Rant Thread
#51
Posté 23 septembre 2012 - 09:46
Result... dead Nublet, and you still have three Phantoms standing on your head, so you STILL can't gel.
#52
Posté 23 septembre 2012 - 09:56
*Random magnet hands, be it banshee or phantom.
*Triple tap rocket bs from Rocket Troopers.
*Invisible Cerberus turrets.
*No cover glitch, makes it hard as hell when fighting geth on a non destroyer class.
*Atlas rockets doing a 180 during a shadow strike.
*Vanguard glitch.
*Teammates who never help during a drone escort, especially during this weekend because of the decrease in the speed.
*The constant dodging of throw, warp, or any other power that doesn't function on the hitscan.
*Geth turrets that get thrown through a wall.
*Certain powers and passives that don't work when they're supposed to. If only the Kroguard's rage bonuses actually worked. *sigh*
*Teammates using rockets unnecessarily.
*Teammates who bum rush to the other side of the map, get downed and expect the others who are playing smart to make a rescue on the first wave.
*People who are too damn stingy with their consumables.
*Ops survival packs getting wasted due to the delay between using the d-pad and it actually activating.
#53
Posté 23 septembre 2012 - 09:59
K1LL STREAK wrote...
CardboredSquare wrote...
I hate how Bioware just refuse to fix the bugs/glitches/servers in this game, and how they have no clue what they're doing with all the weapons. Disciple is a rare, yet it sucks compared to other rare shotguns. Geth Rifle is a rare, yet any other weapon (except for the Avenger, maybe) outdoes it. Paladin is an UR, yet people debate whether to use that or the Carnifex. It's an UR dammit, it's supposed to be better than it.
Rarity has nothing to do with how good a gun is. A geth rifle is rare because there will not be many of them in circulation, with them being a geth weapon, the disciple is developed for asari commandos, again it wouldnt be standard to alliance troops. I know in other games, notably the RPG games I love to play myself, the best gear is usually the rarest - but in the case of ME3 the weapons sit where Bioware want them regardless of rarity, it has been that way from launch. This doesnt mean they don't know what they are doing, it just means that their opinion on how the weapons should be differs to yours.
As for bugs, glitches and servers, thats a very generic, off-hand remark. All games have glitches and bugs, but the majority of moaners about glitches and bugs on here, (I don't know if this applies to you, you could be a game designer yourself) they don't know or understand what they are talking about and expect the impossible. Complaining about the "vanguard glitch" for example is rife, but people dont seem to understand that its an issue with collisions and latency - it happens rarely unless you have a really bad connection. Like many others I am a huge gamer, I play many, many multiplayer games regularly, every night I can, all year round - and I can say that every game in every franchise from every developer has bugs glitches and faults on release, and more and more pop up through the year. Not all of these get fixed, and many games do not have the continuing support of the developers, with such in-depth feedback and regular weapon balancing.
I never really thought about it that way, but anyway, yeah I see your point. Still, it wouldn't hurt to buff them a little to make them useful. And of course, every game has bugs, but ME3 has got a bunch of them which are really bothersome ,and they seem to happen alot more than 'rarely'. I know they tried to fix the missile glitch and the thing they did where you can't buy anything if you ready, but aside from those things, I feel like they haven't even tried to fix things like going into cover not working, powers like energy drain and biotic charge not working or delayed (for more than five seconds, not just one or two), and of course, the infamous vanguard glitch. And there are those little bugs like the Paladin's shield disappearing. I'm not really fussing about it, just wanted to put that out there.
Modifié par CardboredSquare, 23 septembre 2012 - 10:02 .
#54
Posté 23 septembre 2012 - 10:00
This.K1LL STREAK wrote...
At the risk of sounding like a total fanboy, give Bioware some credit. They are not perfect, the game and weapon balance isn't perfect - but at least they appear to have a genuine passion for what they do, and for what it is worth, I think they have done(and are doing) a very good job.
There are some issues that are really insane with the game, but it clearly has some tight design constraints. As a single player game with content ported to multiplayer mode, and designed to run well on a system that's 7 years old now. As much as I hate some of the latency related issues (...pretty much -all- of my current beefs with the game are lag related), the BioWare team is clearly trying the best they can.
