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Balance the Phantoms!


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#101
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You'd think a Phantom should be a stealthy assassin, you know, given her name. But NO. She's just a souped up Nemesis with a 3 shot palm blaster with the damage of an Atlas cannon. She runs trough mine fields, grenades, copious amounts of gun fire and snipes you 100% accuracy. That's it. The only way she's able to get close to you is because of that insane DR. She can zerg rush you and melee you just because of that lulzworthy DR.

A Phantom should cloak more often when in cover and try to ambush players. Now she only cloaks when her barriers are down.

Modifié par Air Quotes, 23 septembre 2012 - 12:22 .


#102
Havok1369

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I thought they had nerfed the Phantom?
You know adding the visible bubble to go with the "hand of denial"

There is always bronze....just saying.

She is fine.

#103
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Havok1369 wrote...

I thought they had nerfed the Phantom?
You know adding the visible bubble to go with the "hand of denial"

There is always bronze....just saying.

She is fine.


The visible bubble thingy they "added" is just a bugfix. And she's not fine. When a single enemy carries the whole faction, you know something is NOT fine.

#104
Havok1369

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Lol, carry the whole faction.
She is a worthy opponent. Nothing more.
It is not surprising to see topics like this during this weekend OP.
Most of the community, I am guessing (the game metrics lead me to this guess) have been farming White Geth.
Now, because most people don't like to be associated with failure, they are playing Cerberus.
The Phantom is not the pyro, or hunter.
And yes, she is probably the most dangerous thing that Cerberus has.
But, that being said, she has her own weaknesses and vulnerabilities and requires no changing.
To do so would make the Cerberus faction a joke, and remove yet more challenge from the game.
Ergo, she is fine.

#105
Cohen le Barbare

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The only good way to deal with a phantom is to have a batarian or an asari. Ballistic blades, reave/statis seem to be the most efficient powers against theses cheating ***** At least, I'm having much better success that way. Of course, you also have the kroguard.

#106
Origin

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-JP- wrote...

In terms of balance, she's that much stronger than most enemies, yes. However, with the right class, power and/or equipment, she's not really that much of an issue. Just use a power when she's moving, forcing her to stand still, and shoot her when she's stationary. Or use stasis. Or a Kreegar carbine. Or dark channel + annihilation field. Or a scorpion. The list goes on. It's nowhere near enough of an issue to warrant a nerf, IMO.


+1. The phantoms can be challenging. And it is true that some weapons are not very effective against them. But Bioware also provided great tools to deal with them as JP pointed out.

Please, no more requests for downgrading / balancing / nerfing. And this is valid for both the player characters, weapons and equipment and the enemy factions.

Stop this madness.

#107
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Havok1369 wrote...

Lol, carry the whole faction.
She is a worthy opponent. Nothing more.
It is not surprising to see topics like this during this weekend OP.
Most of the community, I am guessing (the game metrics lead me to this guess) have been farming White Geth.
Now, because most people don't like to be associated with failure, they are playing Cerberus.
The Phantom is not the pyro, or hunter.
And yes, she is probably the most dangerous thing that Cerberus has.
But, that being said, she has her own weaknesses and vulnerabilities and requires no changing.
To do so would make the Cerberus faction a joke, and remove yet more challenge from the game.
Ergo, she is fine.


I play this game since the demo and I was never a farmer. And I'm quite decent at this game too. 

And the Phantom IS NOT FINE. She takes more damage than Brutes, Ravagers, even Atlases. HOW IS THAT FINE? How it is fine to eat 4 shots from the most powerful gun in the game and not even lose barrier?
Cerberus has ****ty balance. Nemesis does nothing, Guardians are a joke, Engineers are a joke if they didn't set up turrets. And Phantom does EVERYTHING. 

Her DR is insane. And I would be fine with her DR while flipping or while using barrier hand, but NOT just for fkn moving! That is just comical. And don't get me started about her retarded hand blaster with NO drawbacks. That thing makes all of the weapons in the universe redundant and pointless. Just arm everyone with palm laz0rs and start filming Iron Man. 

Screw all the Harriers, Claymores and Piranhas. Just give me a palm blaster and be done with it. That thing is so much better. 

Modifié par Air Quotes, 23 septembre 2012 - 01:08 .


#108
DHKany

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Or when they start they're pew pew cannon of doom whilst they're moving.
And its not just one. Its five at once.

#109
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DHKany wrote...

Or when they start they're pew pew cannon of doom whilst they're moving.
And its not just one. Its five at once.


