A Phantom should cloak more often when in cover and try to ambush players. Now she only cloaks when her barriers are down.
Modifié par Air Quotes, 23 septembre 2012 - 12:22 .
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Modifié par Air Quotes, 23 septembre 2012 - 12:22 .
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Havok1369 wrote...
I thought they had nerfed the Phantom?
You know adding the visible bubble to go with the "hand of denial"
There is always bronze....just saying.
She is fine.
-JP- wrote...
In terms of balance, she's that much stronger than most enemies, yes. However, with the right class, power and/or equipment, she's not really that much of an issue. Just use a power when she's moving, forcing her to stand still, and shoot her when she's stationary. Or use stasis. Or a Kreegar carbine. Or dark channel + annihilation field. Or a scorpion. The list goes on. It's nowhere near enough of an issue to warrant a nerf, IMO.
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Havok1369 wrote...
Lol, carry the whole faction.
She is a worthy opponent. Nothing more.
It is not surprising to see topics like this during this weekend OP.
Most of the community, I am guessing (the game metrics lead me to this guess) have been farming White Geth.
Now, because most people don't like to be associated with failure, they are playing Cerberus.
The Phantom is not the pyro, or hunter.
And yes, she is probably the most dangerous thing that Cerberus has.
But, that being said, she has her own weaknesses and vulnerabilities and requires no changing.
To do so would make the Cerberus faction a joke, and remove yet more challenge from the game.
Ergo, she is fine.
Modifié par Air Quotes, 23 septembre 2012 - 01:08 .
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DHKany wrote...
Or when they start they're pew pew cannon of doom whilst they're moving.
And its not just one. Its five at once.
Ashen Earth wrote...
If you're playing a character with low health like a Geth Engineer/Infiltrator, a Nemesis will ruin your day if you're caught in the open.
Modifié par VaultingFrog, 23 septembre 2012 - 01:22 .
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Havok1369 wrote...
We shall just disagree on this one.
Not insinuating you are not a accomplished player.
I just don't have the same difficulty. Of course, my load out is probably much different then yours, since I rarely use the Claymore.
I will respect your opinion to somehow change the phantom based on your experience.
My experience with the game says otherwise.
Modifié par Air Quotes, 23 septembre 2012 - 01:26 .
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VaultingFrog wrote...
Dude are you crying about not being able to toast Phantoms with a GI? Seriously? Its called Prox Mine.... Pop one of those and she stops moving. Oh no look at that stationary target. Boom headshot with shotgun and move on. Failing the shot you still strip her shield in which she runs off to a corner to regen. You better be in HM cause its just so easy to follow her and finish her off with another shot.
Phantoms arent that much trouble unless you try to hug them and seriously screw up.
Modifié par Air Quotes, 23 septembre 2012 - 01:26 .
Air Quotes wrote...
VaultingFrog wrote...
Dude are you crying about not being able to toast Phantoms with a GI? Seriously? Its called Prox Mine.... Pop one of those and she stops moving. Oh no look at that stationary target. Boom headshot with shotgun and move on. Failing the shot you still strip her shield in which she runs off to a corner to regen. You better be in HM cause its just so easy to follow her and finish her off with another shot.
Phantoms arent that much trouble unless you try to hug them and seriously screw up.
I killed THOUSANDS of Phantoms. And it's not about HOW can you kill them. I know how to kill them. But that doesn't mean their damage reduction isn't retardedly high. Space ninja or not, she's not armored and she's not a feaking Krogan. Just some chick in a latex suit. 90% DR just for moving is just plain dumb and the devs would agree with me in a private NDA chat, that it's a bad design, but they don't know how to compensate.
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VaultingFrog wrote...
Air Quotes wrote...
VaultingFrog wrote...
Dude are you crying about not being able to toast Phantoms with a GI? Seriously? Its called Prox Mine.... Pop one of those and she stops moving. Oh no look at that stationary target. Boom headshot with shotgun and move on. Failing the shot you still strip her shield in which she runs off to a corner to regen. You better be in HM cause its just so easy to follow her and finish her off with another shot.
Phantoms arent that much trouble unless you try to hug them and seriously screw up.
I killed THOUSANDS of Phantoms. And it's not about HOW can you kill them. I know how to kill them. But that doesn't mean their damage reduction isn't retardedly high. Space ninja or not, she's not armored and she's not a feaking Krogan. Just some chick in a latex suit. 90% DR just for moving is just plain dumb and the devs would agree with me in a private NDA chat, that it's a bad design, but they don't know how to compensate.
Seriously its a max 2 hit from a GI with the Claymore on Plat. Its not that bad. Unless you have absolutely terrible aim (which at this point I can see as the only reason for you making these complains) they arent that much trouble. Heck if your really lazy you can hit them with a power at range, make them bubble and just snipe their face off.
In any case they just arent that big of a problem until your surrounded by them. Even then just poop out a stagger and run. Dealing with damage reduction is not a problem being properly equiped and being smart with your trigger finger.
I think the real problem is the player not the Phantom.
Oh and I wouldnt speak for someone unless they tell you its alright. Just saying.
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BiO_MaN wrote...
^^ And what happens when a Claymore shot point-blank to the face only removes 3 bars of barriers?
Air Quotes wrote...
Cyonan wrote...
Air Quotes wrote...
Nope. 4-5 shots from maxed out Claymore on a GI is enough to kill an Atlas, but sometimes not enough to drop a Phantom.
A good part of that is probably pellets not all hitting, which nerfing the Phantom isn't going to help, unless you make her put on some weight =P
I can drop a gold Phantom in a single Javelin shot with my QFI if I get her in the head.
Even if you take away TC, that's only 2 shots.
IF you hit her in the head when she is NOT moving. Yeah. I can one shot her with a Claymore too if she's in cover. But if she is moving, say goodbye to your damage. Body shots do 1-2 bars of barrier. Headshots sometimes drop the barrier, sometimes not. It's complete BS and Bioware knows it.
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Modifié par Air Quotes, 23 septembre 2012 - 02:02 .