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Balance the Phantoms!


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#26
Cyonan

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Air Quotes wrote...

Nope. 4-5 shots from maxed out Claymore on a GI is enough to kill an Atlas, but sometimes not enough to drop a Phantom. :mellow:


A good part of that is probably pellets not all hitting, which nerfing the Phantom isn't going to help, unless you make her put on some weight =P

I can drop a gold Phantom in a single Javelin shot with my QFI if I get her in the head.

Even if you take away TC, that's only 2 shots.

#27
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Cyonan wrote...

Air Quotes wrote...

Nope. 4-5 shots from maxed out Claymore on a GI is enough to kill an Atlas, but sometimes not enough to drop a Phantom. :mellow:


A good part of that is probably pellets not all hitting, which nerfing the Phantom isn't going to help, unless you make her put on some weight =P

I can drop a gold Phantom in a single Javelin shot with my QFI if I get her in the head.

Even if you take away TC, that's only 2 shots.


IF you hit her in the head when she is NOT moving. Yeah. I can one shot her with a Claymore too if she's in cover. But if she is moving, say goodbye to your damage. Body shots do 1-2 bars of barrier. Headshots sometimes drop the barrier, sometimes not. It's complete BS and Bioware knows it. 

#28
mybudgee

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Someone said the N7 Paladin is like a Phantom butcher....
:blink:

Modifié par mybudgee, 23 septembre 2012 - 04:33 .


#29
ASmoothCriminalx

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Epique Phael767 wrote...

ASmoothCriminalx wrote...

Nerf the only challenging enemy in the game? Nah.

You must not have played the geth since their buffs.

I play the geth often. Hands down, the phantom is the most challenging single enemy, there's no denying that.

As for taking on a phantom and it NOT being faster than killing an atlas, you obviously need to learn a few tricks.

Btw I just played a cerb/gold with the claymore. As long as you can consistently hit the phantoms via reload cancelling and well... aim, you shouldn't have trouble.

Modifié par ASmoothCriminalx, 23 septembre 2012 - 04:35 .


#30
Cyonan

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Air Quotes wrote...

IF you hit her in the head when she is NOT moving. Yeah. I can one shot her with a Claymore too if she's in cover. But if she is moving, say goodbye to your damage. Body shots do 1-2 bars of barrier. Headshots sometimes drop the barrier, sometimes not. It's complete BS and Bioware knows it. 


Oddly enough I've yet to get a headshot on a Phantom that didn't kill her, even that one time when she was flipping around. Maybe it's something to do with hosting vs off-host? I've heard DR doesn't apply nearly as much in one of them.

The only thing that seens reduce my damage while she's flipping around like some caffiene addicted ninja is that fact that it's a pain to actually hit her with a weapon that has a 0.25 second delay.

Though I'm not saying she isn't too strong, just that the rest of Cerberus is too weak and that she's making up for it all on her own =P

I'd be up for buffing the rest of Cerberus.

#31
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mybudgee wrote...

Someone said the N7 Paladin is like a Phantom butcher....
:blink:


Some classes like AA make Phantoms a joke, some weapons like GPS or Acolyte make them a joke.

But it's stupid. An uncharged GPS barrage will staggerlock the Phantom whole day long. A shot from the most powerful weapon in the game - Claymore? 1-2 bars of damage. LOL. 

#32
Cyonan

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Air Quotes wrote...

Some classes like AA make Phantoms a joke, some weapons like GPS or Acolyte make them a joke.

But it's stupid. An uncharged GPS barrage will staggerlock the Phantom whole day long. A shot from the most powerful weapon in the game - Claymore? 1-2 bars of damage. LOL. 


Actually, that's one of the biggest reasons I don't like how strong they are(and how weak I think the rest of Cerberus is).

Basically having an Asari Vanguard/Adept or a N7 Paladin turns the entire faction easy because they hard counter their trouble maker.

#33
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Cyonan wrote...

