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New Game Plus?


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15 réponses à ce sujet

#1
SmokePants

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I am astounded that a) NG+ has yet to be implemented in a Dragon Age game and B) it hardly ever gets mentioned on these forums. To me, it's one of the biggest no-brainer features to have in a modern story-driven RPG. But we don't have it and almost no one is asking for it. When I think about it for too long, it's almost panic inducing. Like living an episode of the Twilight Zone. It's a level of lucidty that would normally alert me to the fact that I was dreaming. But I'm not dreaming. The reality of these circumstances just doesn't make sense.

Do I have to explain what New Game Plus is? I don't think I do, but I will anyway. New Game Plus (NG+) is a feature that allows you to start from the beginning of the story with the character with which you completed a prior playthrough. Implementations vary, but most games with NG+ let you keep your level, abilities, gear, and items.

The idea is that some elements of a game may be readily reconsumable, but others not as much. Re-experiencing a great story and making different decisions is a great incentive to replay BioWare games. But losing my kick-ass Champion armor and all the advanced combat abilities that I've come to rely on are wighed on the opposite side of the scale.

Forgive me if this is all so obvious. I'm sure the developers know what NG+ is. I'm sure the community knows what NG+ is. But the empirical evidence suggests that it has been severely discounted by both parties and that is unfathomable to me.

I understand that it isn't a trivial amount of work (in game development, what is?) I understand that most players don't even finish a game once. But NG+ is value added to your game and it is value far in excess of its implementation cost. Even for players that aren't going to ever use it, it's comforting to know it's there. It is extra  incentive to finish the game, because the next playthrough is going to be far more enticing.

This is not an ultimatum. I will buy DA3 and I will enjoy DA3 on its merits as a game, even if I don't "get my way." I will probably replay it with the aid of console command cheats. I'm just trying to let the team know that, twice now,  there've had the opportunity to make one of the easiest choices in their lives as developers and, twice now, they've balked at that opportunity. NG+ is one of those inevitable features; if you keep making DA games long enough, eventually you're going to wake up and  wonder what the Hell you were thinking all along. Whatever resolve you have to resist its inclusion will evaporate. And eventually, a DA game WILL have NG+. It might as well be DA3.

#2
goofyomnivore

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It was asked for in pre release of DA:2 by some. A BioWare guy showed up and basically said it is pretty low on the totem pole of included features they'd like to add.

As for NG+ I enjoy it quite a lot in Mass Effect. Wouldn't mind it being in Dragon Age series, but there are bigger fish to fry.

#3
EssEeeEcks

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Alpha Protocol had the best new game plus.

#4
Renmiri1

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That would rock :)

#5
Nab20

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Hell yes

#6
Guest_Guest12345_*

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Yup, I'd love to see a NG+ feature and I hope they design for it early on. ME1 and ME3 both have great NG+ implementation. I hope to see that in DA3.

#7
Lord Issa

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I would love a New Game Plus! One of my favourite ME2 features! :D

#8
Sandy

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I've never really understood the appeal of a New-Game+ in a game with a story like Bioware games. Part of a roleplaying game for me is feeling that my character is progressing from level 1 as a fairly weak and poorly equipped nobody to level X where he or she has acquired great skills and amazing gear. I think the game should end there, at the end. Running through Ostagar for example in Origins with my Warden Commander armor and everything would just feel totally out of place.

I say no thank you to New-Game+ in DA3. I'd much rather have more incentives to create a totally new character instead.

#9
Aulis Vaara

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Why would you want to play the game again with the same choices made in the previous games? Wouldn't you rather see what turns out different?

This was definitely one of the biggest headscratchers in Mass Effect 2 & 3 (especially 3, since there were actual features attached to it).

#10
LPPrince

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sandellniklas wrote...

I'd much rather have more incentives to create a totally new character instead.


Wouldn't the incentive be that you WANT to start a new character? Seems incentive enough to me.

NG+ isn't forced on anyone. You can start a new character, or carry on with the one you already made.

I WISH DA games had NG+. Its hard to replay DAO without my original Warden.

NG+ would also solve the problem of only using endgame super gear during the end game, which in DA2's case was rather short.

Mass Effect has NG+ and is better than it would be without it.

DA3 could have a similar system with a Level cap of say 50 and only being able to reach something like Level 30-35 in one playthrough.

Gives people a reason to continue on leveling the character.

If not doing it that way, they could make the cap 30, let a character reach it in one playthrough, and just let us replay the game with that character if we so choose.

All about choices. NG+ is an extra choice and I would LOVE to have it.

#11
Maverick827

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NG+ is basically the single player game's equivalent to new content in an MMORPG. In an MMO, you build your character and gather better gear to be able to do harder, more challenging content, where you will gather even better gear to do even harder content...

Because of this, to some people it's unnecessary or bad, and to others, it's like crack.

#12
Sandy

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^ WHen I say incentives to start a new character I'm talking about branching story-lines and origins, more dialogue-options and choices. Of course it's incentive enought that you WANT to create a new character, but in order to WANT to create a new character, they need to give me a reason (which could be as easy as making an awesome story that I want to go through again)

You use Mass Effect as an example for NG+, and sure, in ME it worked, but then again, the Mass Effect series armor and weapons didn't have the same progression as Dragon Age, and you always had kind of the same start when it comes to the appearance of armor and weapons.

I know NG+ isn't forced on anyone, I'm just saying that I prefer if it wasn't in the game, to prevent any kind of feeling of "well I now have to go through the game again with the same character if I want to reach max level and see all the skills and abilities"

I just don't like it, and I'd rather not have the option at all, but hey, that's just me..

#13
Manimal

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NG+ is the real game, the one you come back and play for fun every couple years or so if the game is good enough. Everything before that is a delicate balance between your desire to complete a game and the game design itself. Now if you'll excuse me, I need to go play Chrono Trigger again.

#14
Howlsfury

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I'am fine with new game plus, as long as the difficulty scales as well.

#15
Giant ambush beetle

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I'd love it if the NG+ feature would make it into the DA series, it was fun in ME3 and it would certainly be as much fun in DAI.

#16
AppealToReason

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Maverick827 wrote...

NG+ is basically the single player game's equivalent to new content in an MMORPG. In an MMO, you build your character and gather better gear to be able to do harder, more challenging content, where you will gather even better gear to do even harder content...

Because of this, to some people it's unnecessary or bad, and to others, it's like crack.


I NG+'d so much Batman. 

Also, why do some people think you don't get to remake any decision in NG+? I fiddled a bunch of ish in ME2 on NG+.

The big thing for me is the boost in difficulty that most NG+ involve, and that you're not a piddly weakling during the early part of the game. Makes replaying those tedious early parts way more bearable.