That said, I am always amazed at the issues I run into when connecting, opening the store, trying to find a lobby where I'm not lagging terribly... There's a lot of simple things that seem to be off, or mising here. It really bugs me... but I'm also pretty sure any future ME multiplayer titles will work better (..if they don't..)
Modifié par EvanKester, 23 septembre 2012 - 10:01 .
#55
Posté 23 septembre 2012 - 10:20
They'll be behind cover and right as I get my sights on them they run away.
#56
Posté 23 septembre 2012 - 10:26
#57
Posté 23 septembre 2012 - 11:17
Ashen Earth wrote...
The Nemesis is the most annoying enemy in the game.
I'll aim at one through a wall, clear on the other side of the map with my Javelin, and right before I take the shot, she'll turn her head 90 degrees, causing me to completely miss.
Also whenever I play my Paladin, if I even think about planting my omni shield to regen shields, I'll always be flanked by a Nemesis. They're such a pain in the ass.
LOL, I agree with you, especially on gold, I can't have my shields back, because whenever I'm trying to shoot, or just sprint from A to B, a Nemesis (but they're never alone) so two or three of them take out my shields, and put me on health gate... Doesn't matter if I'm sprinting or dodging or whatever...
And yeah, they can detect somehow if you're aiming at them, if I line up my perfect headshot on them, they'll start running, making it impossible to hit them. Anyway, this isn't a rant, I just laugh at them, and I'm always thinking of the melodies of Yakety Sax when I see them
What makes me rant is the fuarking cheating AI...
- Atlas' missile that hits you during Shadow Strike/charge
- Enemies' pin-point accuracy and homing frag grenades
- Brutes... Seriously, I f*ckin' hate them... they block entrances, exits, make impossible to rez someone, have blade armor, and they're just very ugly...
- Geth in general
... and ORIGIN!
#58
Posté 23 septembre 2012 - 11:20
Podboq wrote...
People who pick up objectives as a
destroyer when I'm right next to them as a fury or drell. And then they
don't even turn off devastator mode.
Oh lordy. I end up wailing 'but I'm the fastest!' to myself pretty much every delivery objective.
Although I actually had to do it as a Destroyer on London the other night, no one else (there was a Drell and a Geth on the team) even went near them. Even with DM off I felt like I was crawling.
Yesterday on Reactor a Human Adept picked it up- it was the place on the map furthest away from the LZ and we had to get it back to the LZ. They then proceeded to spend two minutes in that area shooting enemies. They either couldn't hear me politely asking them to get a shift on or ignored me. I ran in circles around them, shot at them, stood directly in front of them shooting them in the face, meleed them to try to get their attention, no good.
When they dropped it pressing A to run from a couple of Hunters (I had absolutely nothing to do with that) I just grabbed it and ran. Less than 2 minutes left from all their farting about. No cover from anyone the entire (long) way back to the drop off but it got there. Next one luckily appeared just down the slope- dashed madly for it but the turding HA managed to beat me to it, although this time they at least moved towards the LZ so we got it there within time.
Very irritating.
Happy Shepard wrote...
A Drell and three Infiltrators walk into an objective round. Guess who had to disarm all 4 devices, who stood alone in the hack circle and who was the only one NOT cloaked while escorting the Drone. I hate Gold PUGs.
Urk. I feel your pain.
If I, as a Shadow with less-than-ideal-shields, can stay with the flipping drone without cloaking (and having to use ops packs to stay standing) or Shadow Striking, you can get your Tech Armour-wearing/Energy Draining/1000+ shields or health-having backside into the circle with me.
On any map but especially somewhere like Rio, please don't make my Destroyer have to run for all four devices. Even with DM off I'm still trundling along a lot more slowly that your Geth/Drell/Fury/Shadow.
#59
Posté 23 septembre 2012 - 11:49
Ashen Earth wrote...
The Nemesis is the most annoying enemy in the game.
I'll aim at one through a wall, clear on the other side of the map with my Javelin, and right before I take the shot, she'll turn her head 90 degrees, causing me to completely miss.
Also whenever I play my Paladin, if I even think about planting my omni shield to regen shields, I'll always be flanked by a Nemesis. They're such a pain in the ass.
Also, is it just me or have they been training with geth rocket troopers recently?
They've been firing at me as soon as they see me, no laser sight or anything.
I even saw one facing away from me and it did the patented Geth Rocket Trooper Swivel Shot.
#60
Posté 23 septembre 2012 - 11:52
People who use missiles on bosses that are already being shot at by the entire team.
