Character Customization vs Character Personality/Development
#1
Posté 22 septembre 2012 - 10:41
To me this don't got together very well. The more customization you have available the harder it is to have character development. To build a story that has the same amount of character development for 24 different Race/Sex/class combos then lets say 2(male/female) is an gigantic task and I don't think its going to happen (feel free to clarify Bioware).
So I thought we could help Bioware by telling them what we would prefer if we have to choose. Not saying picking one option should exclude the other entirly but rather show BW what we would prioritize if we have to choose between them.
What would you rather have, customization like Skyrim but no personality/story/background OR a more fixed Hero like Witcher 2 but with a personality and bigger story?
#2
Posté 22 septembre 2012 - 10:42
Modifié par DarkKnightHolmes, 22 septembre 2012 - 10:53 .
#3
Guest_EntropicAngel_*
Posté 22 septembre 2012 - 10:45
Guest_EntropicAngel_*
Do not make a PC like that, Bioware.
Please.
#4
Posté 22 septembre 2012 - 10:48
It had a non-voiced protagonist, and if thats what it takes to get both in DA3 I'd take it in a heartbeat. DA is the successor to Baldurs Gate, and part of that (a big part) is being able to play vastly different characters (including races).
#5
Posté 22 septembre 2012 - 10:48
Maytrows wrote...
When asked what people want in DA3 I often see the same person say: "I want to be able to customize my hero and play as whatever I want" and at the same time "To have a deep narrative with a good back story to my character and choices that matter." .
To me this don't got together very well. The more customization you have available the harder it is to have character development. To build a story that has the same amount of character development for 24 different Race/Sex/class combos then lets say 2(male/female) is an gigantic task and I don't think its going to happen (feel free to clarify Bioware).
So I thought we could help Bioware by telling them what we would prefer if we have to choose. Not saying picking one option should exclude the other entirly but rather show BW what we would prioritize if we have to choose between them.
What would you rather have, customization like Skyrim but no personality/story/background OR a more fixed Hero like Witcher 2 but with a personality and bigger story?
I dismiss your logic.

|
|
|
|
|
v
And demand for both.
Modifié par infraredman, 23 septembre 2012 - 12:09 .
#6
Posté 22 septembre 2012 - 10:49
But because of the kiss/hug and other actions that isnt possible
#7
Posté 22 septembre 2012 - 10:52
I definitely don't want a flat cipher like we get with Skyrim. That's a completely different type of game, more about exploration, less about story. DA should be about story, character, and replay through the different possible character perspectives.
#8
Posté 22 septembre 2012 - 10:59
#9
Posté 22 septembre 2012 - 11:00
#10
Posté 22 septembre 2012 - 11:02
Bet on Bioware to take the hint.
#11
Posté 22 septembre 2012 - 11:06
Witcher2/Skyrim are examples to clarify what Im talking about when it comes to the custimization/development not examples to say we want Geralt specificly in DA3. Is it clearer if I ask:
Do you want a person or an avatar when you play?
Saying neither or both does not help Bioware to know what we want if they have to make a design choice. Of course we would like to have both if we could but in this case pick one and trust Bioware to know that we want as much as possible of both.
#12
Guest_EntropicAngel_*
Posté 22 septembre 2012 - 11:09
Guest_EntropicAngel_*
Maytrows wrote...
Let me clarify 2 things.
Witcher2/Skyrim are examples to clarify what Im talking about when it comes to the custimization/development not examples to say we want Geralt specificly in DA3. Is it clearer if I ask:
Do you want a person or an avatar when you play?
Saying neither or both does not help Bioware to know what we want if they have to make a design choice. Of course we would like to have both if we could but in this case pick one and trust Bioware to know that we want as much as possible of both.
The thing is some disagree that you cannot have both of what you said in the title.
There's no proof that you can only have one other than you simply saying "you can't."
#13
Posté 22 septembre 2012 - 11:10
#14
Posté 22 septembre 2012 - 11:11
#15
Posté 22 septembre 2012 - 11:15
#16
Posté 22 septembre 2012 - 11:17
EntropicAngel wrote...
Maytrows wrote...
Let me clarify 2 things.
