hard for a sword to unfold from being unsheathed unless your talking about the sword of omens. The way DA has is is fine, just move them closer to the character so that it looks like its sticking. Or just have it so the sword fits in the shield like Sigmund in Infinite Undiscovery.

That's the main thing that annoys me is how they remove the shield of the back. Weapon floating is manageable because I'm hardly ever turning the screen to where I can see the gap.

#103
terdferguson123

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But what if you have a fire enchant on your weapon, IT WOULD TOTALLY BURN YOUR SHEATH MAN.

#104
AbsoluteApril

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Allan Schumacher wrote...
In my "gaming mind" (i.e. Not QA focus) it's never really been something that has ever bothered me.  Is it just something that people find bothersome and once they notice it they can't never "unnotice" it?



As nice as sheaths would be, it has never bothered me. Floating weapons, clipping hair/weapons on armor, clipping when characters touch... it always seems to be an issue regardless of game and, at least to me, is very easy to overlook.

Playing DA2 last night I had random townspeople that were generated in the middle of carts (so it looked like floating torsos were being carted around) and Hawke standing on top of the Mabari hound (makes for fun screenshots haha). That would seem like more of an 'immersion' issue than floating weapons.

I do support sheathed weapons and bow strings, etc, but am fine without them.
Image IPB

#105
Rpgfantasyplayer

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Allan Schumacher wrote...



Plus, sheaths would help reduce clipping if capes, flowing hair, and such things were included.


How so? Unless we're sheathing at a different location (like the hip), it doesn't make the item outright disappear.


Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...



I want more diverse weapons and looks so no sheaths.  If it hinders the ability for a wider variety of weapons then I prefer them to float.  It doesn't bother me anyway to see them floating. I have companions merging into one person when I switch party members, that cracks me up. Image IPB  In DA2 I noticed during the Last Straw that Meredith and Orsino's outfits lost color and the were completely silver except from the neck up.  That was kind of a WHAT??? but it still made me laugh.

Modifié par Rpgfantasyplayer, 24 septembre 2012 - 06:27 .

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#106
LPPrince

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terdferguson123 wrote...

But what if you have a fire enchant on your weapon, IT WOULD TOTALLY BURN YOUR SHEATH MAN.


Sheaths are magically treated to avoid all kinds of wear and tear from the inside and out, duh. :P

#107
sharkboy421

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KiwiQuiche wrote...

Well, in Dragons Dogma my Magic Archer carriers her daggers on either side of her waist with her bow on her back which is a lot more natural looking. Then cramming them all back there.
Same with a sword-and-shield. Sword on hip, shield on back. Staffs/two handed would have to be on the back as well, other wise they are too long for hip placements, so not sure how that would work...


Yeah I really liked how Dragons Dogma handled weapons.  It was nice to see classes that used a bow and something else to have the bow on their back and daggers/sword on the hip.  In fact there is a lot about Dragons Dogma I would love to see in DA3, but anyways.

I don't really mind weapons not having sheathes.  I admit it looks weird when they are floating so far off the characters back and would prefer them to be closer.  But as to whether there is an actual sheathe or not, it would be cool but doesn't bother me one way or the other.

#108
LPPrince

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I do believe that bladed weapons should be sheathed at the hip rather than the back.

#109
Sharn01

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Allan Schumacher wrote...

Plus, sheaths would help reduce clipping if capes, flowing hair, and such things were included.


How so? Unless we're sheathing at a different location (like the hip), it doesn't make the item outright disappear.


Although I was just thinking that sheaths would also place restrictions on the types of designs for weapons as well...


The hip is probably the best place to put weapons, thats where most people actually carried weapons, and any issues with it floating will be less noticable since it wont be pinned in the middle of the screen where players have to look at it for the entirety of the games non combat scenes.

#110
LPPrince

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I love how Assassin's Creed games(2, Brotherhood, Revelations) handles weapons.

They don't have sheathes, but they do appear covered because of Ezio's attire.

Also, the only weapon that appears on Ezio's back is I believe the crossbow.

#111
NRieh

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I understand that it's a complex problem - designers followed "floating" way as one of obvious lesser evils. Hip means almost certain clipping (exept may be for daggers...but considering that daggers in DA2 were more like short swords (and Fenris' big blades were almost bigger than himself)...even daggers may cause a problem. I can recall ONE dagger in game, actually. And it's Anders who has it, on his right hip. It looks much "sticked" to his belt, but it has sheaths and reasonable in size.

Making universal "holder" for each weapon type, and make difference only with hilt? Probably, a way. But either it will take some effort to make it (something like dozen+ separate models) or you will be restricted in weapon types number.

I can't say that floating is that very unnoying and I understand why they chose it. The only thing I ask for - let people who set dialogue scenes "respect" floating weapons. I can clearly recall few scenes, where you had those floaters in your detailed dialogue view. Do not let them rotate and stand like that, if you can't find any other way to show off-combat state.

And also - respect our weapon type! 8) myArcherWarden used to kill things in cutscenes with some sword, while being an archer. And myArcherHAwke finished Bonepit High Dragon (and very likely - Orsino, can't remember how it went with Arishok) with a melee weapon as well. Have no idea where those girls take those swords from... 8P

That's something that annoys me much more than floating magic weapons.

