Netsfn1427 wrote...
Well, the only ending Shep could have survived is destroy, since he's vaporized in the other two.
Why does the beam differentiate? I can't answer that for certain. There could have been something in the Reaper code that allowed them to be controlled, that doesn't exist with EDI and the Geth. For example if the Reapers have two pieces of code, we'll call it XY. EDI and the Geth just have X. Destroy targets X, so all are affected. Control targets only Y, so only the Reapers are affected.
It's speculation on my part, but the point is it's certainly possible.
A major theme of the game was sacrifice. Every mission in the game involves loss and sacrifice. It's there from the beginning; sacrificing Earth to gather forces, then sacrificing Palavan, trading the Krogan for the Salarians or potentially visa versa. In fact, the only time you escape it is with the Geth/Quarians and even then you lose Legion.
I understand that people had enough of the sacrifice. But Bioware decided that they'd continue the theme to the end. It fits in the story, whether it is liked or not. Besides, it isn't all bad times. After listening throughout the game about how much everyone is suffering and the realization that everyone will be wiped out if we don't succeed, I felt pretty good when I beat the game again last night. I mean the galaxy was saved, billions survived when they would have died and my party (except EDI) all got out without getting killed. Given what Shep faced, can't really complain with that result.
Shepard is only vaporized in the other two because Bioware chose to vaporize Shepard. Is there any reason given why a blood sample wouldn't do for the space magic beam rather than tossing in the whole Shepard?
The whole sacrifice theme is unique to ME3. While there were sacrifices in the previous two games, the theme has been more about beating the odds, overcoming impossible odds
and living to tell the tale. Everthting from Shepard's preservice history to the Suicide Mission in ME2. Bit for some reasons, ME3 decided to turn Shepard from a live hero to a dead messiah because reason.
Its not even that EDI and the geth die that bugs me. It's that their death is so meaningless. their hostages to the story and nothing more. They don't die doing something heroic like Mordin. They don't get a final farewell speech like Anderson. They just...die... and are discarded like so much rubbish
Even as hostages, their deaths are ineffective, as people overwhelmingly choose Destroy anyway.
Bioware seriously overplayed the sacrifice issue. And doubled down on it in EC. They can't seem to understand that we play this game to be entertained. And if you piule the misery and sacrifice too high, the story stops being entertaining. The game stops being fun. And the next thing you know people stop buying your products and start looking for the next Kickstarter project to back...