Do you want a definite Tank role for Warriors?
#1
Posté 23 septembre 2012 - 06:05
In DA2 I still used one warrior but it wasn't the same.
What are your thoughts on tanking and the warrior's role?
#2
Posté 23 septembre 2012 - 06:16
#3
Posté 23 septembre 2012 - 06:19
#4
Posté 23 septembre 2012 - 06:23
#5
Posté 23 septembre 2012 - 06:25
#6
Posté 23 septembre 2012 - 06:25
I'm generally not a fan of threat based mechanics, but I liked having Aveline using Battle Synergy + Isabela + Dual Wield Hawke.
#7
Posté 23 septembre 2012 - 06:30
I'll admit it. I've never used Battle Synergy. It adds defense to all party members?Wulfram wrote...
You could certainly build warriors as tanks in DA2.
I'm generally not a fan of threat based mechanics, but I liked having Aveline using Battle Synergy + Isabela + Dual Wield Hawke.
#8
Posté 23 septembre 2012 - 06:31
Twohander-warrior wasn't a fun to play, while my sword&shield warrior with an offensive build/equipment had his moments.
In Origins the dual wield warrior was my favourite spec by far. I want to see them return.
#9
Guest_sjpelkessjpeler_*
Posté 23 septembre 2012 - 06:33
Guest_sjpelkessjpeler_*
A lot of games have enemies going after the strongest character preferably..think this is the case in DA too..not sure about that though..
#10
Posté 23 septembre 2012 - 06:35
Dual-wielding warrior is kind of redundant unless you love warriors like I do. I just don't think they're going to bring that back.Shevy_001 wrote...
Warriors felt a little weak compared to rogues and mages in DA II. I never used two of them, except being a warrior myself and doing Fenris/Aveline quests.
Twohander-warrior wasn't a fun to play, while my sword&shield warrior with an offensive build/equipment had his moments.
In Origins the dual wield warrior was my favourite spec by far. I want to see them return.
#11
Posté 23 septembre 2012 - 06:37
cJohnOne wrote...
I'll admit it. I've never used Battle Synergy. It adds defense to all party members?
All the party members in a fairly small radius, but the most important part from a tanking point of view is the upgrade that makes the warrior take half the threat generated by those characters.
#12
Guest_Puddi III_*
Posté 23 septembre 2012 - 06:43
Guest_Puddi III_*
#13
Posté 23 septembre 2012 - 06:44
#14
Posté 23 septembre 2012 - 06:49
I'm so waiting for a RPG to change this worn-out formula. One that has clever enemies that go for your most vulnerable party members first (assuming the enemy in question belongs to an intelligent species - it's fine if zombies just nom on the nearest living). Where warriors are the most capable killers in a toe-to-toe fight - after all, training from a master-at-arms represents generations of combat experience few people have access to. Where rogues get cool stuff to do like killing guards silently and opening a gate for the rest of the team.
But chances are I'll get more single-player-MMOs.
#15
Posté 23 septembre 2012 - 06:55
#16
Guest_sjpelkessjpeler_*
Posté 23 septembre 2012 - 07:12
Guest_sjpelkessjpeler_*
As long as there is a choice the rp will not be affected.
Agree with above posters that in the AI of the game a different approach towards characters depending on their role/class would be great and add to the gaming experience.
The player can decide by developping the skill tree of the so called tank or not. If there is a taunt skill and one does not activate it on the skill tree the tank will not be able to perform it. If the enemy is programmed to attack magic users it will do so.
Having a tank (overall warrior class) will not diminish the rp experience in that way. Mages are often used for healing, tanks can have that ability too, being it of lesser strength/lesser healing when used, so an overlap in what a characters 'purposes' are can be defined in different ways, all depending on the choices of the player.
#17
Posté 23 septembre 2012 - 07:15
#18
Posté 23 septembre 2012 - 07:22
wsandista wrote...
I don't think that the Warrior(or any class for that matter) should be restricted to just one role. I think that the Warrior should be able to do quite a bit of things. One of the things I hated the most about DA2 was that Warriors were no longer an optimal choice to deal out damage, and was instead relegated almost exclusively to the role of "tank"(which I believe is a ridiculous role for role-playing).
Pretty much this. I hate this MMO-style pigeonholing of classes into the narrow defined roles instead of how they were handled previously. Take a look at BG2 - or even DAO - where your Warrior could be the heavily armored person on the frontline with sword and shield, or a nimble lightly armored fighter with dual weapons, or an expert at ranged combat.
Give classes that broad range back and let the player choose which role to play, other than forcing them into a role. Particular classes can be better at some things, but that should be an option.
#19
Posté 23 septembre 2012 - 07:24
2.) If I pick a melee class and I am pigeonholed into being the group meatball.. I will not be happy.
#20
Posté 23 septembre 2012 - 07:47
#21
Posté 23 septembre 2012 - 07:56
#22
Posté 23 septembre 2012 - 07:58
#23
Posté 23 septembre 2012 - 08:01
#24
Posté 23 septembre 2012 - 08:03
#25
Posté 23 septembre 2012 - 08:23





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