Netsfn1427 wrote...
There are divergent outcomes, about as divergent as you can get in a game like this. You've got three different ways to resolve the Geth/Quarian conflict. You've got three different ways to resolve the Genophage. You can have half your party members either die before the end of the game or be killed before the game even begins. You can define your experience- again, as much as you ever have in a Bioware game. I have no idea what you expected, but how much did you believe was possible in this game?
Those examples aren't under criticism. The ending is. The genophage and geth/quarian arcs are widely praised.
I can't think of a single criticism for the other choices in the game.
Netsfn1427 wrote...
No, the entire third game is dark. Seeing Garrus say where he grew up is now just a ring of fire isn't dark? The Wrex confrontation if you betray him isn't dark? Sanctuary isn't dark? And it was trending that was in ME2. Seeing people melted in front of you? Mordin's side quest? Helping Samara kill her daughter? All dark stuff. It doesn't pop up at the end. The end is just the first time Shepard can lose his/her life.
ME3 isn't dark. It mixes too many colors for such generalizations. It's sobering, grave, emotional, exciting, funny, and frequently uplifting. At best -- at
best -- the dark-to-light ratio is flat equal. There is a counterexample for every instance you just put forth, and several of the ones you mentioned are optional and avoidable.
When the dark and light are flat even, you don't get to say that the ending
has to be dark, anymore than I get to say it
has to be light. ME3's ending should've delivered the tasteful mix of flavors that the rest of the game did.
Netsfn1427 wrote...
It's also true. As I mentioned earlier and AlanC9 added, there's a long list of games where the fanbase was up and arms. Some critiques were listened to, others were not.
It's true, but you're misusing it badly. When a fan sues BioWare because they couldn't play an elf in DA2 like they demanded,
then you can remind them it's not their game and BioWare wanted to go in a different direction with the Hawke family. When someone puts forth a well-articulated criticism, however, I see no reason why you feel the need to remind people that they aren't the boss of BioWare. An unfavorable review is not a declaration of ownership.
Netsfn1427 wrote...
And there were plenty of times where they didn't listen. Wrex was never added back as a party member, for example. They still stuck with the voiced protagonist and dialogue wheel in the original ME. Odds are this is going to be one of those times when they didn't listen.
They most certainly didn't, but I think you're forgetting the original argument:
Argument: Fans have no right to ask BioWare to compromise its artistic integrity.
Counterargument: BioWare has compromised its artistic integrity
countless times in the past to appease fans.
Instances where they disregarded a fan request have no bearing on the validity of this counterargument.
You do not get to cherry pick which parts of the creative material are sacrosanct and which are for sale, and you don't get to compartmentalize a series' artistic integrity.
Modifié par Nightwriter, 23 septembre 2012 - 11:44 .