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Random Encounters on The World Map


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#26
slimgrin

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DarkKnightHolmes wrote...

I love them. Much better than fetch quests.


Much better filler than fetch quests?

#27
Rawgrim

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I can see how people would get annoyed with them after a few playthroughs, but in all fairness...The Fade and the Deep Roads got rather annoying after a few playthroughs too.

Here is a suggestion: What about different random encounters based on who you have with you in the party? The encounters being tied to your companions more. Or encounters based on choices you have made earlier in the game.

#28
naughty99

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Elton John is dead wrote...

They were missing from Dragon Age 2 (well there were one or two but they were related to quests). They need to be brought back for Dragon Age 3. Random encounters were great in Origins as they were different in each playthrough and occured at different times truly making each playthrough different in terms of what content was experienced. Further more they served as a plot element because as you progressed through the story, darkspawn encounters became more numerous and you would even come across the troops you had gathered fighting against them.

Now imagine random encounters returning for DA3. Not only do they change as the plot progresses but they change based on your actions (akin to Baldur's Gate and the reputation system within that). Say you anger a certain someone, they could randomly attack you one day when you're exploring the world map.

These encounters need to be brought back for DA3 especially since it sounds like the world map is returning.


Yes, I also enjoyed the random encounters a great deal. And although this might require some extra efforts on the part of the dev team, it would be great if there is a way to make the encounters reactive based on the player's previous choices and character customization options or race, origin background choices, etc. 

It wasn't simply "filler," these encounters actually served to make the world feel a bit larger. Since the game world is a hub and spoke design, you could not actually travel from one end of the map to another, but with a chance for random encounters, it felt slightly more akin to actually traveling somewhere instead of merely clicking a fast travel point.

Modifié par naughty99, 23 septembre 2012 - 12:46 .


#29
Eternal Phoenix

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Exactly naughty99. Rawgrim raises good points too.

I mean wouldn't choices have more impact if you come across a group of pesky blood mages who have suddenly gone on the rampage attacking randomly travelers (with the ultimate goal of hunting you down) because you destroyed their enclave? Then when encountering them (random chance) you get a dialogue with them, there's background to them and it's a consequence to your choice of destroying their little gang.

I mean even coming across a templar vs mage battlefield (where you get to decide who to join with or just avoid it altogether) would add a narrative and add to the atmosphere of the game.

Modifié par Elton John is dead, 23 septembre 2012 - 01:13 .


#30
Sejborg

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They are supposed to annoy you. That's the point. You can't just travel around in a hostile world, and expect no encounters.

Bring them back. It adds to the atmosphere of the world.