With 100% accuracy and nailing you trough the smallest impossible gaps. And sometimes trough cover. 

#110
Havok1369

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We shall just disagree on this one.
Not insinuating you are not a accomplished player.
I just don't have the same difficulty. Of course, my load out is probably much different then yours, since I rarely use the Claymore.
I will respect your opinion to somehow change the phantom based on your experience.
My experience with the game says otherwise.

#111
neteng101

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Ashen Earth wrote...

If you're playing a character with low health like a Geth Engineer/Infiltrator, a Nemesis will ruin your day if you're caught in the open.


Precisely what you get for running glass cannon builds without putting points into Fitness.

#112
VaultingFrog

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Dude are you crying about not being able to toast Phantoms with a GI? Seriously? Its called Prox Mine.... Pop one of those and she stops moving. Oh no look at that stationary target. Boom headshot with shotgun and move on. Failing the shot you still strip her shield in which she runs off to a corner to regen. You better be in HM cause its just so easy to follow her and finish her off with another shot.

Phantoms arent that much trouble unless you try to hug them and seriously screw up.

Oh and btw her hand cannon isnt all that wonderful either. Just dont move in straight lines. She misses all the time when she tries it on me. Oh and standing still in the open is just plain stupid. If you do that you just deserve to die.

Modifié par VaultingFrog, 23 septembre 2012 - 01:22 .


#113
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Havok1369 wrote...

We shall just disagree on this one.
Not insinuating you are not a accomplished player.
I just don't have the same difficulty. Of course, my load out is probably much different then yours, since I rarely use the Claymore.
I will respect your opinion to somehow change the phantom based on your experience.
My experience with the game says otherwise.


Well maybe you should try and see :P Drop that easy mode Scorpion or GPS and try to take down a moving Phantom with a Claymore. Then come back and talk to me. ;)

Modifié par Air Quotes, 23 septembre 2012 - 01:26 .


#114
Havok1369

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I prefer the scoped talon with head trauma mod.

#115
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VaultingFrog wrote...

Dude are you crying about not being able to toast Phantoms with a GI? Seriously? Its called Prox Mine.... Pop one of those and she stops moving. Oh no look at that stationary target. Boom headshot with shotgun and move on. Failing the shot you still strip her shield in which she runs off to a corner to regen. You better be in HM cause its just so easy to follow her and finish her off with another shot.

Phantoms arent that much trouble unless you try to hug them and seriously screw up.


I killed THOUSANDS of Phantoms. And it's not about HOW can you kill them. I know how to kill them. But that doesn't mean their damage reduction isn't retardedly high. Space ninja or not, she's not armored and she's not a feaking Krogan. Just some chick in a latex suit. 90% DR just for moving is just plain dumb and the devs would agree with me in a private NDA chat, that it's a bad design, but they don't know how to compensate. 

Modifié par Air Quotes, 23 septembre 2012 - 01:26 .


#116
BiO

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Everyone who is disagreeing with Phantoms being retarded is playing off-host most of the time. Their DR is bugged when you're not hosting.

#117
VaultingFrog

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Air Quotes wrote...

VaultingFrog wrote...

Dude are you crying about not being able to toast Phantoms with a GI? Seriously? Its called Prox Mine.... Pop one of those and she stops moving. Oh no look at that stationary target. Boom headshot with shotgun and move on. Failing the shot you still strip her shield in which she runs off to a corner to regen. You better be in HM cause its just so easy to follow her and finish her off with another shot.

Phantoms arent that much trouble unless you try to hug them and seriously screw up.


I killed THOUSANDS of Phantoms. And it's not about HOW can you kill them. I know how to kill them. But that doesn't mean their damage reduction isn't retardedly high. Space ninja or not, she's not armored and she's not a feaking Krogan. Just some chick in a latex suit. 90% DR just for moving is just plain dumb and the devs would agree with me in a private NDA chat, that it's a bad design, but they don't know how to compensate. 


Seriously its a max 2 hit from a GI with the Claymore on Plat. Its not that bad. Unless you have absolutely terrible aim (which at this point I can see as the only reason for you making these complains) they arent that much trouble. Heck if your really lazy you can hit them with a power at range, make them bubble and just snipe their face off.

In any case they just arent that big of a problem until your surrounded by them. Even then just poop out a stagger and run. Dealing with damage reduction is not a problem being properly equiped and being smart with your trigger finger.

I think the real problem is the player not the Phantom.

