Netsfn1427 wrote...
LucasShark wrote...
On the crucible:
A) that was NOT the conduit, that was a beam of light that was never shown before, ever.yes, they do hand us victory. We go before the equivellent of the architect, who should not have existed in the first place because it makes no sense with the lore up to that point. And he just says "oh, you made it here? Well here you can win"
As for why there should have been a fuzzy logic ending: Because it fits!
When we are told "your choices have consequences" most of us took that as not being PR spin. If you were a ******, then you should be able to lose. If you were a saint, and did absolutely everything, you should be rewarded for that.
Anderson refers to the beam as the Conduit. He likely does it because it fulfills the same purpose as the original Conduit.
The Catalyst is changed. It gives you the options because you brought the Crucible to that point, docked it, and altered it programming. It outrightly says the Crucible changed it and presented it with new options. If you don't dock the Crucible, the Catalyst doesn't do jack. You lose. Cycle continues. Therefore it is Shepard who brings victory, not the Reapers.
Also, can you show how the Catalyst doesn't make sense with the lore to this point? What controlled the Reapers, their beginning and their purpose was never explained prior to ME3. So how does it make no sense?
Your choices mattered, just not in the way you wanted. Your choices in ME2 affect how things turn out in ME3. They don't heavily reflect on the ending choice, but that would have been a first for a Bioware game. It also isn't required to make it a good game. It's a choice and Bioware chose not to go in that direction.
First: no it is not the conduit, it never was, and never shall be. The conduit was a miniature mass relay created by the protheans, not a reaper-spawned beam of magic light who;s purpose makes no sense.
"he gives you the potions": You just said it! How do you not get this? We don't take the victory for ourselves! We are handed it.
As for why the catalyst makes no sense:
"We are each a nation" - Sovreign
The entire crafting a new reaper and preserving memory thing.
It's all a schitzofrenic mess.
And here is the rub of the choices: no, ours did not matter. The story does not come to a culmination. The conclusion of this story SHOULD and was sold as a culmination of events of the story.





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