I wouldn't say any are terrible, but here's my personal ratings:
Batarians, Vorchas, Krogan Soldier: It's not that they are bad, persay, but they are all optimal at the exact same thing: Weapon Based CQC shotgunners that are eclipsed by the Krogan Sentinel, Destroyer, and Krogan Vanguard. They all can be staggered, which limits their usage for me on Platinum due to Geth and can't really be played inside of cover without being crappier Destroyers. A big issue for me is that Inferno grenades don't stagger and are more of a support mechanism than a tool for killing since its a DoT, their aiming isn't like other grenades, and their usefulness above Gold is countered by the quickness by which Barriers and Shields regenerate. They also don't stagger. This is an issue for the Batarian Soldier and Krogan Soldier.
The Vorcha can't function without the "feature" propping them up (Reegar/Flamer) and doing it any other way means you aren't really that powerful unless you are landing killing blows. Cluster Grenades and Carnage are both pretty terrible, as well. Clusters as a stand-alone I mean. They tend to fly wherever they want and bounce everywhere. Great as a multi-target biotic Detonator on the DA, but awful as a pure damage grenade compared to even frags or stickies (stickies are overpowered). Lift on the Krogan Sentinel are such a better way to go versus either.
The best of this lot is the Batarian Sentinel because at least Sub net works in conjunction with scoring headshots and slowing bosses to a crawl.
Don't get me wrong, Ballistic Blades is awesome, but I'd rather go CQC with a GI, TS, or, again, the Krogan Sentinel and not care about my recharge time at all while doing the same if not more heavy melee damage with a purely damage reduction specced Tech Armor and also having the emergency stagger of armor detonation.
Drell Vanguard: Reave is far more useful than Biotic Charge. Pull is a pretty awful primer. The reward isn't worth the risk. And I'm in love with the 3 points in fitness Asari Vanguard, who self primes, CC's, and has, overall, possibly the highest damage potential in the game.
Phoenix classes, N7 Shadow, N7 Slayer (Biotic Slash specced): Guess why? Because it's far too effective to spam Slashes and Smash. Even with the CD nerf. BioWare, suggestion:
Electric Slash, Biotic Slash, and Smash get damage increases but only become active after Biotic Charge or Shadow Strike and get 80% or so DR during the animation frames.
Take Smash from the Phoenix Adept and give him either a grenade power or Reave. The Lash/Smash combo kinda sucks.
Also I never use the Female Quarian Engineer. Cryo Blast is worthless.
Modifié par Pedactor, 24 septembre 2012 - 07:58 .