More defence? Life Steal? Health/Mana Regeneration? Poison? The choice is yours!
What enchantments would you like to see in DA3?
Débuté par
Zeralos
, sept. 22 2012 09:35
#1
Posté 22 septembre 2012 - 09:35
#2
Posté 22 septembre 2012 - 09:53
Lots of choices. Maybe one for every secondary stat so you can customize as you want (with limits on how many you can have of each so you can't make an invulnerable super-fast healing warrior)
#3
Posté 23 septembre 2012 - 03:03
I don't really care unless Sandal is there to say Enchantment?
#4
Posté 23 septembre 2012 - 04:57
This is actually something that's important to me. DA:O had a slightly wider variety of Enchantments and stated weapon effects, but most of them didn't work at all (messy kills, lucky, chance to stun, radiates cold, etc. simply did nothing if you found them on a weapon) In DA2, they reduced the number of weapon enchantments, added a couple of new ones, and AFAIK, everything worked.
Overall though, the variety for both games was dismal. And uninspired. They really *really* need to put some more love into weapon enchants/special properties in DA3. I want to be excited about loot drops again. I miss that.
Examples of what I'd like to see:
1)Life/mana/stamina steal
2) Stun, paralyze, confuse, stagger, freeze, disorient, knockback, sleep.
3) Lingering health damage poison, lingering mana damage poison, Lingering stamina damage poison, or a super enchant that does all 3 at once
4) 5%, 10%, 15% chance of inflicting Crushing Prison, Dominate, Curse of Mortality, or Silence for 5, 10, or 15 seconds.
5) If finishing moves are back in, then: messy kills
6) Armor penetration
7) Defense penetration
8) Fire + an effect from #2, Or shock + #2, Or Frost + #2, Or Spirit + #2, Or Nature + #2
Overall though, the variety for both games was dismal. And uninspired. They really *really* need to put some more love into weapon enchants/special properties in DA3. I want to be excited about loot drops again. I miss that.
Examples of what I'd like to see:
1)Life/mana/stamina steal
2) Stun, paralyze, confuse, stagger, freeze, disorient, knockback, sleep.
3) Lingering health damage poison, lingering mana damage poison, Lingering stamina damage poison, or a super enchant that does all 3 at once
4) 5%, 10%, 15% chance of inflicting Crushing Prison, Dominate, Curse of Mortality, or Silence for 5, 10, or 15 seconds.
5) If finishing moves are back in, then: messy kills
6) Armor penetration
7) Defense penetration
8) Fire + an effect from #2, Or shock + #2, Or Frost + #2, Or Spirit + #2, Or Nature + #2
Modifié par Yrkoon, 23 septembre 2012 - 05:26 .
#5
Guest_Puddi III_*
Posté 23 septembre 2012 - 05:02
Guest_Puddi III_*
I'd like an air enchantment that gives a sort of whirly tornado effect around the blade instead of flames or etc.
What would be really neat would be an enchantment (a particularly potent one) that made the weapon function like Tallis' dual wielding style in MotA-- at range it throws magic projectiles, then up close it functions like a normal weapon of its type.
What would be really neat would be an enchantment (a particularly potent one) that made the weapon function like Tallis' dual wielding style in MotA-- at range it throws magic projectiles, then up close it functions like a normal weapon of its type.
#6
Posté 23 septembre 2012 - 05:15
Quicksilver26 wrote...
I don't really care unless Sandal is there to say Enchantment?
QFT
#7
Posté 23 septembre 2012 - 05:29
Everything in DA:O and Awakening.
#8
Guest_Rojahar_*
Posté 23 septembre 2012 - 05:50
Guest_Rojahar_*
Filament wrote...
What would be really neat would be an enchantment (a particularly potent one) that made the weapon function like Tallis' dual wielding style in MotA-- at range it throws magic projectiles, then up close it functions like a normal weapon of its type.
Only when you're at full health.





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