Air Quotes wrote...

IF you hit her in the head when she is NOT moving. Yeah. I can one shot her with a Claymore too if she's in cover. But if she is moving, say goodbye to your damage. Body shots do 1-2 bars of barrier. Headshots sometimes drop the barrier, sometimes not. It's complete BS and Bioware knows it. 


Oddly enough I've yet to get a headshot on a Phantom that didn't kill her, even that one time when she was flipping around. Maybe it's something to do with hosting vs off-host? I've heard DR doesn't apply nearly as much in one of them.

The only thing that seens reduce my damage while she's flipping around like some caffiene addicted ninja is that fact that it's a pain to actually hit her with a weapon that has a 0.25 second delay.

Though I'm not saying she isn't too strong, just that the rest of Cerberus is too weak and that she's making up for it all on her own =P

I'd be up for buffing the rest of Cerberus.


Yeah. Off-host I can body shot kill Phantoms with Clay as-well. So I dunno if it's a bug and which Phantom is the "real" one. On or off-host. 

Also their movement patterns are dumb. It's like they don't know what they are gonna do next and move like flies. 

#34
Inabstract

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Just finished against Cerberus with an all-krogan team. A friend equipped Falcon to stagger Phantoms just to make sure it's her flip.

With the graal equipped I was not able to take even half her shields down, but once staggered it nearly killed/stripped barriers to reasonable levels. At this point, the Phantom is simply a human Banshee in more than one ways.

From reading a few posts I can tell you I was host. I'll test if the DR is decreased for off-host. To answer some people saying that you can kill a Phantom faster than an Atlas, that is true of course.

The problem is Phantoms are more likely to drop you faster or more than an Atlas could kill you/drop. Atlas' are essentially easier due to them being slow and having huge hit points added with damage spikes on pieces of their armor. Phantoms have DR beyond recognition and their Palm cannon is much more efficient in taking players out.

#35
siris98

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they are really easy to take on even on plat, take a claymore atleast on lvl 5 and shoot it in tact cloak and then ss them and the phantom is dead, on plat!!!

#36
Inabstract

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siris98 wrote...

they are really easy to take on even on plat, take a claymore atleast on lvl 5 and shoot it in tact cloak and then ss them and the phantom is dead, on plat!!!

I'll have to guess you would sneak up on a Phantom, due to her not knowing your there simply she doesn't have enough time to to do her *gymnastics*/bubble and you completely eradicate her.

I could do that of course but i'm not in the mood of using a Claymore infiltrator. I'd like to see the DR reduced at least enough to take half her barriers down. at health, regardless of her flip or barriers she should die.

She would still be very formidable of course with her palm blaster and her tendency to rush you with her sword but that'd be a bit better rather than a near invincible foe.

#37
mybudgee

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I usually use a krogan, not important which one, & keep em at medium range. They cannot palm-blast me, or impale me. Then I just whittle em down...
 
I TRY to make the killing blow a headbutt, but it sometimes doesn't happen...
:P

Modifié par mybudgee, 23 septembre 2012 - 05:08 .


#38
neteng101

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Tis why one uses a Scorpion!

#39
kil_edward93

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Just blow off their swords, it's not as hard as people think it is if you just stay calm and track her movements.
As for her palm-cannon of doom, she can only fire it so many times before it has to "cooldown" I noticed.

#40
Inabstract

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I have gained the results of her actions off-host.

They are as follows: For some reason Phantoms seem to have a small delay before using their DR abilities, almost as if they have lag. Using the Paladin with Claymore and equipment (as follows on first post) Phantoms seem to be deemed a moderate-high threat.

This is slightly better due to her threat level (to me of course) being only high as host. Regardless, her ability to shrug off the most powerful weapons is a problem, more a problem than the Geth Hunter. I still suggest reducing how much damage she can take and maybe a small speed reduction.