Oh and I wouldnt speak for someone unless they tell you its alright. Just saying.

#118
BiO

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^^ And what happens when a Claymore shot point-blank to the face only removes 3 bars of barriers?

#119
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VaultingFrog wrote...

Air Quotes wrote...

VaultingFrog wrote...

Dude are you crying about not being able to toast Phantoms with a GI? Seriously? Its called Prox Mine.... Pop one of those and she stops moving. Oh no look at that stationary target. Boom headshot with shotgun and move on. Failing the shot you still strip her shield in which she runs off to a corner to regen. You better be in HM cause its just so easy to follow her and finish her off with another shot.

Phantoms arent that much trouble unless you try to hug them and seriously screw up.


I killed THOUSANDS of Phantoms. And it's not about HOW can you kill them. I know how to kill them. But that doesn't mean their damage reduction isn't retardedly high. Space ninja or not, she's not armored and she's not a feaking Krogan. Just some chick in a latex suit. 90% DR just for moving is just plain dumb and the devs would agree with me in a private NDA chat, that it's a bad design, but they don't know how to compensate. 


Seriously its a max 2 hit from a GI with the Claymore on Plat. Its not that bad. Unless you have absolutely terrible aim (which at this point I can see as the only reason for you making these complains) they arent that much trouble. Heck if your really lazy you can hit them with a power at range, make them bubble and just snipe their face off.

In any case they just arent that big of a problem until your surrounded by them. Even then just poop out a stagger and run. Dealing with damage reduction is not a problem being properly equiped and being smart with your trigger finger.

I think the real problem is the player not the Phantom.

Oh and I wouldnt speak for someone unless they tell you its alright. Just saying.


LOL. You clearly didn't play is game as much as I did. 2 shots from Claymore to drop a Phantom is a rarity. Most times you wait till she gets in cover and then blow her head off. Do you see the stupidity here? You can 1 shot a crouching or standing in cover Phantom, you can 1 shot a ladder climbing Phantom, you can 1 shot a cover vaulting Phantom. But NOT a moving Phantom 2 feet away from you. Even with a headshot most of the time. 

#120
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BiO_MaN wrote...

^^ And what happens when a Claymore shot point-blank to the face only removes 3 bars of barriers?


You get meleed and insta-gibbed. Trolololol. 

#121
VaultingFrog

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[quote]Air Quotes wrote...

[quote]VaultingFrog wrote...

[quote]Air Quotes wrote...

[quote]VaultingFrog wrote...

[/quote]

[/quote]

LOL. You clearly didn't play is game as much as I did. 2 shots from Claymore to drop a Phantom is a rarity. Most times you wait till she gets in cover and then blow her head off. Do you see the stupidity here? You can 1 shot a crouching or standing in cover Phantom, you can 1 shot a ladder climbing Phantom, you can 1 shot a cover vaulting Phantom. But NOT a moving Phantom 2 feet away from you. Even with a headshot most of the time. 


[/quote]
Then if your having that much of a problem here is a tip. DONT PLAY ON THAT DIFFICULTY. If you cant handle a bit of damage reduction then you have no business trying to play at that level.

And I have been playing since the demo. So thanks for being an arrogent arse and assuming you know anything about me or my playing habits.

I aim just fine for the face and I have never once had a problem with Phantoms. Not even with 3 comming at me. Use your cover, time your shots and abilities and they really are not an issue, even with their damage reduction. They dont need to be made any easier.

Also since when do Phantoms climb ladders when they epic jump any height with their rocket boots/hands? Something tells me that yoru looking for issues that arent there. But then again thats my observation.

#122
BiO

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[quote]VaultingFrog wrote...

Then if your having that much of a problem here is a tip. DONT PLAY ON THAT DIFFICULTY. If you cant handle a bit of damage reduction then you have no business trying to play at that level.
[/quote]

Level of difficulty has nothing to do with this discussion. Ridiculous amounts of damage reduction that apply only to 1 of the 4 players on the team is a balance issue on all difficulties.

[quote]VaultingFrog wrote...

I aim just fine for the face and I have never once had a problem with Phantoms. Not even with 3 comming at me. Use your cover, time your shots and abilities and they really are not an issue, even with their damage reduction. They dont need to be made any easier.
[/quote]

This leads me to believe you're either using projectile weapons (GPS, Graal, etc), or you're playing off-host for most games. If that's the case, you're missing the core of the issue. Correct me if I'm assuming wrong.
[/quote]

[quote]VaultingFrog wrote...

