Anything from DA2 You Want in DA3
#26
Posté 23 septembre 2012 - 06:05
-Sarcasm was great (most of the time)
-all romances being available to any gender
-Isabela/Varric
-I liked the various weapons and armor that made you and your companions unique in looks
-Friendship/Rivalry
-I actually liked the Hawke voices so I do not mind if they voice the protagonist again so long as they sound like they did and not stilted like MShep
-I liked the fact that the sustained abilities stayed on after a fight, but unlike Origins, you did not see their effect outside of battle. In DAO it made it really distracting in conversations.
-They got the combat right in the DLC, and I would not mind to see more of that. In fact, I do like the difference in combat depending on the class you were. The rogue should be acrobatic and fast, sure, tone down the exaggeration of kicking flasks and jumping 10 feet in the air, but I appreciated the distinction of how fast they were compared to the other classes.
#27
Posté 23 septembre 2012 - 06:09
Well... uhmmmm... nothing really... an improved version of the friendship/rivalry system would be okay... I guess.
#28
Posté 23 septembre 2012 - 06:10
challenger18 wrote...
DA2 has it's pros and cons, but overall I liked a lot of the things they did different in that game.
-Sarcasm was great (most of the time)
-all romances being available to any gender
-Isabela/Varric
-I liked the various weapons and armor that made you and your companions unique in looks
-Friendship/Rivalry
-I actually liked the Hawke voices so I do not mind if they voice the protagonist again so long as they sound like they did and not stilted like MShep
-I liked the fact that the sustained abilities stayed on after a fight, but unlike Origins, you did not see their effect outside of battle. In DAO it made it really distracting in conversations.
-They got the combat right in the DLC, and I would not mind to see more of that. In fact, I do like the difference in combat depending on the class you were. The rogue should be acrobatic and fast, sure, tone down the exaggeration of kicking flasks and jumping 10 feet in the air, but I appreciated the distinction of how fast they were compared to the other classes.
YES YES YES YES
#29
Posté 23 septembre 2012 - 06:17
So I guess I'd like a lot of it back.
#30
Posté 23 septembre 2012 - 06:25
challenger18 wrote...
DA2 has it's pros and cons, but overall I liked a lot of the things they did different in that game.
-Sarcasm was great (most of the time)
-all romances being available to any gender
-Isabela/Varric
-I liked the various weapons and armor that made you and your companions unique in looks
-Friendship/Rivalry
-I actually liked the Hawke voices so I do not mind if they voice the protagonist again so long as they sound like they did and not stilted like MShep
-I liked the fact that the sustained abilities stayed on after a fight, but unlike Origins, you did not see their effect outside of battle. In DAO it made it really distracting in conversations.
-They got the combat right in the DLC, and I would not mind to see more of that. In fact, I do like the difference in combat depending on the class you were. The rogue should be acrobatic and fast, sure, tone down the exaggeration of kicking flasks and jumping 10 feet in the air, but I appreciated the distinction of how fast they were compared to the other classes.
This +
I want Merrill too.
I liked the inventory system as I found myself hanging on to less items that were there to sell because I thought they would be useful for something later on.
Also keep all quests open no matter what you specialize in. I wasn't a fan of some quests not being available without a point in stealing or whatever. I never found that one stealing quests in DAO until my second or third time through
Combat: you actually felt powerful. If you were S&S you actually used your shield defensively positioned, if you were 2H you were all offence, etc.
#31
Posté 23 septembre 2012 - 06:30
- Friendship/Rivalry system was a great idea a lot of people liked.
- The new combat. Admittedly they need to tone down the over-the-top aspects. Maybe something between Origins and DAII. Oh and not having all the enemies being in waves again.
- I actually enjoyed the dialogue system. But feel there's room to make it feel much more unique as opposed to a slightly different Mass Effect wheel. I prefer a voiced protagonist in general.
- The greater diversity of gear between classes. Mages got a better deal overall but I'd like to l the classes get more unique gear.
- Keeping sustained abilities off outside of combat was a nice touch, as was being able to hide you're helmet at all times.
- The new Warden designs, Qunari race (loved the variety shown in Mark of the Assassin) and the new armour styles in general were great.
Modifié par NUM13ER, 23 septembre 2012 - 06:33 .
