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Worst classes in Multiplayer, and why you think so?


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#1
DatFeel

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First things first, I'd like to say that any class can do good on any difficulty, and this is obviously subjected to opinon, and could just be a case of "doing it wrong". Anyhow, without further ado.

Batarian Sentinel: Submission Net is nothing more than a poor mans Statis, I don't care if it does damage or slows targets, neither appear to be very significant in the grand scheme of things. Shockwave I think is probably the worst power in the game (definately on pc becaue of the radius bug), and although the concept of Blade Armor is cool, it's really overrated, and I feel that way about most "tanky" talent trees in general.

Human Adept: Shockwave! Need I say more? Sure Warp is nice, but they aren't the only class to provide that. And we all know Singularity is gimmicky as they come.

Drell Vanguard: It's frail, Cluster Grenades aren't that great, definitely without Reave. I honestly don't even know the difference between Pull and Singularity, but they both seem gimmicky too me.

Geth Engineer/Female Quarian Engineer: I lumped them together, just for one reason. Their turrets! I like to play on the move, I don't feel like dropping a turret when I'm gonna only be in an area for a bit is worth it, not to mention, why do I want to rely on wonky AI I can't control anyways? I'm probably reaching a bit with these two, but I just feel like the turrets are pretty situional.

What do you guys think?

 

#2
Jay_Hoxtatron

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N7 Paladin. Not because it's bad, but because I'm awful with it.

#3
-JP-

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It's all about personal preference. I love the engineer class, but am not a big fan of the soldier class. Vorchas are probably my least favorite (bloodlust always makes me lose track of how much health I've got left) species along with Drell (who go down if someone happens to fart in your general direction).

#4
TheKillerAngel

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The Geth Engineer, with the proper build can get an extremely damaging overload that is great at stripping shields off bosses. His turret is better used to regenerate shields than do damage. I can think of far worse classes.

#5
P51Mus7ang

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I think in the right hands with enough time spent, any of the characters are good up to gold. I have friends and seen randoms rock characters that simply amazed me, especially the Drell Vanguard on gold, I have a friend in Dallas I play with often, it is something to see.

For me I can rock the FQE and trust me I am roaming the map on gold runs, she really performs, for me. I do well with the Geth Engineer on silver, gold I have to really pay attention.

I think what the developers may have done is make a wide range to suite many different play styles, just my opinion/observation.

#6
Bro Namath1

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I agree with a lot of these comments. Pretty much all the characters are playable and you can have success with them but I'm not very good with the Paladin. I used to like Engineers when I played Silver because I was actually really good at throwing the turrets in good spots. Just throw it ahead and run. They usually generate some attention so you can then go after the enemies. On Gold I love the Kroguard. It's hard to even go down.

I agree the Drell are a bit squishy and I just can't rely on them on Gold and higher but I've seen others that can manage with it. I'm also not a huge fan of the soldiers because I like carrying somewhat lighter weapons and using my powers.

#7
-JP-

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I think what the developers may have done is make a wide range to suite many different play styles, just my opinion/observation.


I agree.

I've "won" (I don't care about the score really as it's a team game and I'm not THAT good anyway) every game I've played today (all on gold), but when we played as Quarians (MQI is my go-to character), I finished with more than three times the score of the guy who finished second. And I'm not saying I'm three times as good, not at all, all I'm saying that it was my favorite class and not theirs. It's all about personal preference (though I'm confident most here could kick my ass with just about any class, heh).

#8
Cyonan

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Clusters not that great? Blastphemy!

Though I would probably go with the Quarian Female Engineer. She's average against armour, but pretty bad against shields/barriers without a very specific weapon.

#9
longgamma

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DatFeel wrote...
.

Human Adept: Shockwave! Need I say more? Sure Warp is nice, but they aren't the only class to provide that. And we all know Singularity is gimmicky as they come.

 

Acolyte has solved most of the problems and he is definitely viable. I am playing around with builds, and I did notice shockwave to not hit reliably with the radius evolution. Acolyte paired with disruptor ammo rips through shields very very quickly.

Drell Vanguard: It's frail, Cluster Grenades aren't that great, definitely without Reave. I honestly don't even know the difference between Pull and Singularity, but they both seem gimmicky too me.


