I think at least some of the reason that the companions in DA2 came off awkwardly was that the writers were feeling their way a bit with some unfamiliar territory. It's a very different proposition to write when you don't have an overall unifiying "save the world" plot to explain why all these people are hanging out together. Some of it worked, some of it didn't.
I think one big mistake was in having flirt options in your very first conversations with with certain companions, but not having flirt options scattered all over the game so you could just play a flirty character. It made those initial flirts really, really awkward, especially in the cases (Fenris) when the line was intended to be a bit awkward.
So, in that sense, I'd support the idea of FIRST establish this person as a member of the party, THEN you can have the flirting. This
alone will make the companions feel deeper, I think.
So I wouldn't say "friendship is more important", but "this person needs to have a reason why they're hanging around" needs to
precede any question of romance OR friendship.
Well, unless you guys decide to write a companion who joins the party BECAUSE they have the hots for the PC. Which could work, but you'd have to set it up--meet them several times, they flirt with you, maybe you flirt back (because you're in a flirty mood), and after a while they start suggesting they could be more of a help to you and actually join up with you. Which gets them in trouble. That could actually be a fun and interesting and unusual companion.
Actually, that might have been a MUCH better setup for Izzy than the whole "I'm in trouble" thing--the first 3 or 4 times you go to the Hanged Man, she flirts with you, buys you a drink, chats a bit, maybe tries to talk you into bed. Then, you see her arguing with those guys and the fight. THEN she asks you to help her out with her little problem, instead of "Hi total stranger, come watch my back for me".
OR, maybe you came over from Ferelden to Kirkwall ON HER SHIP, so you have a prior acquaintance (if they'd, you know, actually
included the whole scene where you go to Gwaren and book passage), she develops a liking for you during the voyage, runs into you again, you find out her ship got trashed in the storm, she asks you to help her out . . .
Don't
rush the introductions in DA3. You don't have to drop the PC instantly into the middle of the companion's personal strife--we CAN meet them and talk to them a few times before they join up with us. Yes, people want to get to their personal favorite companion ASAP, and companions introduced later in the game
can feel less important and more shallow/superficial. But doing a "hurry hurry must introduce all companions right away!" can be just as bad. I think the framed narrative thing may actually have HURT you guys because a lot of your very best exposition opportunities got bypassed. Actually, I may start a thread about that.
Fenris, on the other hand, would have worked a lot better IMO if the
whole business with him hunting down Danarius took place during Act I, and you could flirt with him but he'd be kind of awkwardly horrified and brush you off. After that's all over, he's kind of at a loss for what to do next and that's when he (gradually) becomes amenable to the idea of romance, has his whole "oh, no, I remember!" scare, bails out, and if you want to pursue him then you'd have to kind of gradually win him back by helping him set up his own life to the point where he's comfortable with you.
So, maybe part of the problem was
also trying to distribute the companion quests evenly across the 3-act structure of the game instead of pacing them more as suited that particular character.
Modifié par PsychoBlonde, 25 septembre 2012 - 01:40 .