Witcher2/Skyrim are examples to clarify what Im talking about when it comes to the custimization/development not examples to say we want Geralt specificly in DA3. Is it clearer if I ask:
Do you want a person or an avatar when you play?
Saying neither or both does not help Bioware to know what we want if they have to make a design choice. Of course we would like to have both if we could but in this case pick one and trust Bioware to know that we want as much as possible of both.
The thing is some disagree that you cannot have both of what you said in the title.
There's no proof that you can only have one other than you simply saying "you can't."
They can disagree all they want but this thread is about what you would pick if you have to choose.
#17
Guest_EntropicAngel_*
Posté 22 septembre 2012 - 11:21
Guest_EntropicAngel_*
Maytrows wrote...
They can disagree all they want but this thread is about what you would pick if you have to choose.
Lol. in that case you'll just have to accept that you can't control people into staying on YOUR topic.
#18
Posté 22 septembre 2012 - 11:24
I'll leave it up to you whether you want to classify them as like Skyrim or The Witcher.
#19
Posté 22 septembre 2012 - 11:27
I want someone like the Warden. Or even someone like Shepard in ME1.
From what I heard, Shepard from Mass Effect 1 is exactly what you'll be getting. Not completely but fairly customizable human. You are, after all, a servant of the Chantry [get over it] and whether you're a devout Maker-lover or a really cynical not particularly religious jerk will be up to you.
#20
Posté 22 septembre 2012 - 11:31
Vicious wrote...
I want someone like the Warden. Or even someone like Shepard in ME1.
From what I heard, Shepard from Mass Effect 1 is exactly what you'll be getting. Not completely but fairly customizable human. You are, after all, a servant of the Chantry [get over it] and whether you're a devout Maker-lover or a really cynical not particularly religious jerk will be up to you.
How do you know you serve the Chantry? All we know (educated guess) is that you are an/the Inquisitor. Just becuase in the real world Inquisitors were servants of the Catholic Church doesn't mean DA Inquisitors serve the Chantry.
#21
Posté 22 septembre 2012 - 11:31
Vicious wrote...
Ezio Auditore was more popular after one game than the Warden will ever be, and nothing about him was customizable.
Bet on Bioware to take the hint.
Assassin's Creed and Dragon Age are wildly different styles of game. CJ from GTA was really popular but I don't want to be shottgunning elves in the face.
#22
Posté 22 septembre 2012 - 11:44
Vicious wrote...
Ezio Auditore was more popular after one game than the Warden will ever be, and nothing about him was customizable.
Bet on Bioware to take the hint.
Ezio's not a player defined character at all, for one. Assassin's Creed is a great series, but it's also not an RPG at all, nor is it party based. Ezio also got dang near 50 years of character developement over three games in rapid fire time, more than twenty on his first outing. And name one other character in Assassin's Creed 2 and up (other than Desmond, the player) who's had any real characterization outside of their alternate historical vignettes?
AC2 is a great game, but it's also an entirely different kind of game, and I don't love Ezio more than or even as much as my wardens.
#23
Posté 22 septembre 2012 - 11:50
Mass Effect 3's biggest problem, at least for me, was the auto dialogue, it was pretty sad knowing that the personality I had imagined for my Shepard was wiped out effectively, in many ways. If they can avoid that, and I feel like the first two ME games got it right, then having a semi-set character doesn't bother me.
#24
Posté 22 septembre 2012 - 11:58
syllogi wrote...
I liked knowing that Hawke had a family, and background. But Hawke's personality was malleable enough that I was able to play more than once. Replayability is something I worry about.
Mass Effect 3's biggest problem, at least for me, was the auto dialogue, it was pretty sad knowing that the personality I had imagined for my Shepard was wiped out effectively, in many ways. If they can avoid that, and I feel like the first two ME games got it right, then having a semi-set character doesn't bother me.
Agreed. That's why I hope that DA3 will have a demo. Because if there'll be the autodialogue will be on the same level of ME3, I'll buy the game when it'll be in the bargain bin.
I remember though that in one thread about the dialogue system or autodialogue in the DA2 GO Forum a dev (maybe Gaider) said that they'll not do autodialogue as ME3 did.
#25
Posté 23 septembre 2012 - 12:02
so Customization is most important, than personality and nice looking...





Retour en haut







