[quote]mjb203 wrote...
Well, in the case of rigging something up, I just meant since the salarians rigged the nuke from their drive core (if I'm remembering correctly), they may not have had time to also rig up a longe range detonator. I'm just trying to argue from a story perspective, but I certainly see where you are coming from in that regard. I'm just saying from my POV, the game made it
seem like there was a tight enough deadline that doing such never really crossed my mind at that point in the game. However, had the choice been present, I would have been all for allowing that option to happen![/quote]
Isn't army, especially special forces, like N7 or STG should teach their "students" to think even in such situations? Plus talent - ability to do things nobody taught you to do?
Regardless, since Alliance is "spherical human soldier in vacuum" (well, some say spherical soldier in vacuum is volus, but regardless), they should have standard equipment (At least I hope they REALLY have standard and interchangable equipment, there are ~ 330 mlns of soldiers, after all). So no longer you should hear yelling "oh, crap, my Rosenkov armour housing is not compatible with Hanne-Kedar filters since they both has proprietary jacks!"
Not sure for intergalactic interchangability (I mean between humans/salarians, for example), but from what I know about military and explosives, when it comes to sympathetic detonation, explosive doesn't give a damn to where it was manufactured. I mean regardless of past relations between Germany and Russia, Russian explosive will (in case of proper conditions, of course) cause SYDET on German and vice versa. Simply put, salarians should have zero problems rigging humans' booby traps and/or remote detonator and even additional gaine/booster charge to existing one - Normandy should have more explosive on board, since she was stocked up before flying to Virmire and just arrived, unlike Salarians' who already been there for some time and may deplete their resources.
[quote]mjb203 wrote...
As for the third point, yeah, I didn't like that the "copy/paste" Reaper code not working, but it still fell within my suspension of disbelief and didn't distract from the overall story as much. But I do agree with your premise that since the geth A.I. works differently than others in the ME universe that it could have been presented better. [/quote]
Copy/paste didn't working?
I'm afraid I'll be that concrete block that'll brake your suspension.

How the hell Legion did spread his Reapers' upgrades if not by copy-paste?
[quote]Netsfn1427 wrote...
But wouldn't that just result in most people meta gaming anyway? If the ending was hard to achieve most people won't get it on their first shot. [/quote]
Well, I don't know whether "syntheschiz" is hard to achieve, but I managed to do that in my very first playthrough. The only thing I didn't get, was "breathe scene", since it required multiplayer to achieve and I won't playing it. There were no guides, because it was during day one (heh, non-stop playthrough in 25 hours

, took day off, specially for that. who knew...).
[quote]Netsfn1427 wrote...
They'll only find out about it after the fact, look up how to do it and then follow the instructions. It's some sort of meta gaming, role playing mix, where people are meta gaming to get their ideal scenario for their role play. [/quote]
Well, as it happens to be, during my first playthrough (and others), I made few "mistakes" in terms of small "assets" gain, like that video surveillance records on Citadel. Not sure why, languare barrier or natural stupitidy, but by the way choice was presented, I thought (still think, btw), that correct variant is to support C-Sec officer and request evidence from store clerk. Why that resulting in negative income, I don't know, but given size of that income, I don't think it really matters. Of course, maybe C-sec decide to concentrate on petty crimes, but in this case I need to quite Bailey about kicking someone's arse from one end of Citadel to another and myself, about joining Cerberus.

