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Bigger Variety of Weapons


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#101
Fieryeel

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Throwing daggers please!

I love using Talis in Mark of Assassin DLC, and even used mods to import her wep to my other characters.

#102
Thibbledorf26

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I would be happy if they kept the weapon types they have already and just added spears and added competitive magic items for the weapon types they have already. Swords seem to always be the best weapons end game or even mid-game. You already have implemented maces and axes, as well as two handed axes and mauls. Make a comparative amount of powerful magic items from these kinds of weapons that match up to swords. If you can add a spear/polearm class that would be great aswell.

Modifié par Thibbledorf26, 29 septembre 2012 - 11:47 .


#103
GGW KillerTiger

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o Ventus wrote...

Elton John is dead wrote...

o Ventus wrote...

A morning star is a mace.


No. It's a different type of mace.


That is a flail, as shown by the chain connecting the head of the weapon to the handle (hilt?).

A morning star can technically be either a flail or a mace, but in regards to my earlier post, I am correct.

*And I did this without looking at Allan's post.

A Morning Star is a spikey club/mace while a mace is well basically a club with a medal ball that has no spikes ...... yea humanity is so original ^_^

#104
Overlord_Mephist

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Tonfas or twin blades would be nice and easier to balance for dualwielding(1 item that puts a weapon in each hand)

#105
CARL_DF90

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Would be perfect for rogue class as well. Take notes Bioware!

#106
CARL_DF90

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 Posted Image

Think of the potential with a rogue class using the chain whip. B)

Modifié par CARL_DF90, 02 octobre 2012 - 05:06 .


#107
sully.nathan

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i don't want to see fist weapons in dragon age, it just feels like it should be in jade empire instead.

#108
Arokel

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I don't think the game needs any new types of weapons.

What it needs imo is a greater variety of weapon and armor models. DAO was terrible at this, DA2 was much better, but DA3 can go even further.

#109
sully.nathan

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Arokel wrote...

I don't think the game needs any new types of weapons.

What it needs imo is a greater variety of weapon and armor models. DAO was terrible at this, DA2 was much better, but DA3 can go even further.


I think the game needs a new variety of weapons and weapon and armor models

Modifié par sully.nathan, 03 octobre 2012 - 01:23 .


#110
Arokel

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sully.nathan wrote...

Arokel wrote...

I don't think the game needs any new types of weapons.

What it needs imo is a greater variety of weapon and armor models. DAO was terrible at this, DA2 was much better, but DA3 can go even further.


I think the game needs a new variety of weapons and weapon and armor models


Yes it does.  I said that.  But it should use older ones too.

#111
iheartbob

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Magical chakrams of fire, ice and electricity plz! That was the best part about playing a mage in Kingdoms of Amular: Reckoning, I swear.

#112
CARL_DF90

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My interest is piqued. Sign me up!

#113
Kail Ashton

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I think most everyone can agree there needs to be more weapon types & styles, now if only bioware could figure that out to.....

#114
Maclimes

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Kail Ashton wrote...

I think most everyone can agree there needs to be more weapon types & styles, now if only bioware could figure that out to.....


Man, Bioware is so thick-headed, right? They just don't understand the concept that people like more choices! Ha ha, what a bunch of maroons. Tsk tsk.

I mean, surely the only reason we don't have flails, spiked chains, whips, and spears is because they don't understand that it would be cool to have those things.

#115
CARL_DF90

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Some chakrams for a "battle mage" type would be pretty cool.

#116
daffl5

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WANDS

#117
SpunkyMonkey

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Really not bothered about loads of new weapons to be honest.

#118
CARL_DF90

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Variety is the spice of life my friend.

#119
Shadow Fox

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I just want lances if mage combat is going back to Origins style.

#120
CARL_DF90

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I really miss the Arcane Warrior and Battle Mage skills from DA: Origins and I would LOVE a more combat focus Mage sub-class complete with weapons!

#121
Medhia Nox

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I really would like polearms and a style/tree that goes along with it's use.

And I want spears that can be used in one hand with a shield.

#122
bloodransom

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ooh ooh and we need flaming bladed boomerangs and and shillelagh with rabid man-eating hamsters tied to it. or maybe even.....wait I've got it a crossbow that shoots rabid hamsters that throw flaming bladed boomerangs. GOTY material right there.

I have no problem with what bioware already has. Honestly, its high fantasy and not ninja gaiden. other random weapons just seem silly and out of place. I could see including spears but honestly including unique weapons and corresponding combat styles would only make sense for companions. (large glaive like weapons were already but into the game though they functioned like two handed weapons...which they really are).

#123
Orian Tabris

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I don't want a bigger variety or weapons. I think 1h and 2h axes, 1h and 2h swords, mauls, maces, clubs, daggers, bows and crossbows are enough. I don't care for morningstars or having flails, and I certainly don't want glaives (stupidest looking weapon, ever).

I rather BioWare focus on more important things like evolving the romances and creating a new story, one that may or may not shame Origins. Weapons are purely an aesthetic feature that doesn't contribute to character development/roleplaying.

#124
bloodransom

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And about the magical items.

Not to be rude, but they are mages....they just need potions, anything else beyond a stave or conventional fantasy weapon is just an embellishment. Mages get to blow things up with there hands they dont need all the intricacies of every other class added to them. And thrown weapons.....omg, don't get me started on thrown weapons. they only make sense for rogues and ones with an ungodly amount of luck and skill.

I don't know, I guess my whole point is that adding a metric ton of new items is going to detract from the combat system. lots of strange weapons requires lots of strange mocap and programming for something that would seem to just to be unnecessary. I would rather see a high amount of quality in combat with the, already, conventional weapon types. I would rather see quality in the magic styles and class functionality rather than programming lots of items that go unused or make the class cumbersome.

If you are going to ask for anything, ask for a more "robust" visual experience in combat; and to that end, an experience that changes depending on how you spend your hours leveling and customizing your character. What I mean is I would like to see classes that function differently depending on how they are leveled and skill allocation rather than spells with different colors.

rant over

Modifié par bloodransom, 06 octobre 2012 - 08:50 .


#125
CARL_DF90

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Hey, even the Mages need more variety to how they fight and attack when not casting spells.