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Random Encounters on The World Map


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29 réponses à ce sujet

#1
Eternal Phoenix

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They were missing from Dragon Age 2 (well there were one or two but they were related to quests). They need to be brought back for Dragon Age 3. Random encounters were great in Origins as they were different in each playthrough and occured at different times truly making each playthrough different in terms of what content was experienced. Further more they served as a plot element because as you progressed through the story, darkspawn encounters became more numerous and you would even come across the troops you had gathered fighting against them.

Now imagine random encounters returning for DA3. Not only do they change as the plot progresses but they change based on your actions (akin to Baldur's Gate and the reputation system within that). Say you anger a certain someone, they could randomly attack you one day when you're exploring the world map.

These encounters need to be brought back for DA3 especially since it sounds like the world map is returning.

#2
o Ventus

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I disagree. After the first playthrough, I've begun to loathe the random encounters, especially when you're travelling from one end of the map to another.

#3
Eternal Phoenix

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Judging by the fact that no one has replied (other than you disagreeing about the OP) I guess your position is more popular which is likely to determine whether random encounters are in or out. Ah well I guess I'll simply hope they're back in.

If the map is anything like DA2's map then that will basically be saying "no" to random encounters unless they're part of a quest in which case they won't really be random.

#4
Rawgrim

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I hope they are back in too. They made the DA world seem more alive.

#5
Angelo2027

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I really hope they bring them back it felt like the world was alive.

#6
upsettingshorts

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"Random Encounters on The World Map" were tedious and annoying ever since the first Baldur's Gate.

Which isn't to say they can't be done well, just don't stick a bunch of mooks in my way and tell me I'm supposed to enjoy myself.

Some of the encounters in DAO were cool, most were not.

Modifié par Upsettingshorts, 22 septembre 2012 - 08:17 .


#7
Guest_Frostbringer_*

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I was never a fan of those. Especially in later playthroughs. [To clarify: story non-random encounters (or cutscenes, like with Logain in DAO) are welcome.]

#8
falloutx

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I want the random encounters back too.

#9
Guest_sjpelkessjpeler_*

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A lot of 'random' encounters in DAO were (side)quest related. Only a few were really random.

If I have the choice between encounters on the worldmap or delivering some bone that I found in a cave to get some exp. I would certainly go for the first one. FedEx quests are a lot more boring and tiresome.

#10
cJohnOne

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I'd really like random encounters to come back but not as frequently as you travel. Makes you feel like you traveling in a dangerous world!

#11
coles4971

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I enjoyed the "random" encounters in DA:O. You're going from say, Redcliffe to Denerim and then it's just "oh crap, darkspawn". The one with the mage, archers and 43693463 traps still gets me, lol.

#12
Babizokahh

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I hated them. I used to get so many of them.
Unless is not as frequently, i do not wish do see them back.

#13
LolaLei

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The occasional encounter is fine, but I think I'd go bat sh!t insane if I was being attacked at random every 5 minutes like something out of Pokemon.

#14
slimgrin

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I disliked the random encounters. Replaying DA:O right now, and I still dislike them. They're just filler.

Modifié par slimgrin, 22 septembre 2012 - 09:26 .


#15
malfeischylde

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 To some degree, to a lesser degree, it's something I like about games like Dragon Quest or Skyrim. That you are in control of how fast and how you level using random encounters and etc. As I have always said, the more interactive and open the game, the better it feels to play the game in the first place.

#16
syllogi

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Sometimes they were a pain in the butt, but things like the Superman easter egg or meeting a traveling merchant randomly on the road wouldn't be bad, if they were mixed in. Any random battles can feel tedious if there are too many.

#17
Guest_EntropicAngel_*

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syllogi wrote...

Sometimes they were a pain in the butt, but things like the Superman easter egg or meeting a traveling merchant randomly on the road wouldn't be bad, if they were mixed in. Any random battles can feel tedious if there are too many.


...

I finally understand that scene.

Superman. huh. Interesting. I see now.

#18
lv12medic

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Random encounters are good if they are either:

1) Story significant (Zevran encounter, Lelliana getting ambushed by assasins etc.)
2) Are unique (like the one overlooking the bandit camp and you can listen in or ambush them or 'sneak' by them)

Random encounters are not good when they exist just to have you fight random people for no reason other than to give you XP/Money/Loot. And don't get me started on the wolf ambush one where your party is surrounded by foot traps. That one just boggles the mind.

#19
Il Divo

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lv12medic wrote...

Random encounters are good if they are either:

1) Story significant (Zevran encounter, Lelliana getting ambushed by assasins etc.)
2) Are unique (like the one overlooking the bandit camp and you can listen in or ambush them or 'sneak' by them)

Random encounters are not good when they exist just to have you fight random people for no reason other than to give you XP/Money/Loot. And don't get me started on the wolf ambush one where your party is surrounded by foot traps. That one just boggles the mind.


Basically sums up my feelings.

#20
RinpocheSchnozberry

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Random combat encounters are garbage, and deserve to be thrown out like such. Random story encounters are worth while.

If the encounter is challenging, then it should be a real encounter, with good loot, some characters, and a little story. If the encounter has no challenge, no good loot, and no story, it should not occur.

Best example of a bad encounter from DAO: The bear and six wolves. Normally, I would run my Warden toward the gate and let my companions kill the monsters. By the time I got to the gate, the encounter was done. That was an absolute waste of time. There was no value to the encounter beyond 12XP. Garbage encounter.

Good encounter... The little trial with the fire spirits, the two people finding the meteorite that you make starfang from... Those are good. They have value.

#21
RedWulfi

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They annoy me like crazy. But I miss them.
I dont think I could play a game where NOTHING annoys me.

#22
DarkKnightHolmes

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I love them. Much better than fetch quests.

#23
thats1evildude

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I like random encounters in moderation, but that's because I just like fighting. That said, Order of the Stick makes a compelling argument for limiting them:

Let's say Adventuring Party A leaves Blue Castle on Day 1 and travels overland on foot to the Dungeon of Horrors 17 days away. Adventuring Party B leaves Green Castle on Day 7 and travels tothe same dungeon and arrives 6 days later. Given that the lands between the castles and the dungeon are non-descript and no plot-related villains are involved, which party has more random encounters?

Answer: Neither! Both adventuring parties have exactly one random encounter no matter how far they travel. Each party has one (and only one) encounter because random encounters are tedious and a waste of everyone's valuable time.

Modifié par thats1evildude, 22 septembre 2012 - 11:34 .


#24
Cimeas

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random encounters are boring and a waste of time unless they are specifically to do with the main story.

I just want to buy some elfroot at the tower then go back to Denerim to make potions to sell. But no, the game forces me to play through 2 random events, some of which are actually hard, just to get where I want to go.

#25
Lionel Ou

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Bring back the Café of Broken Dreams for DA3!