I havent figured them out, but have come across very good players in PC pugs.

Geth Engineer/Female Quarian Engineer: I lumped them together, just for one reason. Their turrets! I like to play on the move, I don't feel like dropping a turret when I'm gonna only be in an area for a bit is worth it, not to mention, why do I want to rely on wonky AI I can't control anyways? I'm probably reaching a bit with these two, but I just feel like the turrets are pretty situional.

What do you guys think?

 


GE is a beast! The turret should be specced for max shield recharge. It will keep you alive in many sticky situations. Plus overload rips through shields like anything.

Anyways, I'd vote for the human infiltrators as relatively worse off compared to his peers. Doesnt get prox mine debuffs, cryo blast a gimmick at best and sticky grenades do a ton of damage but work as a trap at best - its a nightmare to aim with them. The best buff they could get would be to increase the movement speed of cryo blast and the grenade. 

#10
Ryath Waylander

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-JP- wrote...

... along with Drell (who go down if someone happens to fart in your general direction).


:D:D:D ^ this! I played a Drell Vanguard during this op weekend. I'm not used to this species or class at all. Absolutely disasterous to use biotic charge by mistake if you're carrying a sniper rifle with a fragile Drell! Instadeath under atlas feet. dof!

#11
etm125

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The drellguard owns with an adrenaline mod 3. Forget pull, it's garbage.

I hate the ex-cerb guys (adept and vanguard). I know smash is great for farming but if you're in an open big map-- ich. The powers just don't synergize, they're squishy and need a light weapon. I'd take the BatSent over these 2 dirt nappers any day. I usually try to play chars I'm bad with but I just won't lift a finger for these 2.

#12
TouchedByYou

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I used to top the charts with my Drellguard with at least 100k points. Until I just stopped using him because I really dislike hosting, now I'm not so great with him, but oh well.

The classes I suck with are really any soldier. The Destroyer not so much, obviously. Any engineer except the Human Sentinel and Demolisher.

As for what I think "sucks", it's really what I think other people won't be so good with. So I can't really say. I go by what weapons they use on a class. For instance, an N7 Shadow using a sniper, just..no. I will however give everyone a chance. It's always fun to see if someone can make something not so great work out. I've personally tried the Shadow with a sniper just for fun...never again.

Edit: As I read an above post, I'd like to point out that I used pull all the time on my Drellguard.  It's not complete trash if you know how to use it.  But I never did max it if I remember correctly.

Modifié par TouchedByYou, 22 septembre 2012 - 07:44 .


#13
Draining Dragon

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DatFeel wrote...

First things first, I'd like to say that any class can do good on any difficulty, and this is obviously subjected to opinon, and could just be a case of "doing it wrong". Anyhow, without further ado.

Batarian Sentinel: Submission Net is nothing more than a poor mans Statis, I don't care if it does damage or slows targets, neither appear to be very significant in the grand scheme of things. Shockwave I think is probably the worst power in the game (definately on pc becaue of the radius bug), and although the concept of Blade Armor is cool, it's really overrated, and I feel that way about most "tanky" talent trees in general.


I somewhat agree, though I find Ballistic Blades just as difficult to use.

Human Adept: Shockwave! Need I say more? Sure Warp is nice, but they aren't the only class to provide that. And we all know Singularity is gimmicky as they come.


Totally agree. All biotic powers like that became useless when you could no longer use them on protected targets.

Drell Vanguard: It's frail, Cluster Grenades aren't that great, definitely without Reave. I honestly don't even know the difference between Pull and Singularity, but they both seem gimmicky too me.


Agree. Too squishy to be playing an offensive tank, which is what Vanguards are.

Geth Engineer/Female Quarian Engineer: I lumped them together, just for one reason. Their turrets! I like to play on the move, I don't feel like dropping a turret when I'm gonna only be in an area for a bit is worth it, not to mention, why do I want to rely on wonky AI I can't control anyways? I'm probably reaching a bit with these two, but I just feel like the turrets are pretty situional.