Also since when do Phantoms climb ladders when they epic jump any height with their rocket boots/hands? Something tells me that yoru looking for issues that arent there. But then again thats my observation.
[/quote]

Most used one that comes to mind is FBW ladder, Phantoms usually climb it, allowing for an easy DR-free headshot.

#123
Gethzilla-N7SP

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Air Quotes wrote...

Cyonan wrote...

Air Quotes wrote...

Nope. 4-5 shots from maxed out Claymore on a GI is enough to kill an Atlas, but sometimes not enough to drop a Phantom. :mellow:


A good part of that is probably pellets not all hitting, which nerfing the Phantom isn't going to help, unless you make her put on some weight =P

I can drop a gold Phantom in a single Javelin shot with my QFI if I get her in the head.

Even if you take away TC, that's only 2 shots.


IF you hit her in the head when she is NOT moving. Yeah. I can one shot her with a Claymore too if she's in cover. But if she is moving, say goodbye to your damage. Body shots do 1-2 bars of barrier. Headshots sometimes drop the barrier, sometimes not. It's complete BS and Bioware knows it. 


I agree.

The biggest problem is the inability to justify the Phantom DR.
When you shoot a Claymore using piercing ammo, you can kill a Guardian with a single shot being at more than 20 meters away, even considering the dispersion of pellets. But if you hit the Phantom at close range, you can barely scratch his armor.

Normally we play in mixed teams, almost always with an Asari on the team. That makes things easier. But this weekend, experimenting with homogeneous teams from other aliens, it becomes much clearer how the Phantom is strong. Much stronger than any other character, playable or not. Not that it was a great novelty.

Phantons are agile, swift, silent, the hand cannon cause mass damage, attack with your katana cause instakills (and we have no way of blocking) almost always attack in groups of 2 ~ 4, coming from all sides. And beyond all this, are still benefiting from the damn shield gate against weapons capable of destroying an Atlas with 5 shots.

Generally, these weapons are shotguns. Whether you're using a Claymore or a N7-Crusader, the shield gate of Phantom will **** your life.

If the armor of the Phantom is exactly the same as the N7-Shadow, why she is not as strong? <_<

#124
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[quote]VaultingFrog wrote...

[quote]Air Quotes wrote...

[quote]VaultingFrog wrote...

[quote]Air Quotes wrote...

[quote]VaultingFrog wrote...

[/quote]

[/quote]

LOL. You clearly didn't play is game as much as I did. 2 shots from Claymore to drop a Phantom is a rarity. Most times you wait till she gets in cover and then blow her head off. Do you see the stupidity here? You can 1 shot a crouching or standing in cover Phantom, you can 1 shot a ladder climbing Phantom, you can 1 shot a cover vaulting Phantom. But NOT a moving Phantom 2 feet away from you. Even with a headshot most of the time. 


[/quote]
Then if your having that much of a problem here is a tip. DONT PLAY ON THAT DIFFICULTY. If you cant handle a bit of damage reduction then you have no business trying to play at that level.

And I have been playing since the demo. So thanks for being an arrogent arse and assuming you know anything about me or my playing habits.

I aim just fine for the face and I have never once had a problem with Phantoms. Not even with 3 comming at me. Use your cover, time your shots and abilities and they really are not an issue, even with their damage reduction. They dont need to be made any easier.

Also since when do Phantoms climb ladders when they epic jump any height with their rocket boots/hands? Something tells me that yoru looking for issues that arent there. But then again thats my observation.
[/quote]

Now I can clearly see you didn't play this game or you play it without looking. Phantoms do climb ladders and often. 

90% DR just for moving is not "a bit". And that DR DOENS'T MAKE ANY SENSE AT ALL. I'm fine with DR while flipping, fine with barrier hand, but DR while moving is BS. It's the only enemy in the game that has DR JUST FOR MOVING. Imagine Geth Hunters with DR while moving. Does that make sense? 

This DR for moving is what it's called "fake difficulty" to prolong games for no reason and ****** you off. Plain and simple. The devs can't figure out how to kill you fairly so they add the simplest cheapest techiques to provide "challenge" 

Insta-kills with no way to battle them, super accuracy with insane damage, DR just because "I said so" are the cheapest tricks in book of video game design. And the devs know it. 

Modifié par Air Quotes, 23 septembre 2012 - 02:02 .


#125
Jay_Hoxtatron

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I don't mind the DR. What I do mind however is the fact that they always stagger you in the wrong direction with their melee, setting you up for a sync kill.