What? The fanbase out of ideas already?
Bigger Variety of Weapons
Débuté par
Eternal Phoenix
, sept. 22 2012 05:44
#126
Posté 17 octobre 2012 - 10:18
#127
Posté 17 octobre 2012 - 10:55
Better skins for the weapons. DA:O really messed that up (esp. the Meteor Sword, come on he can't a meteor hammer, or axe). DA2 did it better. basically, trees are good if you feel the choice in your leveling. However, I liked the sword/shield, 2h and dual breakup in DA:O, otherwise, it's not about more weapons (yes to crossbows and spears) its about, for me at least, skins and visual differences not Glaives, throwing stars, and other bs. I want good tactical combat that isn't about pressing "A" until my thumb bleeds, that's where I am at on it.
#128
Posté 17 octobre 2012 - 11:17
Last thing, what happened to the Qunari guns? They were mentioned in some of the lore in DA:O (a reference to smoke belching tubes, iirc, a codex entry talking about the Exalted March I think). I would like to see them throw down on some guns, I was waiting for them to show up in DA2 and nothing. Just a thought, seems natural without magic developed to the degree of Thedas, the Qunari would find something else.
#129
Posté 17 octobre 2012 - 11:18
dont you mean Variety of Bigger Weapons?
ummm....well time to hit the ol' dusty trail:whistle:
#130
Posté 17 octobre 2012 - 11:27
can you even have guns ib a DA game? I don't think that would be a good fit it'll be one step closer to ME3 and we all know how that turned out great game crappy endings.
#131
Posté 19 octobre 2012 - 01:53
CARL_DF90 wrote...
What? The fanbase out of ideas already?
They're too occupied with romance ideas.
P.S
And yes; a bigger variety of skins for weapons would be nice too but I'd much prefer new weapons with new animations. The long wanted pole-axe should feature in the next game complete with its own skill tree too.
Modifié par Elton John is dead, 19 octobre 2012 - 01:54 .
#132
Posté 23 octobre 2012 - 04:35
Oh, I'm not just talking about skins my friend. I'm talking about actual weapons.





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