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Personal Property, Weapons, Shields


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10 réponses à ce sujet

#1
agonis

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In Dragon Age: Origins there where many different weapons, shields and armors that could be found during the game.

ItÂŽs a pretty nice feature but it also has its disadvantages.
The problem with the different armor parts which made the charakters look somewhat ridiculous at times is already discussed in another thread...

What is a real pity (at least for me) is that the player is often kind of forced to change this shield or weapon for some piece of junk just because itÂŽs a bit better. I had no problem to give Sten some other sword after finding his own (that thing without which he would be killed by his people on sight), he didnÂŽt even mind.

WoulnÂŽt it be a nice feature in DA3 to create own weapons or at least to improve old ones several times? Even if it meant that there were less weapons/shields in the game? This way the player could keep the personal stuff of their character or their companions much longer, making it unnessessary to sell "for-100-years-family-property" for some silver.

Other ideas? Different opinion?

#2
Captain Crash

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I found myself wearing The Last Descent armor set well into the game even though it became less and less useful as the game went on. Reason being it looked really good on my Hawke! A way to improve this armour for later in the game would have been great.

Still it is a choice thing. You can look good to your eye or put on a mismatch of armour to improve your stats. Therefore is it a flaw as its your choice to put on non-matching gear to to improve dexterity by +1?

Then again we all been in a position where we have no choice but to put on mis-matched gear. Or have worn armour that not as good because we like it. So a system where we can perhaps improve or prolong the usefulness of existing gear would be good to offset this I think.

#3
Sandy

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I loved the evolving (level up with the character) armors and weapons in DA2, and especially when the mods started to appear on the PC I made almost every weapon and armor evolving. It made it possible to use the best looking weapons and armor without a huge penelty.

#4
Wulfram

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I'd like to see items having a longer period of usefulness, so that you in effect have more real choices as to what you wear and can keep hold of an item you like for a good while without being an idiot.

In DA2 stuff too quickly turned from good armour to tissue paper as you levelled up.

Also, things which are really personal to a character, like Sten's sword, should probably have a "levelling" property, or some way to upgrade them.

#5
Kevin Lynch

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I'm on the fence about this. People like having their characters look "cool" or have matching colours and styles in the pieces of armour and weapons they choose. However, a great-looking colour and style has little to do with improving the quality or effectiveness of a piece of armour or weapon. The "fancier" armour or weapons get, the less likely they are to be good at their purposes.

So, perhaps offering the ability to upgrade or improve weapons and armour, as mentioned above, is the best solution to this. Imbuing lesser weapons and armour with qualities that improve their look or stats, at a significant cost in gold and/or components, is a great way to keep the variety while offering players the chance to customize their characters.

#6
agonis

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Kevin Lynch wrote...

I'm on the fence about this. People like having their characters look "cool" or have matching colours and styles in the pieces of armour and weapons they choose. However, a great-looking colour and style has little to do with improving the quality or effectiveness of a piece of armour or weapon. The "fancier" armour or weapons get, the less likely they are to be good at their purposes.

So, perhaps offering the ability to upgrade or improve weapons and armour, as mentioned above, is the best solution to this. Imbuing lesser weapons and armour with qualities that improve their look or stats, at a significant cost in gold and/or components, is a great way to keep the variety while offering players the chance to customize their characters.


Yeah, I agree... Otherwise itÂŽs quite futile for the developers to create unique items like Avelines sword, which become useless allmost imidiatly. And it really pains me how much personal stuff I had to sell because there was better junk lying around. ItÂŽs not that I care so much for that stuff myself, but I like to imagine that the people it belongs to do care, and having the possibility to keep it would add a bit to roleplaying for gamers.

#7
Captain Crash

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I do think Bioware are aware of this issue though. I mean the later weapon pack DLCs did improve with level-up.

Having this happen on all weapons and items though wouldn't work. Otherwise whats the point in picking up new items if your gear is always going to be adequate for any battle?

#8
ManOfSteel

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I agree.

There's a reason I use the mod that makes every item in DA2 level up with Hawke. That way, I can choose what I like and never have to worry about being underpowered. I hope BioWare keeps a (small) number of evolving weapons and armour pieces in DA3.

Kevin Lynch wrote...

I'm on the fence about this. People like having their characters look "cool" or have matching colours and styles in the pieces of armour and weapons they choose. However, a great-looking colour and style has little to do with improving the quality or effectiveness of a piece of armour or weapon. The "fancier" armour or weapons get, the less likely they are to be good at their purposes.

So, perhaps offering the ability to upgrade or improve weapons and armour, as mentioned above, is the best solution to this. Imbuing lesser weapons and armour with qualities that improve their look or stats, at a significant cost in gold and/or components, is a great way to keep the variety while offering players the chance to customize their characters.

 

...or this. :wizard:

Modifié par DoomHK, 23 septembre 2012 - 12:28 .


#9
philippe willaume

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well i liked that bit in DA:2. it did not always worked that well due char abilities leveling process.
as well i kept the Jungernaut armour in DA:0. it did scale well vs awakening better but slower armours (again it is probably a matter of level and stat dumping and special protection bonus.

That being said looting or having sided quest is really a nice part of what RPG is supposed to be.
i think a way to recicle enchantment and modify you existing Armour using pieces you found directly or send to smith to be modified if you choose to would be good.
(same goes for weapon)

But i would not take away the total Armour swamping for the main char or the companions, I think a fair few people like that feature
Phil

#10
snackrat

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Ehh... erm... it has merit, but doesn't resolve the problem entirely. The only way to truly get rid of the 'checking everyone's pants to see which pants are better' problem is to make all pants (and weapons, and shields, and boots) level up with you, and instead choose them based on how they look (this one has MOAR BADASS) or their stats (this one has less damage but gives defense bonus - excellent for the tank!)... and then you reach homogeny.

#11
nightscrawl

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Captain Crash wrote...

I found myself wearing The Last Descent armor set well into the game even though it became less and less useful as the game went on. Reason being it looked really good on my Hawke! A way to improve this armour for later in the game would have been great.

Still it is a choice thing. You can look good to your eye or put on a mismatch of armour to improve your stats. Therefore is it a flaw as its your choice to put on non-matching gear to to improve dexterity by +1?

Then again we all been in a position where we have no choice but to put on mis-matched gear. Or have worn armour that not as good because we like it. So a system where we can perhaps improve or prolong the usefulness of existing gear would be good to offset this I think.

Once I find a set, I wear it until I've collected all the pieces of a new set so I can go right into a full new "look." I'm just too vain in these games sometimes. >.>