[quote]Netsfn1427 wrote...
If you want to role play, there's nothing stopping you from role playing right now. Role playing isn't getting to rewrite the story to fit the ending you want, it's playing role in a given situation. If the given situation is four choices with major positives and major negatives, then it's up to you to play the role based on how you see fit.
[/quote]
Actually there is a lot of things which stopping you from role-playing. For example, joining Cerberus. Go role-play that.
Or playing smart Shepard, or, at least, trained military Shepard. I understand, dozen of blows in head during only ME3 course, no surprise he seeing hallucinations, but being THAT stupid and without any chance to not to be one?
Or Shepard who was taught not to trust his enemy - what he should role-play? Muzzle to temple and pull the trigger? Oopsie, no such option.
[quote]Netsfn1427 wrote...
I understand that people had enough of the sacrifice. But Bioware decided that they'd continue the theme to the end. It fits in the story, whether it is liked or not. Besides, it isn't all bad times. After listening throughout the game about how much everyone is suffering and the realization that everyone will be wiped out if we don't succeed, I felt pretty good when I beat the game again last night. I mean the galaxy was saved, billions survived when they would have died and my party (except EDI) all got out without getting killed. Given what Shep faced, can't really complain with that result.
[/quote]
Good for you. For me that "everybody suffering and will be wiped out" look a way too far-fetched, unnatural and enforced. Plus so badly made, so I feel more sympathy toward ED-E (not to mess with EDI), second one, from Lonesome road, than to "all those, who suffer" in ME3. ME3 didn't brought any emotions (minus Garrus and Glyph(btw, I dig that thing, anybody knows who made VO?)) other that "WTF?" for most of the game. And I'm not persuaded they were even trying.
[quote]Nyoka wrote...
The reason nobody cares about edi and the geth is that people notice the trick. It's just a trick to make destroy harder. People realize it's Bioware trying to make the choice difficult, which pulls them right out of the required suspension of disbelief we willingly fall into when we go watch a movie, read a book or play a game.
[/quote]
What's the difference between Hackett, who sacrificed one fleet to let others retreat and Shepard? Scale. (not itch). That's all.
[quote]AlanC9 wrote...
Once for each ME game (dialogue wheel, not enough RPG, betraying the earlier games)[/quote]
Well, just for record - I thought bioware were in dive since BG2 and ME1 was their successful attempt to level their dive.
[quote]AlanC9 wrote...
Once for NWN1's OC (terrible 3D instead of beautiful 2D, lame plot, no party system, horrible 3E rules implementation, excessive focus on MP, paid DLC).
By my count that's six -- unless BG2 removing BG1's open map makes it seven.
[/quote]
Yay! I thought I'm the only one who think that way!

[quote]AlanC9 wrote...
So if you've got 3100 EMS you can still be really stupid and die?
[/quote]
Why stupid, it's his choice - maybe he can't stand those little boy hallucinations anymore. Or his loved one is dead. Or something. People mind is pretty complicated thing. Or so I'm told.

[quote]mjb203 wrote...
And it is the third time Shep could have possibly died (although the "death" at the beginning of ME2 is suspect, and as a story device I wasn't a big fan of it either).[/quote]
So you propose we should have Orlesian Shepard?
[quote]Nightwriter wrote...
ME3 isn't dark. It mixes too many colors for such generalizations. It's sobering, grave, emotional, exciting, funny, and frequently uplifting. At best -- at
best -- the dark-to-light ratio is flat equal. There is a counterexample for every instance you just put forth, and several of the ones you mentioned are optional and avoidable. [/quote]
I guess we'll be in disagreement. Yes, there are few funny moments, couple of emotional ones (ironically both are Garrus related from my perspective), but I notice nothing dark, dire, grim, grave, sobering (other than Ashley lying on the floor) or exciting. ME3 in overall is fairly bleak, blend and savourless. Or tasteless, if you like.
[quote]mjb203 wrote...
Countless sacrifices have already been made by the time Shepard reaches the Catalyst. Losses have already been made by ALL races. Several squadmates are already dead regardless of whether or not a "perfect" ME2 playthrough was imported. Ash/Kaidan, Mordin (possibly, and let's face it, most likely), Wrex (possibly), Thane, Legion. Why add on the geth and EDI in Destroy? It is a choice that pulls you right out of the game "just because". [/quote]
Problem is presentation. Or lack thereof.
I have no feeling there is a war going on, hard battles card battle occurs, millions, if not billions lost. If it's "implied" it's implied very poorly, death by mail and twitter included. Even those losses which should be personal (team-mates), looks bleak and enforced. Thus pale and emotionless.