I forgot to mention, weapons like GPS, Scorpion, Falcon all are able to stagger her meaning she can't negate any of the damage. I'd rather not use GPS since it's deemed *easy mode* IMO. Scorpion isn't something I usually take, Falcon just feels too slow to use.

#41
Inabstract

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Instead of Nerf, title should be Balance...

#42
JaimasOfRaxis

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Screw Phantoms so hard. They have:

* Instant Kills that function even if the Phantom is disabled due to stun or disarmed
* Gravity boots that allow recovery if launched
* Shield that provides immunity to almost all powers and grenades and can be bugged so it never switches off
* Dodge that provides 90% DR and can be bugged so it never switches off
* Damage output far outclassing most boss enemies with no report, allowing them to out-snipe Nemesi
* Magnet Hands
* Hugely damaging melee
* Fastest enemy in game

Excuse me for calling this enemy what it is: Cheese.

Modifié par JaimasOfRaxis, 23 septembre 2012 - 06:02 .


#43
neteng101

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I might be crazy but I really do like Phantoms... they're just so so OP and plenty of fun to take down.

Its those Geth Hunters, cheater prime turrets and that vacuum suction Banshee that I think are just plain cheating. Cerberus turrets are way more annoying that Phantoms too. And the invisible Pyro flamethrower.

#44
Inabstract

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JaimasOfRaxis wrote...

Screw Phantoms so hard. They have:

* Instant Kills that function even if the Phantom is disabled due to stun or disarmed
* Gravity boots that allow recovery if launched
* Shield that provides immunity to almost all powers and grenades and can be bugged so it never switches off
* Dodge that provides 90% DR and can be bugged so it never switches off
* Damage output far outclassing most boss enemies with no report, allowing them to out-snipe Nemesi
* Magnet Hands
* Hugely damaging melee
* Fastest enemy in game

Excuse me for calling this enemy what it is: Cheese.

You just stated my point in details. Well done sir. Well done.

#45
Crimson Vanguard

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Well too bad Bioware dont care as long as the game is "challenging" in their own way

#46
Inabstract

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neteng101 wrote...

I might be crazy but I really do like Phantoms... they're just so so OP and plenty of fun to take down.

Its those Geth Hunters, cheater prime turrets and that vacuum suction Banshee that I think are just plain cheating. Cerberus turrets are way more annoying that Phantoms too. And the invisible Pyro flamethrower.

A Phantom is nearly every enemy you stated. The reasons are:

Banshees: Phantoms at times are able to insta-kill you without meleeing.

Geth Hunters: They can, like Hunters lay around and do nothing while completely wrecking you. They also have the ability to go invisible (gaining barriers) and activate their bubble, essentially weakening enemy fire (us)

Their even slightly like the the Prime turrets. They simply get behind you without making a noise or simply not shooting at all just to get that sword kill.

Phantoms could be an entire faction. Harder than the Geth even...

#47
Inabstract

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Crimson Vanguard wrote...

Well too bad Bioware dont care as long as the game is "challenging" in their own way

I'm only pointing out my opinions for others to see. As I stated, if Phantoms got a small speed reduction and maybe lowered the reduction of their bubble and flips, I think they would be pretty *balanced* then.

Regardless of if Bioware implements this into action, this is my proposition.

#48
tfoltz

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She's the reason I use an acolyte on most classes.

#49
Fox-snipe

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The only thing I want changed on the Phantom is for her to stay in cover an extra 1-2 seconds.  Everytime I line up a headshot she decides to jump out of cover.  Posted Image

Otherwise she's pretty easy.  Just get her to put her shield up and then headshot her.  Or use grenades after she starts moving again.

#50
Lord Rosario

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PsychoticBiotic wrote...

That's why I always fire a power at her so that she puts her bubble up. Then I can put a few rounds into her head.


I get the smart phantoms that dodge instead of putting up their bubble since, they can indeed dodge powers, including proxy mines shot at their feet that explode... How the frak does that even make sense? You can't just flip over an explosion to make it miss Dx