#112
Sylvius the Mad

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I think people don't like the floating weapons because it's something that's out of place, and it's something they can see.

If, like NWN, weapons simply disappeared when not drawn, that might draw less ire. I'd be content not to see weapons while sheathed.

#113
LPPrince

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I think players may actually dislike disappearing weapons.

The logic behind it being, "In this day and age, you're telling me you can't find a way to keep the weapon out BUT SHEATHED INSTEAD OF GONE?"

hahahaha

Not that I'd say that, but that's what I'd expect.

#114
Dubya75

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I neither support weapon sheathes, nor magically disappearing weapons (the latter being rather ridiculous).
Weapon clipping really wasn't a big issue for me in the previous 2 games. However, it did seem worse in DA2...
Perhaps the new engine will help deal with that.

Modifié par Dubya75, 25 septembre 2012 - 08:23 .


#115
Kidd

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This is not a pressing issue for me by any means, though it's not like I'd complain if it was tended to. =)

#116
Swagger7

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terdferguson123 wrote...

But what if you have a fire enchant on your weapon, IT WOULD TOTALLY BURN YOUR SHEATH MAN.


Enchanments could simply "turn off" when sheathed.  Or, your sheath could glow red and smoke.  That would be cool.  Frost enchanted wepons could make their sheaths grow icicles, while electrically enchanted weapons could have random arcs across the sheath.

#117
Xewaka

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Sylvius the Mad wrote...
I think people don't like the floating weapons because it's something that's out of place, and it's something they can see.
If, like NWN, weapons simply disappeared when not drawn, that might draw less ire. I'd be content not to see weapons while sheathed.

Deus Ex Human Revolution went this route. Granted, most of the game is played first person, with the switches to third relatively uncommon.

#118
SpunkyMonkey

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I imagine walking around with your weapon unsheathed could get you into all kinds of trouble.

#119
Sylvius the Mad

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Allan Schumacher wrote...

Although the addition of sheaths would likely not have an impact on the size of the weapons.

Okay then, forget the sheaths.  Just make the weapons smaller.

#120
LinksOcarina

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Sylvius the Mad wrote...

I think people don't like the floating weapons because it's something that's out of place, and it's something they can see.

If, like NWN, weapons simply disappeared when not drawn, that might draw less ire. I'd be content not to see weapons while sheathed.


I just want to know, does this really bother people? I see the floating weapons and think nothing of them in the end. I guess I just don't care that much, but it seems to me to be a nitpick of sorts from those who do, kind of like the whole holstering guns in Mass Effect 3 thing...
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#121
Sylvius the Mad

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The floating weapons don't bother me, but the disappearing weapons didn't bother me, either.

I do dislike that I can't draw my weapons manually, and instead have to wait for the game to tell me I'm in combat.
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#122
LinksOcarina

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Sylvius the Mad wrote...

The floating weapons don't bother me, but the disappearing weapons didn't bother me, either.

I do dislike that I can't draw my weapons manually, and instead have to wait for the game to tell me I'm in combat.


That is a mechanic conceit though, BioWare has always kind of done that (or never seathed weapons either, kind of like Kotor) and I don't  think that will change. 

#123
LPPrince

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Sylvius the Mad wrote...

The floating weapons don't bother me, but the disappearing weapons didn't bother me, either.

I do dislike that I can't draw my weapons manually, and instead have to wait for the game to tell me I'm in combat.


Not gonna lie, that DOES irk me.

I want to have my weapon drawn and combat ready if I know I'm in a combat area instead of taking it out right before a fight, then putting it away, only to take it out again, put it away, take it out, put it away, etc etc.

I mean, damn. Just let me take it out and put it away at my own leisure. Would feel more natural to have a sword or bow out when you KNOW there's more enemies you're likely to run into.
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#124
Apollo Starflare

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Sylvius the Mad wrote...

I do dislike that I can't draw my weapons manually, and instead have to wait for the game to tell me I'm in combat.


Yeah that's a small detail but one I really appreciate when the game allows me to do it. 

#125
Sylvius the Mad

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LinksOcarina wrote...

That is a mechanic conceit though, BioWare has always kind of done that (or never seathed weapons either, kind of like Kotor) and I don't  think that will change. 

KotOR let us activate our lightsabers in anticipation of combat.  NWN let us equip and put away our weapons with a single hotkey.

LPPrince wrote...

Not gonna lie, that DOES irk me.

I want to have my weapon drawn and combat ready if I know I'm in a combat area instead of taking it out right before a fight, then putting it away, only to take it out again, put it away, take it out, put it away, etc etc.

I mean, damn. Just let me take it out and put it away at my own leisure. Would feel more natural to have a sword or bow out when you KNOW there's more enemies you're likely to run into.

Particuarly when drawing your weapon takes time.  In both DAO and DA2, the drawing animation takes long enough that it becomes tactically relevant.  If we could draw our weapons before the fight starts, we'd gain an advantage.

At least DAO let us initiate combat, but simulates the ability to draw weapons, but DA2 seemed determined never to let us initiate combat ever.