A guy in my lobby just now was taking out lone atlases that were down to low armour.
Is the need to get kills really that high for some people?
#61
Posté 23 septembre 2012 - 11:55
They detect this with their eyes.Buckapocka wrote...
And yeah, they can detect somehow if you're aiming at them, if I line up my perfect headshot on them, they'll start running, making it impossible to hit them. Anyway, this isn't a rant, I just laugh at them, and I'm always thinking of the melodies of Yakety Sax when I see them
And then they skitter off.
They're not the Elites out of Halo, they'll hold still and let you shoot them if they're looking the other way. Unless someone else spooks them first.
#62
Posté 23 septembre 2012 - 12:16
Podboq wrote...
People who lie dying next to me until I die, then res themselves.
WHY DIDN'T YOU JUST RES BEFORE AND SAVE US BOTH!!?
Seeing as you died before them and they are right next to you, the chances are they were downed in the process of trying to pick you up, so they were probably expecting for you to medigel and then pick them up... I know I would be in their shoes!
#63
Posté 23 septembre 2012 - 12:46
Oz not Ozzy wrote...
Podboq wrote...
People who lie dying next to me until I die, then res themselves.
WHY DIDN'T YOU JUST RES BEFORE AND SAVE US BOTH!!?
Seeing as you died before them and they are right next to you, the chances are they were downed in the process of trying to pick you up, so they were probably expecting for you to medigel and then pick them up... I know I would be in their shoes!
I'm not talking about any particular situation. This just happens a lot, I see it when I'm spectating too. Two people lying next to eachother, the one with medigel waiting to be picked up instead of just burning their gel and saving the both of them.
My personal rule is, if I'm the only one who's gone down and I'm pretty close to the team I wait, but if someone else goes down while I'm down, I immediately res to help.
If I go down on the other side of the map though, or in an awkward situation, I always res immediately.
It's just annoying when someone hesitates about using their medigel and lets someone right next to them die for no good reason.
Modifié par Podboq, 23 septembre 2012 - 12:46 .
#64
Posté 23 septembre 2012 - 01:09
Ashen Earth wrote...
The Nemesis is the most annoying enemy in the game.
I'll aim at one through a wall, clear on the other side of the map with my Javelin, and right before I take the shot, she'll turn her head 90 degrees, causing me to completely miss.
Also whenever I play my Paladin, if I even think about planting my omni shield to regen shields, I'll always be flanked by a Nemesis. They're such a pain in the ass.
A room of 6 nemesis on glacier.
mygod. I wasted 2 medigels trying to clear that.
#65
Posté 23 septembre 2012 - 01:32
1. Phantom's damage reduction.
2. People who don't medi-gel/revive.
3. Banshees teleporting through solid walls (usually happens when you're on an elevated position, eg stairs).
4. Insta-kills from Banshees and Phantoms.
#66
Posté 23 septembre 2012 - 01:40
Modifié par FIN-Olmi, 23 septembre 2012 - 01:41 .
#67
Posté 23 septembre 2012 - 01:51
#68
Posté 23 septembre 2012 - 02:00
#69
Posté 23 septembre 2012 - 02:02
#70
Posté 23 septembre 2012 - 02:06
#71
Posté 23 septembre 2012 - 02:15
codename2o2 wrote...
Geth. Just Geth.
#72
Posté 23 septembre 2012 - 02:17
Clora wrote...
This Op--had a group of 4 asari, doing well, when one loses his connection on wave 10. Wave 11 starts and a turian drops in on us. Despite the rest of us (well the 2 with Mics) asking him to leave, then yelling at him and even shooting at him, he stays until extraction. I'm new to the forum, but is that troll behaviour?
There was really no point in him staying unless he needed the xp he would have not gotten any money from dropping in on wave 11. maybe he was trolling you or was unaware that he wasn't going to get any credits.
#73
Posté 23 septembre 2012 - 02:19
player side: people who don't medigel when they can/should, leaving the rest of the team to compensate. said players often aren't carrying their weight in kills as well. Zzzzz
#74
Posté 23 septembre 2012 - 02:26
#75
Posté 23 septembre 2012 - 03:24
but my current hate is the store (why no ammo?)
Based on Manifest 14 Combined Ammo
(Also AP is my rarest yet no piercing mods for any gun...)
42 Armour Things
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