#32
Posté 23 septembre 2012 - 06:32
AppealToReason wrote...
This +
I want Merrill too.
I liked the inventory system as I found myself hanging on to less items that were there to sell because I thought they would be useful for something later on.
Also keep all quests open no matter what you specialize in. I wasn't a fan of some quests not being available without a point in stealing or whatever. I never found that one stealing quests in DAO until my second or third time through
Combat: you actually felt powerful. If you were S&S you actually used your shield defensively positioned, if you were 2H you were all offence, etc.
Yes, I enjoyed the combat animations. I liked that there were different regular attacks based on the class you were as well as how close you were to the enemy. The mage hitting people with their staff was great. The rogue leaping at an enemy to stab down at them felt awesome, and the AoE of a 2H swinging their sword around was great, and helped me strategize who I was going to attack based on their location to other enemies.
Also, the combat dialogue was nice. I had no idea health potions tasted nasty.
#33
Posté 23 septembre 2012 - 06:32
Voiced Protagonist along w/ dialogue tones.
The Combat (without the ninja dancing, rogue magic, anime weapons, waves, and ... you know what, just make like DA:O, but more responsive and better tactics and strategy).
and that's it.
#34
Posté 23 septembre 2012 - 06:32
As for the rest of DA2... hell, no. It can stay where it is, gathering dust on my shelf.
#35
Posté 23 septembre 2012 - 06:32
#36
Posté 23 septembre 2012 - 06:34
#37
Posté 23 septembre 2012 - 06:41
#38
Posté 23 septembre 2012 - 06:50
#39
Posté 23 septembre 2012 - 07:07
Emile de Launcet.
Modifié par The Hierophant, 23 septembre 2012 - 07:08 .
#40
Posté 23 septembre 2012 - 07:16
#41
Posté 23 septembre 2012 - 07:20
#42
Posté 23 septembre 2012 - 07:22
The Dialog Wheel Icons (Diamond, Angry Face, ETC.) It adds context to what you're about to do.
Friend/Rivalry.
NO GOOD/EVIL shat. I think your decisions should matter, not an alignment bar.
Varric... and this time as an LI.
Voiced Protagonist: Simon Templeman for Male, And Tara Strong performing a serious more somber style voice for female.
EXTRA PARTY BANTER.
Romance, With options for Chaste ones like our prince.
Surviving Party Members from previous games ALL as party member options.
MORE QUNARI!!!
#43
Posté 23 septembre 2012 - 07:32
#44
Posté 23 septembre 2012 - 07:47
2.No fighting Big Bad Immortal Evil as a main plot objective!!
3....did I mention No Big Bad Immortal Evils?..good.
4. Companions that (with all due respect to Hero) will do what THEY think is a right thing to do.
5. Friend\\rival - not bad thing if implemended right
#45
Posté 23 septembre 2012 - 07:54
HeriocGreyWarden wrote...
Parmida wrote...
-Cullen as companion and bi-sexual LI.
-Improved combat system of DA2.
-All LIs having "Subjective sexuality".<3
-Voiced Protagonist.
-Sarcastic personality (AKA Troll)
-Bro-ish companions (like Varric & isabela)
-Rivalry/Friendship system.<_^_^
-More party banters and engaging protagonist in party banters as well.
And....no, that's about it.
THIS THIS THIS THIS THIS,BIOWARE THIS!!!!!!!!
Plus Anders
#46
Posté 23 septembre 2012 - 07:54
#47
Posté 23 septembre 2012 - 08:02
#48
Guest_franciscoamell_*
Posté 23 septembre 2012 - 08:04
Guest_franciscoamell_*
#49
Posté 23 septembre 2012 - 08:06
By combat I mean better combat BTW.
#50
Posté 23 septembre 2012 - 08:11
-Returning characters (only if it will enrich the new story/protagonist)
-Friendship/Rivalry system (This is pretty important since the characters react differently to your PC and I thought that was pretty cool.)
-Combat (I like the combat but wouldn't mind improvements to tactics.)
-Voiced protagonist (Don't care for him/her to be silent really. The Warden just looked silly in half of the conversations in Origins.)
Modifié par panamakira, 23 septembre 2012 - 08:12 .





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