What the-

Okay, I could at least partially see where you were coming from with the earlier ones. But YOU'RE KNOCKING THE TURRETS? The Geth Engineer's turret is a shield generator that can stagger enemies for you. The FQE's turret totally kicks ass. I would recommend speccing for damage and shields/armor piercing/rockets on that one.

#14
jrm_ayun

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DatFeel wrote...

Geth Engineer/Female Quarian Engineer: I lumped them together, just for one reason. Their turrets! I like to play on the move, I don't feel like dropping a turret when I'm gonna only be in an area for a bit is worth it, not to mention, why do I want to rely on wonky AI I can't control anyways? I'm probably reaching a bit with these two, but I just feel like the turrets are pretty situional.

What do you guys think?

 


:o:o:o I can somehow, I guess  although just a little, agree with the FQE but the GE?! Yes I do think you're reaching a bit with these two. 

I never had fun playing most of the sentinels (except the vorcha): too long cooldowns with tech armors, tech armor on higher difficulties doesn't seem useful, ok weapon damage. I may just be using them wrong though

#15
Homey C-Dawg

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Phoenix adept seems pretty useless to me.

#16
Ledgend1221

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Batarians.
Because they are Batarians.

#17
DatFeel

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Well considering I said I probably reaching a bit with the two Engineers, lol. And both of my Engineers turrets are specced for pure offense. Like I said, I just hate relying on wonky AI. Plus, if it's not a map where you can utilize certain choke points, I just feel like it's not that great. I mean even so, GE with Hunter Mode/Overload is still fine, I just feel like it's "signature" move isn't that great.

@ Draining Dragon- Take Ballistic Blades it for what it is, a good tool to knock enemies back to set them up for death. I don't feel like it's really a great damage dealer, nor is it supposed too.

Modifié par DatFeel, 22 septembre 2012 - 07:56 .


#18
Anders028

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 Try using the Acolyte on any class with singularity and pull.  Makes a world on difference.  

I don't really think there is a worst class but the Turian soldier has the worst power synergy

#19
MingoStarr

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Drell Vanguard...


Yup.

#20
jrm_ayun

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DatFeel wrote...

Well considering I said I probably reaching a bit with the two Engineers, lol. And both of my Engineers turrets are specced for pure offense. Like I said, I just hate relying on wonky AI. Plus, if it's not a map where you can utilize certain choke points, I just feel like it's not that great. I mean even so, GE with Hunter Mode/Overload is still fine, I just feel like it's "signature" move isn't that great.

@ Draining Dragon- Take Ballistic Blades it for what it is, a good tool to knock enemies back to set them up for death. I don't feel like it's really a great damage dealer, nor is it supposed too.


Try putting the turret at the flank of a mob or at a spawning point and spec it with a flamethrower. Overload with radius and the flamethrower turret is pretty nice. 

#21
Frosty10001

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It's really based on personal preference as most already said. I have to disagree with the Geth Engineer however, based solely on the video in my signature.

I like to play with all of the classes and characters for variety, but I think my least favorite would be the Female Quarian Engineer, I'm probably using a build that's way off for her, along with her weapon loadout, but I just can't seem to connect with her.

#22
tonnactus

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Quarian Female Engineer. The only engineer without tools against shields and barriers. Unable to do tech bursts and fire explosions without ammo like every other engineer. So she is only halfway decent against reapers and funnily enough, awfull against Geth . (what the hell Bioware though by giving her that skills)

#23
Zero132132

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I'll always say Batarian Sentinel, because I can't even make him work well on Silver. Others surely can, but I'm just fail when I use him, so for me, he's the worst.

#24
bnm73

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TheKillerAngel wrote...

The Geth Engineer, with the proper build can get an extremely damaging overload that is great at stripping shields off bosses. His turret is better used to regenerate shields than do damage. I can think of far worse classes.


Turrets are great distractions for Primes and Banshees, too.  They become fascinated with them

#25
tonnactus

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DatFeel wrote...


@ Draining Dragon- Take Ballistic Blades it for what it is, a good tool to knock enemies back to set them up for death. I don't feel like it's really a great damage dealer, nor is it supposed too.


Lol. Ballistic Blades do 2000 points of damage to multiple enemies. Only grenades can compete with this.